timppu: No because they don't seem to see any contradiction there themselves. They feel they are not voting against their own wishes by buying their games on a platform that sports pretty much any kind of DRM/third-party logins/Denuvo, and even claim it actually promotes their idea of less DRM and less games as a service (because allegedly Steam "promotes the idea you don't necessarily need DRM to fight piracy, but a good service", and "Steam CEG is easy to crack anyway").
clarry: The argument used to be that Steam actually reduced piracy massively (with or without DRM) because using the service is so much more convenient than e.g. hunting down and installing physical copies on disc, then manually finding patches, etc. This goes back to the eraly 2000s time when games on CDs and DVDs were bundled with rather heavy DRM.
Yes, but completely irrelevant to the discussion at hand which is about how to fight "games as a service".
If anything, Steam with DRM just enforces games as a service. After all, it is such a great service that people don't even care for the DRM that will kill their games at some point? All they care is that the service is easy to use _now_. The only reason they seem to object to e.g. third-party online accounts in Steam games is because it can be extra hassle (to create such extra accounts the first time), not because they fear it may increase the likelihood of them at some point not being able to play those games anymore (which it does, as it adds yet another layer of DRM that may and will fail at some point, hence making the game unplayable).
Just like with The Crew. It was great and all... until it stopped working. Then then idiots woke up "hey what is this, why can't I play this game anymore?". Well, they got exactly what they paid for, they were just too stupid to understand it.
clarry: The same argument works for streaming services: why bother with torrents and shady sites when you can pay a few bux to instantly and legally stream as much movies and TV shows as you can manage to watch?
Actually they claim there has been a surge in downloading movies and especially TV-series as torrents because people are fed up with hunting them down (and paying) on many competing streaming services, and also because people started becoming annoyed of streaming services pulling out TV series and movies abruptly from the services.
https://www.techdirt.com/2024/01/10/piracy-is-surging-again-because-streaming-execs-ignored-the-lessons-of-the-past/
https://nypost.com/2024/01/07/entertainment/demand-for-pirated-tv-film-at-highest-point-in-years-heres-why/
https://www.thedailybeast.com/how-disney-and-warner-bros-are-causing-internet-piracy-to-boom clarry: So you're completely missing the point when you note that Steam "supports" DRM.
These people happen to be buying on Steam because that's where the games are, but the argument would be the same if a DRM-free store like GOG just happened to be the mainstream platform.
No, I am completely getting the point. They want to eat the cake and keep it too. They don't want to put their money where their mouth is, by voting with their wallet (= not buy games with DRM, which basically are "games as a service" even if you don't necessarily have to keep paying monthly for them).
Well, they are in fact voting with their wallets, but to the opposite way than what their demands are: they buy DRM and live games, showing the publishers that it is ok to release such games. And at the same time they whine those games give the publishers a power to control whether they can play their purchased games.
I just find it silly, no, retarded, that they at the same time vote for more DRM and more live games with their wallets... and then claim voting with a wallet does not work and have the audacity to whine that publishers have the technical power to disable their games. Duh, of course voting with your wallet doesn't work when you are voting the opposite, idiots! clarry: If you don't agree, then we have a problem: GOG's existence is largely predicated on the idea that as long as a high quality service for obtaining games is available, people will prefer to buy there over pirating. If this were not true, GOG should be having a hard time with all the piracy.
For all we know, maybe they do. I haven't visited them but some people here have claimed there are pirate sites offering pretty much all GOG games online, even trying to look like the GOG site.
That is just something with which the publishers may have to cope, get over the uncomfortable thought that many people are playing their game(s) without paying for them, even if they still get good money from those who do pay for them. It is natural to feel that way, similarly like in the Napster times multimillionaire (or billionaire?) Metallica was eagerly after anyone who'd had the audacity to download their songs for free, even if I am sure they already had more money back then that they'd ever spend in their life, and the money would still keep pouring in even with the pirates around.
When a game developer/publisher gets over the anger of 20 million Chinese and Russian playing their game for free while 2 million legit users have paid and made them good money (partly even for the fact they don't use strong DRM with their game), that's a good start. In a way I understand many can't get over that thought, they are just appalled on the thought someone, even one, is playing and enjoying their game without paying for it.
Also, the main point of GOG's service isn't really ease of use. It is that you can rest assured your games don't have strings attached where the publisher or the digital store can decide for you whether you can play the game or not. "The Crew" problem couldn't happen with GOG games, then again it naturally means GOG couldn't carry such live service games, and still claim to offer that service with said game.
clarry: That's what they mean when they say piracy is a service problem. Popular quote from Gabe Newell.
