Posted May 19, 2020
I am also in the group who prefers SS1 to SS2. SS1 had a better and more sinister atmosphere IMO, and some of the SS2 enemies were very irritating to fight. And I didn't like the "RPG" features of SS2 that much.
Cadaver747: Oh yes in SS1 there was a combat difficulty 0 where you have bystanders enemies. I see now... yeah, make sense now. And I for some reason played the game on hard (not impossible). I like challenge (not walking simulators), so I set everything to max on SS1... except that (I think) Story difficulty, as IIRC setting it to max would cause the whole game to have a time limit.
That is something I just don't want, being forced to rush through the whole game, especially in a game like SS1 where lots of the enjoyment came from exploring all nooks and crannies, finding hidden shit, hiding from enemies etc.
How irritating it would be to be near the end the game, only to find out there is no way you can finish the game in time. So what I was supposed to do at that point, replay the whole game from the start, just trying to be little quicker this time?
Time limits (and turn limits in turn-based strategy games) should be used sparsely, an exception rather than a rule. That is why I stopped playing also M.A.X., all its missions seemed to have a turn-limit, ie. you had to win the computer AI within certain turns. No thanks.

That is something I just don't want, being forced to rush through the whole game, especially in a game like SS1 where lots of the enjoyment came from exploring all nooks and crannies, finding hidden shit, hiding from enemies etc.
How irritating it would be to be near the end the game, only to find out there is no way you can finish the game in time. So what I was supposed to do at that point, replay the whole game from the start, just trying to be little quicker this time?
Time limits (and turn limits in turn-based strategy games) should be used sparsely, an exception rather than a rule. That is why I stopped playing also M.A.X., all its missions seemed to have a turn-limit, ie. you had to win the computer AI within certain turns. No thanks.