ReynardFox: The attitude coming off the naysayers in this thread makes me sick.
It's easy to shoot the messenger, but I think the "naysayers" real point is that the site's FAQ comes across as "sort of but not really" caring about DRM as long as it works:-
"An increasing number of videogames are designed to rely on a server the publisher controls in order for the game to function. This acts as a lifeline to the game. When the publisher decides to turn this off, it is essentially cutting off life support to the game, making it completely inoperable to all customers"
Q. Wouldn't what you're asking ban online-only games?
A. Not at all. In fact, nothing we are seeking would interfere with any business activity whatsoever while the game was being actively supported.
Always online DRM isn't a "lifeline" (talked about like it's some positive feature), it's a killswitch. Reading through the whole FAQ twice, the only issue the author seems to have is
"the practice of a seller destroying a product" but is apparently perfectly fine with layer upon layer of DRM in both single and online-only multi-player games
"whilst they're supported". I'm not seeing any meaningful "we're anti DRM" stance there on that website at all regardless of what he might have said in another video.
The "naysayers" other point is that as
mentioned above in post 56, even ignoring server closures, The Crew wasn't just online-only, didn't just have 3x layers of DRM in (inc Denuvo-like VMProtect) for over a decade, it had its whole underlying save system cloud-only by design. Had the servers not closed, many of the same currently outraged fanbase would be happy with that (as they previously were for the preceeding decade). I remember when the game launched 10 years ago, I was interested, took one look at the DRM and said
"Hard no. It's literally the racing equivalent of Diablo 3..." That's what "not supporting the problem" looks like in practise. Buying it then issuing
"just make a simple patch to make it run offline" demands as if it were the equivalent of just a simple "NoCD" crack isn't really accurate as half the game's backend code would need rewriting (the whole save / online profile / achievement / cloud save, server netcode, lobby, etc, systems). And realistically they just aren't going to do that vs just making another game (as they already did with The Crew 2).
So you can't really blame "naysayers" for pointing out the obvious - these 'games' absolutely are
services by design. And "The Crew's" DRM problem that enables all this isn't a game specific problem, it's a publisher problem, ie, look at the wall of single player Far Cry 6, Watch Dogs 2, Assassin's Creed Valhalla, etc, and they virtually all have the same
"All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM" (which piracy aside, is also what renders them user unmoddable). The only way of putting a dent in that is to not keep throwing money at the publisher in the first place, not just carry on rewarding The Poster Child of Denuvo then beg for a workaround but only for already abandoned multi-player ones whilst remaining quietly happy with all the other DRM
"as long as it works / whilst its supported"...