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Darvond: A: The SNES was in it's sunset years by 1994. Rewind the clock a few years to about 1990/91, and you'll see the SNES had an actual launch lineup. SimCity, Super Mario World, Actraiser, F-Zero, Pilotwings, Gradius III, and more within the months. And unlike the Switch, they actually bothered to put at least one of those listed games into the box.

B: Bomberman by KONAMI, fine purveyors of pachinko machines, and Puyo Puyo Tetris which happens to be a two year old game.

C: "Steer gaming back on track?" You're trusting Nintendo of all companies who decided in spite of three failed gimmicks, that more gimmick is what the crowds wanted? Also, I heard no news of money hats, so I'm not sure who you're assuming to be tossing around dosh. Roots are great, but I don't want to eat tubers all day long. There has to be some variety in this garden. And in a world where the Switch is trying to be basic while at the same time a clown juggling chainsaws, I can't help but feel something will go wrong. Not only is this act old, but in such a competitive world, such a dangerous act isn't worth the liability/1950s makeup.

D: The Nintendo Switch itself is in essence, the Nvidia Shield tablet with all the good ideas taken out and replaced with expensive bad ideas. So we're talking about a 200 dollar device, inflated to 300 dollars because just like with Star Fox Zero, someone insisted that they bat for three on expensive gimmicks that nobody will ever used, much to the detriment of the final product.

What's worse, is that unlike the 3DS's 3D or the anchor of the Wii-U, whatever the central gimmick of the Switch (because they threw in more than one this time) can't be advertised easily, mainly because they're marketing it under a stupid name.

The problem with a 300 dollar launch is that Nintendo is not only launching against two well established consoles, but there's also the matter of the accessory price, or the fact that you need to pony up 70 dollars for a controller made for human hands with some semblance of human ergonomics. But also, these two well established consoles are now cheaper than the Switch, and have credibility to their online systems. Nintendo has so much to prove and come off as mighty arrogant with their lineup.

Think about it. Would a product this close to launch have so many questions still around it, if it were being directed by a competent company? We know so little about important details like the UI, the account system and online, and yet we are fast approaching under 30 days to go.
A. I said line-up, not launch line-up. I was thinking about mid-cycle SNES since that's where I jumped in. What really mattered there was 'Switch Launch Games look like SNES Games I've Played'. Sorry for not stating it like that. You are right though, of course the SNES launch was a lot more enticing, but the games here are a breath of fresh air and, despite their price and small quantity, still get me excited! :)

B. It's hard to imagine that the fact that Konami invested in pachinko machines somehow means they can't make good video games anymore. It's as easy as hiring a good team of new and young developers.

C. Yes, I am trusting Nintendo of all companies. They are one of the only consistent devs that focus on gameplay over graphics. You might not like the Wii U gamepad, but the fact that they used the hardware to make enjoyable games rather than just pumping out nice looking games running at 20 fps is pretty nice. I think that's what consoles are all about, making perfectly adjusted and calibrated games for consumers that they can just jump into and play. Looking at the PS3, X360, PS4 and Xbone, I get a lot of games that crash, run at terrible framerates, and just generally do nothing to make gameplay fun and satisfying other than visuals for the most part. Very general statement, I know, I'll regret this, but I hope you kind of see where I am coming from. Gimmicks don't bother me, innovation in how we play games SHOULD come from consoles since PCs are forced to stay the way they are, while a new console can be anything they want it to be (Even a stupid pile of gimmicks).

D. That is very subjective. First, we don't know how much better it is than an NVIDIA Shield since it uses custom hardware. Also, the messaging on the Switch is simple: "You can play games on TV or on the Go" and everyone gets it. People at my office who haven't played games since the N64 got it, and they only saw the 10 minute segment on Jimmy Fallon.

Two very well estrablished consoles are a problem for Nintendo, for sure, but the thing is that Xbox One and PS4 and even PC to some extent can be lumped together in today's gaming world. Luckily, the PC is starting to branch off again into it's own exclusive world of RTSs and interesting new takes on old genres, but still. Back in the day, the Dreamcast, PS2, Gamecube and Xbox offered completely different experiences, so a Switch wouldn't have worked in an environment like that. Right now though, a little bit of variety will do very well. If you don't like what the PS4/Xbox One/PC offer, you probably are a Switch-kind of person (someone who enjoys simple games with a focus on art style over graphical fidelity and who doesn't care about the tech behind games).

