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DCT: Pirates are going to pirate, there is no real way to combat it. All you can do is make their releases less interesting to those who may turn to piracy. But there are always going to be those who just want something for nothing, look at Daredevil on Netflix that was the second most pirated show just behind Game of Thrones when it went up on Netflix, Netflix costs around 7 or 8 dollars US and the excuses you would see to justify them pirating the show just often entered into logic defying territory.

If someone couldn't bother plunking down 7 to 8 dollars or bother borrowing someone's netflix account to watch the show but instead had to pirate it, I doubt they are going to plunk down 60 bucks for a video game. Not saying all Pirates are like that, some do it because that is the only way they can get access to the game, avoid dealing with shitty DRM, getting ripped off by regional price gouging, regional restrictions, ect. those are the ones you can convert the others like the ones I mentioned just do it because they are mentally little kids doing it for the jollies/because they can.

As for taking legal action they could but I don't think they will after the backlash they got the last time they threatened to go after pirates when the Witcher 2 dropped. Honestly if I was CD Projekt I would of just uploaded a crippled version of the game like Croteam did with Serious Sam 3 where the pirated version had a unkillable enemy spawn or the guys behind Game dev tychoon where you would get a game over after a few weeks due to your company going under because of software piracy.
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blotunga: To be fair, 90% of the world has no access to netflix. Which is not the case with The Witcher 3.
true but I was trying to just use that as a example, obviously it was a poor one.
I don't understand ... so someone preloaded PC W3 and uploaded that preload on piracy sites? That incomplete version isn't gonna work until on 19may until the missing files are uploaded too ... so in this case pirates don't get to play the game 1-2 weeks before the official launch date (unless crackers make/reinvent those missing files from scratch but I'm pretty sure that's impossible).

or maybe it's about that leaked console version from arabs? well, thats not PC isn't it? It's some imbeciles breaking contracts.

I hope this'll teach everybody a lesson, and that is the official launch date must be digital only, this way nobody gets to play and spoil the game for others one week in advance.
And only after that send the whole kit to CD-presses and console-presses and release physical.

Otherwise we'll see this shit for a long time ...
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Dju: Well, having only a few games where the DRM is working for only a few days is the very definition of ineffective, don't you think?
If DRM is working for a few days at release, and publishers say that most sales happen during that time, then it may be that they're making money that's worth the DRM. I have no idea how much the DRM costs and I think nobody has a real idea how it benefits sales (that's the problem). So it's speculation, both on your and the publishers' sides. (At least the publishers do know the cost of DRM.)

By suggesting that publishers drop DRM once the game has a good cracked version available I'm try to suggest an option that could sound reasonable to publishers without having to convince them that DRM is totally worthless, something that would be rather hard to do.
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ET3D: .
And then again many people wait for a game to be 75% off to buy the game, since game prices are too high for some of us.
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blotunga: And then again many people wait for a game to be 75% off to buy the game, since game prices are too high for some of us.
That's something digital distribution gave us and the publishers, a very long shelf life.

The big question is, if there was no piracy, would pirates buy the game immediately (since the excuse of a high price typically holds near release only, anyway), wait for a sale, or not buy at all. I think that there's enough proof that a lot of pirates fall into the "give us a lower price and a convenient way to get the games and we'll buy" camp. That still doesn't tell us how those who pirate anyway (aren't willing to wait for the lower price which will typically come) will convert into sales.
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ET3D: .
When I was pirating I was doing it because of three main reasons:
1. I didn't knew any better (back then even CDs sold were pirate copies in my country)
2. Lack of alternatives (even today if there were no online services, I wouldn't be able to buy 90% of the games)
3. Lack of money (I had a much smaller income - it's not huge now either, but now I can afford paying 5-10 bucks for a game).
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MaverickRA: look is like they have no shame, mi brother show me this(i delete the link darkness58ec ) look at the date (11 may)of the post, is there any legal action against this?
the company (CDPR) could try it, but the possible legal actions aren't very effective yet. we can only condemn piracy.
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blotunga:
I've known people who pirated stuff even though they had enough money to buy it and it was easy to find a legitimate place to buy. Some of these people have no problem spending huge amounts of money on gaming hardware, but won't pay a fraction of that for games. So the question still stands if these people would buy a game if they couldn't pirate it.

(There's also the question of what percentage the various types of pirates have of the total pirate population.)
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ET3D: That's something digital distribution gave us and the publishers, a very long shelf life.
Too long. Digital Distribution allow publishers to sell in a world where they are the main factor in controlling price. The normal factors of Supply and demand, depreciation and used media stop the natural fall in the price of goods.


