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cw8: I don't think he's the first.
And I thought you're from SG, lol
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Tishen-13: Salam sejahtera :)

To be fair, I live near the Malaysian Singapore border....Near JB...I am actually quite excited to see Malaysians or Singaporeans here to be honest....Most of us usually just stick to playing DoTA 2 and/or CS...
I'm not the only Singaporean here. There's an old regular who is also my friend Lowyhong who is also Singaporean but erm he doesn't post much anymore. We're local born Chinese, so we don't understand Malay, just the basic words. :) There's a good number of PC gamers here but mostly the older gamers especially from the 80s. And yeah a good majority of SG gamers are just into dota, blizzard games, and CS.
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Tishen-13: Salam sejahtera :)

To be fair, I live near the Malaysian Singapore border....Near JB...I am actually quite excited to see Malaysians or Singaporeans here to be honest....Most of us usually just stick to playing DoTA 2 and/or CS...
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cw8: I'm not the only Singaporean here. There's an old regular who is also my friend Lowyhong who is also Singaporean but erm he doesn't post much anymore. We're local born Chinese, so we don't understand Malay, just the basic words. :) There's a good number of PC gamers here but mostly the older gamers especially from the 80s. And yeah a good majority of SG gamers are just into dota, blizzard games, and CS.
Yep I am from the 80s' too. I like Blizzard games unitl I find myself keep disconnected from my single player games in Diablo 3 and Starcraft 2. Yep M1 wireless sucks, but I am not letting Blizzard off the hook to force AODRM on single player games. Hence I find GoG a perfect fit for me since all of their games can be played offline.
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Pheace: What are you even talking about.
"He can't however tell Valve to not give the mod to the people Chesko already sold the mod to through Valve" as I quoted you. If fore tells Chesko not to distribute for profit it is the same thing as telling Valve not to- same as music licensors telling R* to pull songs from GTASA is the same as telling Valve to pull them. Valve cannot arbitrarily decide to keep offering 'Killing in the Name Of' even as an 'original GTASA' download just because people 'bought' it with GTASA once R* tells them they don't have the rights any more. Licensing works both ways, not just the way Valve wants it to or when it's 2k backed by RIAA doing the telling. Valve not checking that Chesko had permission is a defendable practice- but only until such time as they've been informed he didn't have permission, and Chesko can inform them himself. They're just betting that nobody will bother going the legal distance.

The only reason they aren't doing it is because they don't want to refund and want to keep the money, and because it will look extremely bad for something they obviously see as a cornerstone of a monetisation and lock in strategy they want to roll out generally. The creator has asked them to remove it and advised them that the guy he ripped off said no selling, Valve can do it but won't because they require to be legally compelled to do so- in your own words- which would be a monumentally shitty attitude even if it weren't a defence of copyright infringement.

(Of course, given Steam's rubbish support and it being the weekend still in the US for all we know they may yet roll out a withdrawal or have been sent a DCMA notice)
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Phasmid: "He can't however tell Valve to not give the mod to the people Chesko already sold the mod to through Valve" as I quoted you. If fore tells Chesko not to distribute for profit it is the same thing as telling Valve not to- same as music licensors telling R* to pull songs from GTASA is the same as telling Valve to pull them. Valve cannot arbitrarily decide to keep offering 'Killing in the Name Of' even as an 'original GTASA' download just because people 'bought' it with GTASA once R* tells them they don't have the rights any more. Licensing works both ways, not just the way Valve wants it to or when it's 2k backed by RIAA doing the telling. Valve not checking that Chesko had permission is a defendable practice- but only until such time as they've been informed he didn't have permission, and Chesko can inform them himself. They're just betting that nobody will bother going the legal distance.

The only reason they aren't doing it is because they don't want to refund and want to keep the money, and because it will look extremely bad for something they obviously see as a cornerstone of a monetisation and lock in strategy they want to roll out generally. The creator has asked them to remove it and advised them that the guy he ripped off said no selling, Valve can do it but won't because they require to be legally compelled to do so- in your own words- which would be a monumentally shitty attitude even if it weren't a defence of copyright infringement.
This is hardly the same as the licensor telling Rockstar to pull (which should be Fore telling Valve in this case). All we know is that he didn't want Chesko selling it, and after talking to Fore, Chesko pulled the game off sale, which Valve did. We do *not* know if Fore has any problems with the game still being offered to the people who had already purchased it. If he does he has the option of issuing a DMCA. If he doesn't do that then what basis is there exactly for Valve to pull content from their paying customers? Chesko agreed they'd get to keep it if he sold his mods to them. He's pulling his content of his own accord, and according to the agreement that means subscribers keep theirs. The only reason he brought it up as such a jarring thing is because apparently he was clueless that that was going to be the case, despite it being right there in the agreement.


