Swedrami: Action on "The Crew" The videogame "The Crew", published by Ubisoft, was recently destroyed for all players and had a playerbase of at least 12 million people. (…)
vv221: DRM working as intended, I see nothing to report here. By buying games including DRM schemes, gamers are supporting that kind of move.
No, I will not contact my government just because some people bought a DRMed game and are now disappointed that the DRM has been used to fulfil its original design. There are dozen of thousands of DRM-free games out there that they could have bought instead of this "The Crew" thing (that I read about for the first time here).
Why don't you go full Stallman and only play games that run on a corebooted thinkpad running only Free software? Why are you on a games platform that promotes nonfree software to be run on nonfree operating systems like Windows?
Your morality preaching is both unhelpful and detached from reality. When people try to accomplish a slight amount of good and you insist on ideological purity for it's own sake, you're going to get nowhere.
AB2012: I get where they're coming from but online-only DRM'd up to the eyeballs game are disposable by design:-
The Crew - "All versions require Ubisoft Connect and VMProtect DRM and a constant internet connection for all game modes".
^ With 3 layers of DRM (and VMProtect being the same virtualization / obfuscation based stuff as how Denuvo works), what's there to "preserve"?...
"An increasing number of videogames are sold as goods, but designed to be completely unplayable for everyone as soon as support ends...."
AB2012: The problem is, if those behind the campaign read Ubisoft ToS, Steam's 'Subscriber' Agreement, etc, they actually openly admit they are selling game as services & subscriptions that can be closed on a whim, so there's no real "mis-selling" going on. I wish them well, but it ultimately sounds like a group of people who've spend the past couple of decades happily throwing money at triple / quadruple DRM protected games, ignoring all the risks out of convenience, and are only just noticing / caring about it now that they've lost some favourite content personally. The time to "pushback" against 'digital' games being sold as subscriptions was about 20 years ago. The rest is just being "late to the party" of figuring out why DRM & gating single-player content online is obviously bad for game preservation in general...
Do you really believe in the holy sanctity of EULAs? Or am I misunderstanding your argument?
Yes, the game was sold with an obfuscated overly oppressive EULA that gives Ubisoft godlike powers. Yes, the game has DRM. None of these are good things. None of them should, in any rational world, be respected to the extent that they are.
Law thinks of them as sacrosanct, this is a movement to change that, or at the very least gain more legal clarity on what is otherwise a gray area.