Kakarot96: If only all devs were like Re-logic...instead, we get tons of overpriced dlc's with little content in some cases. Or no updates at all.
eric5h5: Yes, but let's be realistic here, most games don't sell tens of millions of copies off of a tiny budget and can't afford to spend 9 years doing updates to the same game. I don't doubt that more devs would love to provide dedicated support like that, but there's only so much they can do with little or no income. Terraria-like success is very rare.
Of course, but i'm sure we all can think at least about a good bunch of examples that went the wrong way, got dlc's instead of fixing the bugs in the base game, charged for what it should have been free updates (walled content that was originally in the game on release, for instance), added new gameplay mechanics to a dlc that forced us to buy it because in the base game the IA started to use those new mechanics against us despite not having that dlc, etc. (and i'm sure we all can think about more examples)
I was talking in general, but those who had the sales, budget and opportunity and chose instead to milk an idea until they broke their own game worth the comparison with Terraria, imo. This is an example to keep against all the greedy decisions out there (little devs and big devs, and also publishers ofc) not against those devs (specially indies) who tried and couldn't.
Last year GTA V won the Labor of Love award on Steam. We know how it goes and has little importance but it would be funny it it weren't tragic.
Oh, and i'm an idiot, thank you also GOG for preparing the offline installers so quickly and on Saturday. Much appreciated :))