mrglanet: “Most of what we're doing is about future games...the point is, this campaign is focused on games that don't even exist yet. So when I see comments saying what we're asking for is impossible, or we don't know what we're talking about, what I hear is somebody saying "It is impossible or impractical to make an online game in the future with an end-of-life plan." Now, I and many developers I've talked to think that's a pretty silly statement, but I've seen so many comments along those lines. I think a few out there have an almost myopic focus on games right now and how things can't change, and that's not where our focus is.” - Ross Scott
Don't nitpick against your interests when you understand the problem of games being killswitched but refuse to do anything about it
I think people would be more supportive and certainly less confused of this movement's motives if it weren't for the unfortunate fact that if The Crew were "supported" another 10 years (but still DRM'd up to the eyeballs and unpreservable), then in his own words Ross would also be "perfectly happy" with keeping the 3x layers of DRM in it (that makes it "unpreservable") for another 10 years over the same time-frame he simultaneously decries he "wants something done" about Game Preservation...
Similarly, people here have been arguing for removal of DRM in games for +15 years (including auto-removal of DRM in AAA's after a couple of years) for today's games that were "future" games vs when GOG launched. The same games for which Ross also still happily supports keeping the DRM in "as long as they're being sold" (ie, if a game remains on Steam / Ubisoft Connect for the next 30 years, he's happy with 30 more years of DRM in it...)
Likewise some stuff still makes zero sense no matter how you frame it.
Take this screenshot. Ignoring the fact that "Do absolutely nothing" on the left is exactly when you need to do something (work done during this phase is the difference between Skyrim's Creation Club vs Diablo 3 for offline playability 10 years down the line). Focusing on the right. How the hell does he plan to "preserve" micro-transactions AND require the game to have no further connection to publisher / developer? Unlike Expansion Packs / DLC that can be bought outside of game (eg, via GOG, Steam, etc), Micro-Transactions are basically bought in-game (in-game "coins" via Google Play games, skins / booster packs / lootbox drops in PC games). So again, he seems to be arguing for simply creating a The Crew community server that still implements some form of DRM check (and possibly access to a copy of Ubisoft's financial records) necessary to form a community database to allow the new server to use to unlock in-game MT content for those who bought it without relying on Ubisoft servers. It's hardly "nit-picking" to point out the obvious problems with that...