Posted December 18, 2016
rtcvb32: Hmmm. I wonder. Because it wouldn't be very hard at all to use/make a couple scripts that takes version 1.1 and version 1.2, and deletes duplicate files from 1.2, and then take the remainder and make it a patch. However if the file exceeds, say. 50Mb, then a patch starts to become cumbersome.
Regardless, version control is it's own level of fascinating.
Yea that's probably a valid option but when you start talking about the size of a game in relation to the size of the patch...I'm pretty sure it could take a while to go through that and find the changes in some larger situations. Not to mention you increase the risk of something being messed up when the patch is released. Regardless, version control is it's own level of fascinating.
Honestly, if someone has a crappy connection or a limited connection, just do yourself a favor a use Galaxy. Yes it's beta, and yes it's not perfect... but at some point it will slowly become better and with delta patching, etc, your life becomes easier. This is already being built into Galaxy, trying to make a comparable system for standalone installers would be redundant work for a most likely much smaller user base. Otherwise you will just have to deal with however the installer is delivered.
Post edited December 18, 2016 by BKGaming