Sorry if I come off as abrasive! It's hard to convey tone! :S
Post edited January 17, 2017 by Cardskeeper
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Darvond: An expensive move for the consumer. 32 gigs of internal storage is tiny. IL-2 STURMOVIK™: 1946, for example is about 6.2 gigs. Doom 2k16 is 45 Gigs. You can quickly see what manner of issue that becomes.
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Tekkaman-James: Your complaint is only valid for people who buy digital-only. This is not as big of a concern for people who just buy the games on cartridge. Still, all you need is a MicroSD card, not some ridiculous proprietary card (I'm looking at you, Sony). The system is compatible with cards up to 256Gb in size. That's a decent amount. My PS4 is 500Gb and I don't use anywhere near that. Many people may already have a suitable MicroSD card, so the cost of extra internal storage is negligible in that case.

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Darvond: The Wii not having DVD was baffling as it was possible, but they decided against it at the last moment. As such, they missed out on system functionality and additional appeal that systems have had since the PS2.
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Tekkaman-James: The Wii sold more units than the PS3 and Xbox 360 combined. Did they really need the added incentive of DVD playback? Personally, I already had three DVD players by the time I got my Wii. It didn't need that functionality.

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Darvond: Enhancing immersion with a system that has to be seen and felt, literally. That'll be easy to market. Not to mention the term HD is an old hat. What about the term, "HD rumble" sounds appealing to you? What is it? What makes it better than actual rumble? Why should I care that the rumble lets me feel ice cubes?
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Tekkaman-James: In a regular game, I will agree that it seems like overkill. However, in a VR setting, having a more robust haptic feedback would be excellent. Anything that helps to add to the immersion of a VR experience is welcome in my book.

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Darvond: What about Breath of the Wild, Nintendo's baby that they seem to have focused the entire company on?

It's on the Wii-U, so why bother paying though the nose for it? NEXT! All that's left for launch is 3rd party efforts! But who buys Nintendo systems for third party games?
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Tekkaman-James: As I said in my opening paragraph, there is very little reason to get a Switch at launch. However, before the end of 2017, we will get Splatoon 2, Super Mario Odyssey, Xenoblade Chronicles 2 and (possibly) Fire Emblem Warriors. For anyone that didn't have a WiiU, Mario Kart 8 Deluxe and Zelda: Breath of the Wild will be great reasons to own the system this year as well. Between three and six solid first-party titles in a 9 month span isn't bad at all. The third party support will just be icing on the cake. Super Bomberman R, PuyoPuyo Tetris and Ultra Street Fighter 2 all look like a lot of fun.
Wii did not sold more units than PS3 and 360 combined.Wii 100 mil.,PS3 80 mil.,360 80 mil.And just for the record i believe these systems were more expensive than Wii so thats were the moneys at
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RottenRotz: Wii did not sold more units than PS3 and 360 combined.Wii 100 mil.,PS3 80 mil.,360 80 mil.And just for the record i believe these systems were more expensive than Wii so thats were the moneys at
The Wii was sold at a profit from the start.

The 360 and especially the PS3 were sold at a loss for most of their lifecycle.
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RottenRotz: Wii did not sold more units than PS3 and 360 combined.Wii 100 mil.,PS3 80 mil.,360 80 mil.And just for the record i believe these systems were more expensive than Wii so that's were the moneys at
My apologies. I seem to have exaggerated a bit. Regardless, the lack of DVD-playback was clearly not hurting its performance.

