dtgreene: There's still the issue of not being able to climb mountains by jumping; being able to do so in the original engine did not feel like a bug to me.
vv221: If you mean the ability to "climb" by spamming jumps against a tight slope, I don’t know how it could feel like a legit mechanic. It’s obviously an engine limitation, not some hidden climbing ability.
It has felt like a legit mechanic to me, particularly since it works better at higher Acrobatics skill, so you can't climb tall mountains until you get more skilled.
I actually dislike how Oblivion made it so that the only way to climb mountains without having to hunt for the right spot is to get a horse, as that mechanic doesn't really make sense to me, and I don't really like horse riding, to be honest.
vv221: It depends who you’re asking ;)
I’d rather see OpenMW team fixing bugs, instead of trying to replicate them.
Time4Tea: Agreed. I think I can live without some obscure jumping exploit in exchange for improved overall stability, bug fixes and many improvements and QOL enhancements that OpenMW brings to the table!
(and not to mention native Linux)
As I said:
* It does not feel like an exploit to me.
* It doesn't feel obscure, either, as I believe I found it rather quickly.