Ricky_Bobby: Oh, Doom and Fallout 4 will be in VR ? cool, did not know that. Star Citizen I was aware off.
Doom in VR would be quite stressful though, he.
https://www.youtube.com/watch?v=62lIRyI61xE Ricky_Bobby: Since some VR games are specific to a certain VR-system, you would really have to think about which games you want to play in VR. On the other hand, by the time I can afford a VR system there should be even more proper games around, and hopefully some more multi-system games.
A funny observation is that none of us have mentioned any VR-exclusive games. Some of them
do seem fun, interesting and cool, like
the Deep and
Paranormal Activity, but I would still not pay more than a few bucks for them.
I'm quite excited about what VR holds for the future of gaming personally, and I think that they've solved the major problems that have plagued previous VR solutions over time for the most part. Now the biggest problems VR has to solve before I buy into it fully, is that for starters the hardware is just far too expensive on its own, but in particular when you combine it with the necessary PC upgrade(s) that are needed to utilize it fully as well as the demand that a specific game might put on the system even without VR. Also, the VR companies really need to get together and standardize on one single vendor-neutral API to use for all of the various VR hardware.
As it stands right now, all of the games coming out tend to support either the HTC Vive or the Oculus but most do not seem to support both, and the HTC has about 2-3 times as many games available for it IIRC than the Oculus does. It's a tough cookie to swallow to fork out the cash for one of these expensive VR headsets plus PC upgrades, let alone the potential necessity to buy both of them if one wants to play the best titles available out there if games are going to split their support between the two units. I'm not hip to pay top dollar to be a consumer stuck in another Beta vs. VHS or HDDVD vs. Bluray war personally.
I think the reason people probably haven't mentioned VR-exclusive games is that they largely seem to be demo-ware or similar tech demo type "look what you can do" type stuff. The problem is that currently only a very small fraction of people have bought a VR solution. According to Steam's stats it is around 2% of Steam gamers. Personally I find it rather far fetched to believe that that many people have bought one of the VR headsets, but that's just me. So the question is, what kind of game company is willing to spend a massive amount of money, time, and other resources to invest in a VR-exclusive game, thereby limiting their maximum number of customers to the grand total number of VR headset owners out there which is 1-2% allegedly? I mean, every single owner is not going to buy every single game that comes out, so lets say only 1 in 10 people buys a given VR exclusive game - and that is very generous, the real number is likely going to be 1 in 100 or less... but anyway, if 1 in 10 people buy such a game and we say that 2% of gamers have the hardware, that's only a maximum market size of 0.2% of all gamers.
So I can't see many companies making any non-trivial VR-exclusive games unless they have deep pockets or long term investors with deep pockets ready and willing to burn millions until VR hits the sweet "caught on" spot in order to see a return on investment for the resources sunk into the product. Making a game compatible with or without VR opens a game company up to 100% of the market rather than 2%, so if they were to get 10% of gamers they'd end up getting 10% of the market than 0.2%. Big revenue difference there, which translates to a bigger ROI.
Even DOOM and Fallout 4 were stated to have experimental VR support, but whether they make the entire games support it is unclear yet as they're "waiting to see if people really want that" which is their marketing way of saying "We're waiting to see if enough people buy VR hardware and also buy our game in order to determine if the cost put into VR will be recovered from increased sales and then provide a healthy ROI on top of that.
So it's cool this stuff is happening, but for me it's more "this stuff looks cool, if it is still around in 5 years and costs something reasonable and we're not embroiled in and A versus B hardware war in terms of compatibility and support, then I'll think of buying one maybe possibly". :)
That of course is greatly affected by whenever a Tex Murphy game comes out with VR support, in which case everyone is going to go buy VR immediately! Chandler Ave VR!