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The Spirit of Opportunity.


Surviving Mars just received another update, this time called Opportunity. It brings quite a few additions and improvements, including:

- Passage: Use these transportation tunnels to connect your domes together. #TEAMWORK.
- New high-end automated building available for your colony
- A new large water tank to keep your growing colony from going thirsty
- Several new options to toggle during game setup in order to make the missions easier or harder, depending on your preference
- Assorted fixes and UI improvements

[previous message about Spirit update follows]

Surviving Mars, the groovy city-building sim about establishing a functional colony on the Red Planet, just received a Spirit update which brings all sorts of improvements, fixes, and new features.

Some standouts:

- Science Institute now renamed to Hawking Institute, in tribute to the late astrophysicist
- Domes now have a Birth Control Policy that can be set to allowed or forbidden
- Pathfinding for your Rovers improved
- Photo Mode now has a free camera option
- Several gameplay and UI fixes/ improvements

What do you think, Martians? Ready to put up some domes?
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petitmal: just out of curiosity: what would you consider a realistic price?
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Timboli: For someone in my position and sensibilities, about $20 for the top version.

I can wait for 6 months or more, maybe a year or two ... me have no liking for paying too much too soon, so that others can get it real cheap before all that long has passed.

It has always seemed odd to me (stupid even) that those who desire a game the most, support it even, always pay more for it, and are in a very real sense subsidizing all the late comers .... the majority.

Just not right.

True fans should be appreciated, and the cost reflect that, as without them, it is a no win situation.
If only developers didn't need money in order to feed their families and suchlike. I don't mind subsidizing folks like you. I guess I'm a true fan!
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blueorange: If only developers didn't need money in order to feed their families and suchlike. I don't mind subsidizing folks like you. I guess I'm a true fan!
Mmmm I guess I see it as a matter of fair pricing, and not a grab at short term profit. I am not responsible for the current pricing behavior, and don't believe in it ... the short term thinking.

When I buy the game eventually, the developers should still make money from me, if they did business properly. Some though, just sell their souls, and I can't be held accountable for foolishness or desperation or greed.

What comes around goes around.

As GOG is continually proving, you should look at your game as a long term investment.

Far better, for instance, to sell your game to 1,000 customers for $50, rather than 500 customers for $100. You get free promotion if you sell it cheap enough, and that means you can make profit on DLC and future games, by building a fanbase ... providing your product is worthy of course.

So I don't buy the 'feed their family' argument at all. It's all about quick return and maximizing profit ... which they can do with someone else's money, not my hard earnt earnings.

Patience is the name of the game. You make a quality game and it will keep selling for a very long time.

P.S. And look at me, fool that I am. I have a spare room with a ton of games in boxes and CD/DVD cases. All of which could probably go to the scrapheap now, as I have re-bought most of them at GOG. So idiot that I am, I paid twice ... sometimes thrice ... a true fan indeed. Most of them cost me much more than I have ever spent at GOG ... but as they say, a fool and their money are easily parted ... I've grown wiser ... and have more things to spend my money on now. Life might be one big game, but life isn't games ... even to us diehard old gamers. Oh to be young and foolish again.
Post edited June 04, 2018 by Timboli