mrglanet: Ross talks about this including DRM
"Whilst the game is being supported, any game, absolutely nothing would happen. Companies can do whatever they want." https://www.youtube.com/watch?v=w70Xc9CStoE&t=671s "...This is known as Digital Rights Management of DRM. Now That's reasonable whilst the product is still being sold..." https://www.youtube.com/watch?v=tUAX0gnZ3Nw&t=1396s Honestly, the more I watch, the more clueless he sounds about game development and DRM. The time to start planning some offline mode in a cloud-only by-design game
is precisely whilst it's still being developed and supported (eg, placing "alternative hooks" that can read content locally instead of from the cloud), and the time to do a DRM-Free release
is before support ends whilst any time-limited licensed content is still under license. If enough of The Crew's fanbase had said back in 2014
"Looks good, but no offline mode = no buy" they'd still be playing it today. Ross sounds like the kind of person who thinks you can spend a decade making any game as online centric as possible, then expects a 1kb "NoCD" patch to 'simply' make everything run offline 11 years later in the space of a day. That's not remotely how many online-centric games work.
UK Govt's response has already clarified (twice) there's no law at all that forces any game dev to go back and rewrite half the code in 10 year old games (Ross's entire argument) but rather the only possible avenue of redress is advertising standards, ie, at best a new law might be passed forcing a bright red warning label on digital game stores on the purchase page warning
"Warning: This game requires an Internet connection for all game modes. Content may become unavailable after a certain time". You might see more of that, but that's it. No-one's going to force Ubisoft to rewrite 11 year old cloud-centric The Crew to be offline today. So his "plan" of being completely happy with as much DRM as possible (hardly a DRM-Free advocate) "whilst its being sold" and somehow getting governments to force developers to remove it post-sale is already dead. The biggest value Stop Killing Games has is at least waking some people who claim to hate the same companies they continue to throw vast sums of money at every into perhaps engaging in a little more self-reflection at time of purchase.
If you're genuinely serious about Game Preservation, then DRM-Free is the right battle to fight but The Crew is absolutely the wrong hill to die on. Likewise, his whole premise of "Game Preservation = stuffing a game full of online-only DRM then worrying about it only 10 years later" fails hard vs game developers who can simply go out of business long before that. Desperados 3, Shadow Tactics, Shadow Gambit, etc, are "Preserved" precisely because we had DRM-Free versions
before the
developer closed up shop, not stuffed it full of Denuvo then waited 10 years until there was no-one left for any government to threaten into removing it...