Swedrami: Apparently GoG is partly to blame for the comparatively low sales ratio as well:
"GoG ignored my request to release on their platform on launch. They only asked me a while after release.
(Supraland took part) in sales, yes."
Must have been around the time when curation had this turnaround and suddenly decided to re-evaluate formerly rejected submissions like Grimoire: Heralds of the Winged Exemplar.
Supraland's dev should look at it a bit more rationally though - with a 3 months delay chances are that your game won't sell that many copies on GoG and that you maybe might want to lower your expectations accordingly.
Somebody else suggested to maybe put Supraland back on GoG when it's finished receiving updates/DLC and is all patched up. A sort of GOTY edition, if you will. I'd go that route if I were in the dev's place.
toma85: Surprising to read this:
"Going onto GOG I expected maybe something like 10% of Steam, but it's more like 1%. Same with releasing a Linux version. It's all worth so little for us that it's rather annoying to have to do the extra work all the time and carry that weight around. I wouldn't do it again."
from a fellow citizen. In Germany thrift is still considered to be a virtue.
Wer den Pfennig nicht ehrt, ist des Talers nicht wert. (A penny saved is a penny earned.)
1% is still more than 0%.
Lieber den Spatz in der Hand als die Taube auf dem Dach. (A bird in the hand is worth two in the bush.)
I am not sure what happened to DavidM since the Unreal Tournament days but this attitude reveals that he sees GOG customers as third class citizens (-> "annoying", "I wouldn't do it again"). This unprofessional behavior has one consequence. I don't support this developer. He can release his games on itch.io, EPIC or whatever. I don't care. I won't buy it. And I frankly don't care whether Steam games can be DRM free or not. And if EPIC decides to do a Supraland or another game from this developer giveaway I won't claim it.
It also shows a problem CD Projekt and GOG have. The lack of advertisement. I've just read a case where someone bought The Witcher 3 on Steam because he didn't know that GOG is part of CD Projekt (YES!). He would have preferred to buy it here on GOG because he could have supported CD Projekt. But it was too late.
GOG's main problem is that people associate PC gaming with Steam. There are many trailers, news, etc. on different gaming sites that only mention Steam although a GOG version of a game exists. They usually post links to the Steam store. I know some people who prefer buying DRM-free games, but they end up buying the Steam versions because they don't know that a GOG version exists. And this is most likely also the problem with the GOG version of Supraland.
Swedrami: Amen.
For instance - one would think that immediately reposting
@GOGcom's tweet about the RTX 2080 Ti competition on the official Cyberpunk 2077 twitter account would be a good way to bring more attention to GoG and the opportunity to directly support CD Projekt RED by pre-ordering/purchasing Cyberpunk 2077 on GoG... but what is the latest tweet on @CyberpunkGame instead?
This. It's not all bad though - the
GoG-supported Escapist Indie Showcase should compensate for a couple of current and future promotional blunders and hopefully shine a big spotlight on GoG in a few days.
... oh Gog...
If I would facepalm as hard as I have the urge to my head would fall off.