I've never played any of Telltale's games. Something about the overall style just puts me off. I don't know why. But upon hearing people say that the newer line of Telltale games, from The Walking Dead onwards had important bugs that were left unfixed, poor controls and dreaded QTE events, I guess I dodged a few bullets there.
And it seems that their situation could have been avoided if the bosses had been more adaptive and willing to develop a keen insight into what's going on. From the chart, their sales started out being decent for an indie developer, although "Jurassic Park" did fairly worse than "Back to the future". Then they got their big hit "The Walking Dead" which sold Triple AAA numbers. They obviously began to have big dreams from then on, and felt that they were part of the big leagues. Unfortunately, sales thereafter never hit the same note again.
Both "The Wolf Among Us" and "The Walking Dead S2" managed less than half of what their big hit did. In perspective, it's still alright. There might be room for a comeback. However, when the comeback did not happen, and their next two games are dipping back to the sales level of "Back to the future". They should have stopped and taken a hard look at what's going on. Change what they aren't doing right, put a lid on expenses, be more conservative in their approach to making games with a lowered profit estimate and forget about the big dreams till the ship turns around.
But they just kept doing the same thing over and over, spending big money on licensing, in the hope that the big hit will magically happen again, except that it never did.
Post edited September 23, 2018 by Nicole28