Steam, and to an extent GoG, are selling games at a much higher value than their new and sealed physical counterparts.

GTA V had 4 days between release and full hacked version being available via torrent. And while those first couple of weeks are the key selling period, I have severe doubt that in those 4 days would be pirates would decide to pay up rather than wait.
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ET3D: That's something digital distribution gave us and the publishers, a very long shelf life.
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mechmouse: Too long. Digital Distribution allow publishers to sell in a world where they are the main factor in controlling price. The normal factors of Supply and demand, depreciation and used media stop the natural fall in the price of goods.

Steam, and to an extent GoG, are selling games at a much higher value than their new and sealed physical counterparts.

GTA V had 4 days between release and full hacked version being available via torrent. And while those first couple of weeks are the key selling period, I have severe doubt that in those 4 days would be pirates would decide to pay up rather than wait.
wtf are you saying? Steam has been fantastic for leveraging the advantages of digital distribution in lowering prices on games. Have you heard of the Steam sale? It's only recently that the publishers have been showing real greed in expecting physical prices for digital.
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mechmouse: Too long. Digital Distribution allow publishers to sell in a world where they are the main factor in controlling price. The normal factors of Supply and demand, depreciation and used media stop the natural fall in the price of goods.

Steam, and to an extent GoG, are selling games at a much higher value than their new and sealed physical counterparts.
I'm not clear on what you're saying. I agree that the long tail is a problem, because it's one of the reasons the value of games is so low these days. When you can expect to get yesteryear's AAA title for $5, or an indie game for under a dollar, that makes games worth very little for most people.

But your second paragraph seems to suggest that you feel something opposite to that, which is what I didn't understand.
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Tolya: To say it is a failure you would need to take into account how much money was spent on creating/implementing a DRM system. And establish that a DRM free game is more likely to be pirated. Then see if the surplus of illegal downloads offsets the costs of DRM.

Show me those numbers.
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ET3D: I don't think all this is needed. First there's need to show that DRM-free games are not pirated more than DRM-laden games. If that's true, then GOG's stance is a success. What we want to prove is that DRM doesn't help, or, to put it another way, that DRM-free doesn't encourage more piracy. If that's true, then there's no point in DRM.

If DRM-free games are pirated more, then arguing the cost of DRM would be quite meaningless. Sure, it would be an interesting intellectual exercise, but it won't really matter to the bean counters.
Except you can't measure any of it, because no two games are the same, no two same games sell the same. Therefore it is impossible to throw a number of alleged illegal downloads and say that something/someone has failed.
This thread is stupid and meaningless imo. Why do people always point fingers at the small percentage of people who are doing stupid stuff? It's like we hear things in the news "10% of the youth is of a certain age are criminals". Everyone goes ape shit. But this means 90% of the youth is still doing good why not focus on them?

Digital platforms will always have pirates no matter what protection you use. So the devs should make the life of 90% of legit users sour by implementing dumb always online DRM's in order to fight those 10%? Let them invest money in the game content instead of DRM so we can have free DLC i.e. sell chopped off material from the game via microtransactions to compensate for dumb ass expensive DRM.
Pirates are always the bad guys but if you look at the following points like
1. Bugged releases (look at the Sim City drama that happend as example)
2. Bugged games (sometimes gamebreaking bugs) and lack of support as combination
3. DLC madness including Day-One DLCs and sometimes it seems that the devs took out parts of the game for DLCs
4. No demo versions
5. DRM measures like regionlocks and protections which only last one day (most of them are cracked within a few hours) and only affect legal customers (Starforce anyone?)

the publishers/devs taking a big part in why people pirate stuff. Of course that doesn't count for all publishers/devs but as example Square Enix blocks games in Germany without reason (you can't start the games with a german IP) and such publishers should be really quiet about pirating because such actions make people pirating games.

You can only convince people of buying your game if they see that you care for them (which CDPR did with their past Witcher games).
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Tolya: Except you can't measure any of it, because no two games are the same, no two same games sell the same. Therefore it is impossible to throw a number of alleged illegal downloads and say that something/someone has failed.
I feel that you can still have statistically meaningful results. Compare percentages, compare to games of similar categories, that kind of thing. It won't be conclusive, but there should still be something to be gleaned from that.
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DanTheKraut: the publishers/devs taking a big part in why people pirate stuff.
Most of what you say just boils down to "we're not willing to pay the price". Bugged games is a pretty stupid reason, unless the bugs happen to be a result of the DRM. "No demo versions" is the only reason I feel has some validity.
Post edited May 13, 2015 by ET3D