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nightcraw1er.488: I didn't really see it myself. I mean it looks like a prototype will placeholder graphics, and if you say its only a couple of hours, £12 seems a bit much?
As far as the campaign goes. I haven't looked at the extras, and it seems to have 100 challenge rooms I think. It's really the type of game about doing it again better and faster, so there's plenty of replayability, but if you're interested in just playing the campaign and moving on, sure, wait for a sale.
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DaCostaBR: I cannot reveal the true nature of the system, rest assured, it's pretty great.
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rtcvb32: From what i can see, it's a first-person rogue-like. Every move matters, it's all about your decisions, by they rash or calculated.

I'd suggest you try a true rogue-like as well, you might be surprised you'd enjoy it after trying SuperHot.
I don't really see the connection, but I've played a few rogue-likes and enjoyed them.

I'd say it's like Hotline Miami, where you always feel like you're just 30 seconds of not screwing up away from beating the level, of course you do screw up, so you keep restarting until you got it perfectly. Just a bit slower and more strategic than that game.

Actually, speaking about it, it sort of reminds me of the way I used to play Tony Hawk's Pro Skater 2 as well. Where you had 2min to complete the objectives but I'd retry after 10 seconds, because I missed one jump and I wanted to do a perfect run to complete as many objectives as possible in a single run.
Post edited February 27, 2016 by DaCostaBR
I might get it once it's like 90% off. It looks interesting gameplay-wise, but I don't care about challenge rooms and stuff like that. It's just not my type of thing. I never saw the point of it. And a 2 hour long story mode? That's just lazy. Sounds like a waste of an interesting idea on a game that does nothing with it.
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DaCostaBR: ..
aaahhhh NOW i get the title of the thread... :P
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Breja: I might get it once it's like 90% off. It looks interesting gameplay-wise, but I don't care about challenge rooms and stuff like that. It's just not my type of thing. I never saw the point of it. And a 2 hour long story mode? That's just lazy.
It's a score attack game, kinda like any arcade game ever. When I see these reactions I wish they didn't include any campaign whatsoever.
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Breja: I might get it once it's like 90% off. It looks interesting gameplay-wise, but I don't care about challenge rooms and stuff like that. It's just not my type of thing. I never saw the point of it. And a 2 hour long story mode? That's just lazy.
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Fenixp: It's a score attack game, kinda like any arcade game ever. When I see these reactions I wish they didn't include any campaign whatsoever.
So that my reaction would be exactly the same, minus the first and fifth sentence, and I wouldn't be interested in picking up the game ever, even on sale?
Post edited February 27, 2016 by Breja
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Brasas: Interesting point on relation to turn based systems, but you'd need to consider specifically WE GO systems, because normal I GO U GO turns are much closer to traditional Max Payne bullet time than to SUPERHOT.
Frozen Synapse seems to use such a turn-based WE GO system, if I'm not mistaken?
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Breja: So that my reaction would be exactly the same, minus the first and fifth sentence?
Actually, yes. Seriously tho, people just see "2 hours campaign" and fail to realize that it's just a tutorial mode for a game focused on score attack play primarily - it's not for me either, but I sure won't criticize it for that.
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Breja: So that my reaction would be exactly the same, minus the first and fifth sentence?
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Fenixp: Actually, yes. Seriously tho, people just see "2 hours campaign" and fail to realize that it's just a tutorial mode for a game focused on score attack play primarily - it's not for me either, but I sure won't criticize it for that.
I don't see your point at all. It's perfectly clear what the game is. And what it is, is in my opinion a waste of a very interesting idea. It wouldn't be less of a waste for having no campaing instead of a very short campaing.

It's like if Max Payne had no story mode, just challenge rooms to play with bullet time. Wouldn't that be a waste? If Arkham Asylum had no campaing, just challenge rooms for freeflow combat?
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Breja: Wouldn't that be a waste?
In the subjective view of players who prefer story-oriented games, yes. In the subjective view of players who couldn't care less about story and are only interested in gameplay mechanics, no. I'll probably never understand the second group either, but there are loads of successful games that cater to it. ;)
Post edited February 27, 2016 by Leroux
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Breja: Wouldn't that be a waste?
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Leroux: In the subjective view of players who prefer story-oriented games, yes. In the subjective view of players who couldn't care less about story and are only interested in gameplay mechanics, no. I'll probably never understand the second group either, but there are loads of successful games that cater to it. ;)
But you don't need to exclude either group. Batman games have all the challenge stuff you want. You can have both. Why not? A new gameplay mechanic introduces many possibilities. Doing nothing with it but arcade challenge rooms is wasting that opportunity. It's not that I begrudge the players who are happy with such arcade style game their fun. I just regrett the wasted opportunity for a truly grand game, a game-changer, new Bioshock or Half-Life or MoH, not just a fun diversion.
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Breja: I just regrett the wasted opportunity for a truly grand game, a game-changer, new Bioshock or Half-Life or MoH, not just a fun diversion.
There's a reason why all games you have just named have their budget in millions (dozes of millions even) dollars.
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Breja: I just regrett the wasted opportunity for a truly grand game, a game-changer, new Bioshock or Half-Life or MoH, not just a fun diversion.
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Fenixp: There's a reason why all games you have just named have their budget in millions (dozes of millions even) dollars.
I'm pretty sure I've seen indie games with proper story modes, but I guess that was just the shrooms.
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Breja: Why not?
Because it's twice as much work and requires hiring competent writers. ;)

Maybe they just didn't have the resources for it. I agree that it's a pity, but there are also lots of games that do have a story campaign which feels like a waste of time because the devs just didn't know how to write an interesting story. People often complain about games with multiplayer components that feel tacked on, and I guess in the same way there are also games with tacked on story campaigns. Maybe what Fenixp was trying to say is that if the devs don't try to lure in an audience that they don't really have the resources or capacities to satisfy, less people end up being disappointed.
Ok, I'll just say this- A Story About my Uncle has a nice story, about 5-6 hours long campaing with full voice acting, fun innovative gameplay mechanic, arguably better graphics, and costs half of what Superhot does.
Post edited February 27, 2016 by Breja
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Breja: Ok, I'll just say this- A Story About my Uncle has a nice story, about 5-6 hours long campaing with full voice acting, fun innovative gameplay mechanic, arguably better graphics, and costs half of what Superhot does.
And it offers nothing of interest for the second group of gamers who don't care about stories and linear progression. So these developers made a limiting choice as well. It just so happens that their choice was in favor of your own preferences. ;)