EverNightX: It's because they don't care about IP, licensing, agreements made, or being profitable. They just want they want.
Knightspace: God forbid people wanting to access what they bought. It's understandable to close MMO's and stuff like that, when the costs of operation go too high, but a game with singleplayer shouldn't be closed like that, regardless of any licensing stuff.
A MMO that is sending you into instances where you and only you do stuff is more Single Player as The Crew has ever been.
Yes, you had a single player campaign and stuff, but in the end it was a persistent online world for several players doing their thing.
With several instances of that world, yes, but in the end a MMO style game.
It was never solo, it was never offline.
Rebuilding that for pure SP might be costly.
Giving away the ability to create own servers, which would include very likely several players MP would most likely break licencing agreements to 3rd parties.
Letting the game run, but not selling new copies, would most likely break licencing contracts and it would be burning money.
While I don't know how much ingame sales the game had. There are only 2 reasons for shutting down MMO like games.
1. No profit anymore.
2. Licences end.
If Lord of the Rings Online or Star Trek Online will die some day, it most likely won't because of not making money anymore. It will be because of licence contracts end. Because those games rely on 3rd party licences.
As any racing game out there that is using real world cars.
End of story.
drm9009: If a layer or library of the DRM were used by them but not developed by them, Ubisoft may have had licensing terms with a 3rd party for parts of the DRM system(s) for this game.
It's more likely some licensing terms with a car company, musician, or some other artiste, but the potential for the DRM system itself to not be in Ubisoft's control would be peak absurdity. "The company's servers"
or are they... :-)
Denuvo got time limited licences, that is known.
That is why it is removed after some time very often.
But in terms of money, licencing a DRM software isn't much money compared to 3rd party assets.
Means, DRM licences run out too most likely, but just because they end the same time the big ones end.