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Pheace: Where does it say they can sell it?
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DeathDiciple: Bits from subscriber agreement, Section 6

You grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation and promotion of the Steam site.
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Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works.
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In some cases, Workshop Contributions may be considered for incorporation by Valve or a third-party developer into a game or into a Subscription Marketplace.
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Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions.
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Except where otherwise provided in App-Specific Terms, you agree that Valve’s consideration of your Workshop Contribution is your full compensation, and you are not entitled to any other rights or compensation in connection with the rights granted to Valve and to other Subscribers.
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DeathDiciple: So if they take all derivative works of the mod, they can incorporate them into marketplace.

Valve is the sole owner or derivatives, "you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions.", so whatever you may have stated in your license is nil if it collides.
Derivative works are irrelevant as they wouldn't be selling his mods but a derivative work. Nowhere does it mention the right to sell the original work there. Also the Subscriber in your last paragraph are the people who buy the mods.
Post edited April 27, 2015 by Pheace
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Pheace: Derivative works are irrelevant as they wouldn't be selling his mods but a derivative work. Nowhere does it mention the right to sell the original work there. Also the Subscriber in your last paragraph are the people who buy the mods.
How different has the derivative work has to be from the original to be considered something else?
Valve might even just go to the point of renaming and keep on selling it, this time without giving modders a cut.

It matters little aswell if many other mods already contain your mod inside them.
If you can't get Alfred's mod than use Ben's. He uses Alfred's mod on his mod.
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SentinelWolf: How different has the derivative work has to be from the original to be considered something else?
Valve might even just go to the point of renaming and keep on selling it, this time without giving modders a cut.
Ignoring the notion that I highly doubt this qualifies as a 'derivative work', *if* they start doing that you may have a point, though I doubt they will.
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Pheace: Derivative works are irrelevant as they wouldn't be selling his mods but a derivative work. Nowhere does it mention the right to sell the original work there. Also the Subscriber in your last paragraph are the people who buy the mods.
How are derivative works irrelevant? That very statement gives them the right to make and sell something as derivative of the work I submitted. Simple repackaging for the purpose of keeping compatibility with new system could be used as 'derivative made for improving the experience'. From my point of view selling derivative is the same as selling original, we're simply arguing semantics now.

The last paragraph is more important in relation to wether someone can use or crosslink the free mod vs paid one, as it invalidates the statements in mod license towards the end user, than the Valve's ability to sell the free mod itself. Which is 'selling by proxy' in a way.

I've yet to catch up with the lawyer to figure out the details, but I doubt I'm wrong.
Hmmm... Shouldn't mods being sold be renamed to DLC?
OK. It's time to learn modding, create some useless sword and became multimillionaire :) Thanks Valve
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truhlik: OK. It's time to learn modding, create some useless sword and became multimillionaire :) Thanks Valve
I'm tempted to make a slew of OP weapons and sell 200+ mods for like $1 each...

edit: Nevermind you can use the console to give yourself the best weapon...
Post edited April 27, 2015 by rtcvb32
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truhlik: OK. It's time to learn modding, create some useless sword and became multimillionaire :) Thanks Valve
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rtcvb32: I'm tempted to make a slew of OP weapons and sell 200+ mods for like $1 each...

edit: Nevermind you can use the console to give yourself the best weapon...
People actually buy this stuff, anyway. Just look around. It's depressing as f@#$.
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karnak1: I don't know why people are so shocked. In fact I'm surprised that it took so long for Valve to do a thing like this.

Me and friend had a talk, some 2 years ago, in which we predicted that, sooner or later, Valve will start charging their clients $ for playing hours. Imagine paying 5$ for playing 5 hours on Steam.
Think it's a ridiculous idea? Then give them some time.

Wild capitalism + monopoly will sooner or later turn things into a huge mess. In fact, the entire concept of DRM has always been an abomination and an insult to consumer's rights.

But I'm not even bothering to comment on such issues.
The way i see it. Bunch of people who were in denial finally went nuts after valve went too far
now their anger is fueled by people who were silenced by fanbois and they feel like they can finally criticize valve without getting zerged by fanbois.

Actually at this point i feel a bit sorry for valve and see some really unreasonable shit like recommending uplay as alternative which makes me go wtf.

But then again this is something valve needs. It's had way too many issues no one talked about, bad communication, crap support, and they've been pulling off too many cashgrab ideas. It's a cold bucket for them.
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rtcvb32: I'm tempted to make a slew of OP weapons and sell 200+ mods for like $1 each...

edit: Nevermind you can use the console to give yourself the best weapon...
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aleksa6: People actually buy this stuff, anyway. Just look around. It's depressing as f@#$.
Actually i've heard horse armor still sells on steam
Post edited April 27, 2015 by ashtonx
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TimberWolf44: Lots of that shady stuff is already appearing. Midas Magic free had a 5% chance of displaying an advertisement. And, the paid mods are already being pirated. Paid mods, Ads in mods, pirated mods interesting stuff.
Mod piracy... we need more DRM.
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aleksa6: People actually buy this stuff, anyway. Just look around. It's depressing as f@#$.
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ashtonx: Actually i've heard horse armor still sells on steam
Fun...

I won't make such mods because i really don't want to be giving Valve more money, even if people are idiots. Seriously, if i get 25% and they get 30%+, then WTF!!!! they get a share and didn't do anything at all!

Uggg...