They mentioned it in the context whether Steam promotes the idea of games as a service, or not. Their claim was that it doesn't, and buying games from Steam does not in any way contradict with the wish of games not being offered as a service where the publisher or digital store can decide whether you can play the game or not.
While you could claim Valve is mostly agnostic about DRM, they still allow third-party DRM, extra online accounts, Denuvo etc. on the games they carry, and also offer their own form of DRM, Steam CEG. So while Steam does not force DRM on all games they carry, I don't feel they are really impartial about DRM either, especially as they offer their own DRM as well.
clarry: The fact that some publishers insist on heavy DRM anyway -- and that Steam happens to allow it -- is rather unrelated.
No, it is the whole point, and shows those people are wrong when they feel buying games from Steam does not contradict their demands of games not being offered as services that the publisher can inactivate at some point.
clarry: I wouldn't mind at all. So publishers will be forced to pick a side and clearly state whether they are selling a game or selling a subscription service.
Only in EU. They could keep doing business normally in other parts of the world.
Maybe Valve would come up with their own streaming service, only for EU, where the publishers can sell their games as a monthly service in the EU zone. It actually wouldn't even have to be a streaming service, it could just as well be that you still install the games on your PC but there is so heavy DRM that Valve or the publisher can deactivate the games if one is not paying up e.g. a monthly subscription service.
There, problem solved. Publishers can still get money from the EU gamers, without having to abide to the new EU regulations of coming up with some stupid "exit plan" for their games. Would EU gamers be better off then? No, worse.
It might even lessen the amount of late DRM-free editions arriving years after release to GOG and elsewhere, if the publishers become too comfortable with that new subscription service. After all, the whole existence of GOG depends on GOG users
voting with their wallets, ie. preferring buying their games from GOG instead of more popular sites, and the publisher feeling releasing also on GOG brings them enough extra money to make it worth it.
If voting with wallet does not work ie. it doesn't matter how many people buy their games from GOG, then I guess GOG and we, the GOG customers, are really screwed, aren't we?
clarry: That kind of thing doesn't apply to "voting with one's wallet" at all. The companies on the receiving end of your negative vote don't even know you're voting. And the vast majority's "isn't even aware or doesn't care" is counted as a positive vote. Effectively a company has 100% positive vote for their actions if you look at the money stream. They will never see on their balance sheet "7% of potential buyers voted no."
Oh but they do pay attention to the negative votes, ie. people not watching their movie or TV series or buying their game or subscribing to their service. Here is one example:
https://www.pcgamer.com/games/third-person-shooter/oof-suicide-squad-kill-the-justice-league-lost-warner-bros-200-million-which-is-25-million-more-than-the-original-2016-movie-cost-to-make/
So yeah, Warner Bros noticed that last year they made massive amounts of money with the Hogwarts Legacy game, while for some reason now they are making massive losses with Suicide Squad Kill the Justice League.
Whether they will fully understand why Hogwarts Legacy was such a big hit while Suicide Squad is a big bomb, that remains to be seen. They have top men trying to figure that one out. Top, men. Either way, they certainly have now noticed the "negative votes".
clarry: That makes wallet-voting extremely inefficient.. unless you're a lobbying as a megacorpo with deep pockets. So I don't think there's anything sensible in such vote. But it's a good illusion to pacify the gullible who think their pennies really count.
It seems we understand the term "voting with your wallet" very differently.
What has made Steam so successful? People have voted with their wallets. It didn't need EU legislation to become a success.
Why did the Suicide Squad game bomb? Because people voted with their wallets, by not playing and paying for that game.
See? Voting with your wallet works great. Now, of course, your one wallet vote may seem insignificant... but so does your "real vote" in elections and shit. For instance, the last time I voted in the EU parliament elections, my MEP didn't get through. Wow, clearly voting with a vote doesn't work, right?
clarry: If you're bitter about leftists and europeans.. then maybe you should focus less on these horribly inefficient wallet votes and get into real politics, you know? Actually vote, and write to your representatives, take part in initiatives like the one being discussed here.. become a part of the small minority that actually cares about things enough to be a part of the process that makes the laws everyone will have to abide by. If you want to take a negative stance on this initiative, you can do that too! Good luck.
I am European, but quite critical towards the ongoing shift of power from national European countries to EU. Even though back in the day I actually voted for joining EU, but in hindsight we should have done the same as Sweden, keep our own currency while joining EU.
One of the reasons I don't want EU to meddle with my gaming. They'd probably fuck it up anyway.
Fortunately I am pretty confident this initiative will not fly. EU commission and parliament will be like "WTF is this initiative anyway? About video games, something about publishers making some exit plans for... live service games, whatever those are? Erm, right, moving on...".