PraetorianWolfie: Maybe they'll remove the bits that require server authentication and those silly online statistics. Was there anything else that their servers were used for?
MarkoH01: Newer games needed online authentification on first run (which was then written into registry to be able to play offline as well).
Yeah, that's what their older games did too, if you got them from their own store. Definitely, the Sam and Max Season 3 which was my first hand experience that made me stop buying anything from their store ever again.
As I said, they've patched that DRM out from the "classic titles" of their catalogue since a few years ago.
paladin181: About damn time. Finally they'll stop pushing out their virtually identical games with slightly different mechanics. Good riddance.
RadonGOG: WTF. Now they will never be able to patch their game engine to a level that would honour their masterpieces TalesFromTheBorderlands and TheWolfAmongUs. Have you ever played those two?
I was really disappointed when I got to play The Walking Dead Season One probably a year or more since the release of the last episode, only to find out that it was still buggy with regard to dialogue and character behavior consistency with the player's choices. Like you would choose something, but a character would "remember" a different choice. And the save system was still bugged also. These were issues reported and known for months and they just didn't bother.
Remember, this was their flagship title at the time. It got stellar reviews, must have sold really well. It was and probably still stands as one of the biggest ads for the company. And for some reason they thought that ironing out those bugs was not a priority.
Nobody thought that if I play a game that was highly recommended and run face into story consistency and save system bugs across episodes, I'd be turned off purchasing any future titles of the same construct / same company?