Pheace: Apart from Google Stadia coming out just now and Xcloud and Geforce Now beta's running you mean? Not to mention PSnow did a deal with MS to use Azure, and Amazon just announced they're also starting a cloud service next year.
I specifically asked about the ones that matter, the game developers and the gamers.
Yes I know that right now there are several companies shouting their lungs out about their streaming service, but that doesn't make them a success. They need the games, and they need the gamers. Onlive also made a big show of itself and even got lots of big-name AAA titles into its service, but it wasn't enough.
Pheace: Devs go where the money is.
Exactly, and currently the money is not in streaming gaming services.
Also, even if many developers would sign up to some streaming services, why wouldn't they also release the game on non-streaming services? That is exactly what happened with Onlive, it wasn't the only place where you could "buy" e.g. Arkham Asylum/City or Saints Row 3.
Your suggestion was that publishers would rush into streaming services exclusively. Why would they, if they could make even more money by selling both in a streaming and non-streaming service?
Pheace: If even one service grows to become a default Cloud streaming 'Steam' so to say it's inevitable devs are going to follow.
Only if their customers were there. The hen and egg problem.
And even then, why wouldn't they release their games also on non-streaming services, to the people who don't join the streaming service?
Pheace: Customers go where the games are.
And the games go where the customers are.
Neither are currently in streaming services, especially exclusively. The hen and the egg.
What could attract masses of gamers to streaming services (and leaving behind Steam etc.) would be that they could play lots of AAA games cheaper there, than they can by playing them on their console or buying from Steam. The big question is: will it be cheaper on a streaming service?
OnLive failed with its pricing, it was more expensive to play there than buying a game from Steam etc., and that is only logical because running a streaming service is much more expensive than a digital store. Someone has to pay for the running expenses of the server farms.
Pheace: Would you have not said the same about DLC's and microtransactions? Did customers say they'd rather do that?
If they are willing to pay for them, then (enough) customers wanted them.
Pheace: That doesn't matter. If they get enticed with games they want to play or it offers benefits they want, they'll pay for it. As a GOG regular you should be well aware by now that most consumers aren't idealistic about their purchases.
I don't believe gamers are as stupid as you suggest. The death of OnLive already proved that. People didn't flock into it when they realized it would cost them more to play there, than buying the same game for their console or PC.
Same for game publishers, they'd flock (exclusively) into streaming services only if they managed to make more money that way.
The only ones keeping big shout about the streaming gaming companies are, not surprisingly, the streaming gaming companies themselves.