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jdsgn: So are creators of mods free to charge something or even nothing for their mods?
Or can valve just gain some money with a mod that someone else made?
They can still do free mods. It's the issue with the cut that is taken if they do charge for them (75% is taken leaving them only 25% of the price, but they have to earn $100 total after the cut before they can collect so in theory they could get nothing from selling a mod).
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zippythezip: I just read that the Nexus mods have sgned up with Steam to be a "service provider"
This means modders in the steam workshop can name nexus and then valve and nexus share the money.
Man we are all drowning in a sea of greed here.
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Siannah: "the Nexus now needs to earn $500,000 a year in order to pay for the servers, the CDN, the bandwidth, the database cluster, the firewalls, the legal counsel, the accountants and the programmers."
Source: Nexus blog post about Steam Service Providers

Greed?

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Screamshield: Wow nexus jumped off the cliff with no parachute.

F* them too.

We can pirate mods for all i care.
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Siannah: Read the source link I posted above to get where they come from and why they go that road - as you obviously have no clue about it.
And pirating mods? Yeah, shows just how much you care about modding or modders. At all.
Yes it is ok to go in bed with the devil as long as it is for a good cause?
I am sorry but i am not going to support valve supporters.
I already pulled my texture packs from nexus and a lot of my friends are doing the same.
I am going to pack my stuff and make it into a torrent.

Valve/Nexus/Beth can all rot in hell.

I will post a link to my torrent on reddit.
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Screamshield: Yes it is ok to go in bed with the devil as long as it is for a good cause?
I am sorry but i am not going to support valve supporters.
Taking money from Valve = Supporting Valve? It seems to me Valve is supporting Nexus. That's a good thing.

Oh right, Valve is the devil, it's blood stained money!!!11111!111!!!1
Post edited April 26, 2015 by Fenixp
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jdsgn: So are creators of mods free to charge something or even nothing for their mods?
Or can valve just gain some money with a mod that someone else made?
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wolfsite: They can still do free mods. It's the issue with the cut that is taken if they do charge for them (75% is taken leaving them only 25% of the price, but they have to earn $100 total after the cut before they can collect so in theory they could get nothing from selling a mod).
So what's new is not that valve can just take a mod and make profit out of it but that creators of mods are given the opportunity to charge something for their work and they can choose what to do with this option.
Then the issue is much less severe than I thought it was.
I mean, in the end, it could attract more professional acting developers, leading to more and better supported high quality mods.
Nevertheless, 75% is WAY too much, considering that valve only continues to support the platform that has always been there for free, while the modders do all the work.
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wolfsite: They can still do free mods. It's the issue with the cut that is taken if they do charge for them (75% is taken leaving them only 25% of the price, but they have to earn $100 total after the cut before they can collect so in theory they could get nothing from selling a mod).
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jdsgn: So what's new is not that valve can just take a mod and make profit out of it but that creators of mods are given the opportunity to charge something for their work and they can choose what to do with this option.
Then the issue is much less severe than I thought it was.
I mean, in the end, it could attract more professional acting developers, leading to more and better supported high quality mods.
Nevertheless, 75% is WAY too much, considering that valve only continues to support the platform that has always been there for free, while the modders do all the work.
There are also other issues in the broader scope:

- People uploading a mod they did not make and thus profiting off of other peoples work
- People creating mods based on an IP they do not own which could attract more legal representative to the modding community
- People using assets that were released on grounds they used in not for profit ventures
- Free mods that require certain UI mods to run but have converted into a paid mod (SkyUI I think is the name of one)

So it opened a very large can of worms.
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jdsgn: So what's new is not that valve can just take a mod and make profit out of it but that creators of mods are given the opportunity to charge something for their work and they can choose what to do with this option.
Then the issue is much less severe than I thought it was.
I mean, in the end, it could attract more professional acting developers, leading to more and better supported high quality mods.
Nevertheless, 75% is WAY too much, considering that valve only continues to support the platform that has always been there for free, while the modders do all the work.
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wolfsite: There are also other issues in the broader scope:

- People uploading a mod they did not make and thus profiting off of other peoples work
- People creating mods based on an IP they do not own which could attract more legal representative to the modding community
- People using assets that were released on grounds they used in not for profit ventures
- Free mods that require certain UI mods to run but have converted into a paid mod (SkyUI I think is the name of one)

So it opened a very large can of worms.
You're totally right, that is a bunch of serious issues.
Another can of worms Steam has opened: offering refunds to mods within 24 hours.
Does that mean one could technically abuse the system and get a lot of mods for free...
or do all paid mods from Steam have some sort of copy protection.

let that sink in for a minute there: DRM on mods :P
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Saberwolf_Prime: Another can of worms Steam has opened: offering refunds to mods within 24 hours.
Does that mean one could technically abuse the system and get a lot of mods for free...
or do all paid mods from Steam have some sort of copy protection.

let that sink in for a minute there: DRM on mods :P
Haven't they already done that? I think the paid mods are already pirated.

