HunchBluntley: What did you dislike about it?
drealmer7: It seemed a bit...kiddish...the characters, the story, I felt like it was made for 10 year olds. I really didn't like the voice-acting at all and found the side-kick thingy really annoying (and even more childish than the rest of it.) I don't like hard platformers at all, but it was also a little easy, kind of couldn't go wrong with just button-mashing to victory, and with nothing else compelling me, it got repetitive and I was bored. :þ
I didn't find it any more childish than the next game, just more..."anime-ish" (though not particularly Japanese, obviously -- in fact, I remember reading that the dev was influenced by
Korean animation).
I
can see being put off by some of the voice acting (especially Fidget's) -- though I don't think it's any worse than what's in a lot of anime/Japanese games -- but, at any rate, it's infrequent enough that it didn't bother me.
Dust can be a little on the easy side (even for me, and I'm not great at platformers), but, then, I'm playing on the default difficulty; plus, I'm exploring pretty thoroughly as I go (it is a metroidvania, after all), so I'm getting tons of XP from fighting the same groups of enemies over and over again. If I cranked it up to a harder difficulty, and just plowed through the parts that I had to, skipping all the optional hard-to-reach treasure chests (which, as far as I can tell, don't contain anything essential anyway) and such, I'd probably be having a much harder time. But maybe that's just 'cause I suck, and am playing with just the keyboard. :)
Honestly, the biggest complaint that I can muster about the game is that there's an experience/level up mechanic at all. It's not that it's poorly-implemented, it's just that I've grown tired of devs shoving "RPG elements" into every game, no matter how little sense it makes, just to pad out play time and increase players' sense of achievement. On the other hand, in this case (since enemy difficulty is static), the experience level mechanic allows people who might otherwise suck (>this guy<) to gradually make things easier for themselves by leveling up. So...eh.
I did really dig that there's one particularly poignant quest that the game has you fail (not by making you do or say something stupid so the game can then punish you for it, as some games do, but by simply having you arrive too late), which leads to some nice introspection on the part of the protagonist.
What modern (read: not fueled by "old-school/retro" nostalgia) side-scrolling platformers would
you recommend?