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DaCostaBR: [snip]
The Xbox 360 was an especially deep loss for Microsoft. After the Red Ring of Death epidemic, they had to increase their manufacturer warranty from one year to three. So, in addition to losing money on each system sold at point of sale, they were losing even more when that same system inevitably broke down. Sony's losses, by comparison, were less significant, but it was a loss they were ultimately able to afford. Lucky for them, the PS2's success lined their pockets enough to weather the storm.
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Tekkaman-James: The Xbox 360 was an especially deep loss for Microsoft.
The original Xbox never made them any actual profit. The Xbox Division was a money pit until 2008.
Original Xbox made no profit,360 was especially deep loss and what did XOne sell by now in 3 years? 20 mil.? So what you are all saying is that Microsoft not only has no profit,but is in deep minus regarding consoles? For 15 years? I have a hard time believing that
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RottenRotz: Original Xbox made no profit,360 was especially deep loss and what did XOne sell by now in 3 years? 20 mil.? So what you are all saying is that Microsoft not only has no profit,but is in deep minus regarding consoles? For 15 years? I have a hard time believing that
Why? It's Microsoft, it's not like they can't afford it. I'm sure they make money off other things (didn't they charge a few grand for developers to upload new patches at some point? Or was that Sony?) Like whatever cut they get of game sales or the cost of dwv kits etc.
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SirPrimalform: I have played Star Fox Zero, and despite being very worried about the controls I actually found them to be fine if you bother to look in the options menu. You can for all intents and purposes disable the motion controls if you want, the number of reviewers that seemed to miss this is staggering. Did you play the game yourself?
No, I didn't feel like dropping 200 dollars for a single game. And while you may have gotten the control and adjusted them, I'd like to ask what hundreds of reviewers were doing wrong, then. Is it simply not obvious that you can play the game like a normal human, or was that added in a patch?
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RottenRotz: Original Xbox made no profit,360 was especially deep loss and what did XOne sell by now in 3 years? 20 mil.? So what you are all saying is that Microsoft not only has no profit,but is in deep minus regarding consoles? For 15 years? I have a hard time believing that
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adaliabooks: Why? It's Microsoft, it's not like they can't afford it. I'm sure they make money off other things (didn't they charge a few grand for developers to upload new patches at some point? Or was that Sony?) Like whatever cut they get of game sales or the cost of dwv kits etc.
I mean why make it if its consecutive loss for over a decade?Yes they can afford it,but they can live without it too.
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RottenRotz: I mean why make it if its consecutive loss for over a decade?Yes they can afford it,but they can live without it too.
Adalia already answered that.

They made money on the games and the services (like Live) they sold to Xbox owners.
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adaliabooks: Why? It's Microsoft, it's not like they can't afford it. I'm sure they make money off other things (didn't they charge a few grand for developers to upload new patches at some point? Or was that Sony?) Like whatever cut they get of game sales or the cost of dwv kits etc.
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RottenRotz: I mean why make it if its consecutive loss for over a decade?Yes they can afford it,but they can live without it too.
They made plenty of profit, just not directly via the console hardware. There's always overpriced accessories, software licenses and subscription services. That's how they make money with consoles and various other modern electronics devices. They sell you the base device at a fairly low price, possibly at a loss for them, to build up a huge user-base, then they generate profit through an endless stream of micro payments. ( Either digital content, or traditional purchases. ) The same approach is used, in example, on many modern printers or ( capsule ) coffee machines.
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RottenRotz: I mean why make it if its consecutive loss for over a decade?Yes they can afford it,but they can live without it too.
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CharlesGrey: They made plenty of profit, just not directly via the console hardware. There's always overpriced accessories, software licenses and subscription services. That's how they make money with consoles and various other modern electronics devices. They sell you the base device at a fairly low price, possibly at a loss for them, to build up a huge user-base, then they generate profit through an endless stream of micro payments. ( Either digital content, or traditional purchases. ) The same approach is used, in example, on many modern printers or ( capsule ) coffee machines.
That makes sense.Thought you were saying they are at loss with console and everything connected to it..the whole buissnes
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RottenRotz: That makes sense.Thought you were saying they are at loss with console and everything connected to it..the whole buissnes
Nah, console gaming is a huge business, or MS wouldn't have bothered to stick with it through several console generations. They just don't make much money with the core hardware. Come to think of it, it's odd how MS and Sony are cutting the current console generation short, with the release of their updated versions. All things considered, you'd think they'd be better off if they stretch out the duration of each hardware generation. But I guess it makes sense for MS at least, since many considered the original Xbone to be underpowered, and it wasn't as popular as the PS4. ( Whatever happened to their ridiculous cloud computing claims? XD)
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CharlesGrey: Nah, console gaming is a huge business, or MS wouldn't have bothered to stick with it through several console generations. They just don't make much money with the core hardware. Come to think of it, it's odd how MS and Sony are cutting the current console generation short, with the release of their updated versions. All things considered, you'd think they'd be better off if they stretch out the duration of each hardware generation. But I guess it makes sense for MS at least, since many considered the original Xbone to be underpowered, and it wasn't as popular as the PS4. ( Whatever happened to their ridiculous cloud computing claims? XD)
It makes sense for Sony as well, they have a failing 4K TV business to try and keep afloat. Plus, they want to sell people on VR. If their slightly prettier pictures also manage to stop some people from switching to PC, even better for them.
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Cardskeeper: B. It's hard to imagine that the fact that Konami invested in pachinko machines somehow means they can't make good video games anymore. It's as easy as hiring a good team of new and young developers.
Okay, that... I can't....... Do you even.....

You... Don't keep with the (video game related) times do you?