Pirated mods... The world we live in...
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Saberwolf_Prime: Another can of worms Steam has opened: offering refunds to mods within 24 hours.
Does that mean one could technically abuse the system and get a lot of mods for free...
or do all paid mods from Steam have some sort of copy protection.

let that sink in for a minute there: DRM on mods :P
Well theres already /r/ steam piracy i'm guessing that might've been the method used.
speaking of which https://i.imgur.com/UCEsoIL.png
high rated
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jdsgn: I mean, in the end, it could attract more professional acting developers, leading to more and better supported high quality mods.
Actually, that's a common misconception. While not to say that people are evil, per se, we are most definitely hugely flawed individuals. So flawed, in fact, that we succumb to something called the Overjustification Effect*. We've seen it time and time again when studios jumped on the ability to make some green only to abandon their projects when everything has been going so well in terms of being funded on stuff like Early Access.

Conversely, The Indie Stone, makers of Project Zomboid, seem to have the reverse effect of this happening to them. That is, their Early Access was highly unsuccessful, to the point where they had their funds locked out, their computers stolen, their fans abandoning them viciously (leaving hate comments aplenty) because they couldn't keep up with updates after having half their codes stolen by a burglar, and in general left with a project that was pretty much not going to get them any money.

Any sane person would have quit, but they're still around, and I can only imagine for the sole purpose of finally getting the game they wanted made to be finished. They didn't seem to have cash flow as a motivator in the slightest, even if there was the slightest possibility that it would be a huge success upon release.

Also, take into consideration the copious amounts of shovelware that has been and still is flooding the Steam store after the introduction of Early Access and Greenlight. While I know when one should buy an Early Access game (tip: only when the game has the features you want and are happy giving money to, never for what the game promises) I can plainly see that that, as well as Greenlight, have completely obliterated Valve's quality control. There's no way they can ever keep up with the mod market if they can't keep up with their own storefront.

Bottom line, modding used to be about just making something because the modder wanted it to exist. They were driven by vision, not by the promise of cash. And it was glorious. For everyone. The introduction of monetization will actually bring about a drastic decrease in quality mods, and increase the frequency in which they arise a hundred-fold. And in the end, the average gamer is being cheated out of money they probably don't even have (when you consider that Skyrim players use up to 200 mods in their games).

Also, Francis said it best.

https://www.youtube.com/watch?v=uZAKeddtOuM

"I play video games because I'm broke! I don't have enough money to do this shit! [Originally about buying a yacht and such, but also in reference to paying for mods on top of DLC, Micotranasctons, exorbitant games costs, subscription fees, console entry fees, graphics card updates] I don't own a yacht! I don't get to go f@#$ supermodels on a yacht! I don't get to do that! That's why I play video games!"

I get it's a joke, but come on. It's pretty spot on.

*The Overjustification Effect occurs when an expected external incentive such as money or prizes decreases a person's intrinsic motivation to perform a task.
Post edited April 27, 2015 by aleksa6
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npalsensei: Haven't they already done that? I think the paid mods are already pirated.

Pirated mods... The world we live in...
Plagiarized and pirated mods + Valve's double-talk on DRM.
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synfresh: I think what may happen is scare away other publishers/devs or even modders from wanting a curated workshop due to the bad press. What will be interesting is if Valve incorporates a true donate button (with a $0 amount). What the reaction will be then.
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jdsiege: Speaking for myself, my reaction remains unchanged -- I refuse to use the system as long as the developers/publishers get a portion of the sale, which enables a conflict of interest.
I go one step beyond that.

I refuse to buy a single game from steam, until the problem is solved.

They killed free modding this weekend.

//sarcasm on

Headline:

First 3rd party DLC author was thrown under the bus by st"EA"m. Two more will follow ...
-------------------------------------------------------------------------------------------------------------- ------
Chesko was told, he has no longer the rights on his mods, because he sold the distribution
rights, besides his soul, for the meager 25% income before taxes.

After trying to remove his mods, because he used the content of a free modder without his
permission that did not aggree selling his content, he was told by a st"EAm representive,
that he has to use a lawyer before st"EA"m will allow to delete the content, that now belongs
exclusively to them.

In the meantime, free modders claimed copyright on parts of 2 other modules of the starter sale
package. These two 3rd party DLC authors will soon learn the harshness of reality.

Scandal:
------------
Steam supresses negative ratings on the package. Showing only number of positive rating.
Blocking everyone from rating it negativly.

Exhaustion
---------------
Steam moderators give up after 2 days on moderating the negative comments:
We cannot ban everbody, who says something against the selling of mods.
Besides, we do not get paid, either, and we have to sleep sometimes

/sarcasm off ?

This will indeed help the mod authors. Or maybe not really?
Post edited April 26, 2015 by mkess
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mkess: I go one step beyond that.

I refuse to buy a single game from steam, until the problem is resolved.

They killed free modding this weekend.

//sarcasm on

Headline:

First 3rd party DLC author was thrown under the bus by st"EA"m. Two more will follow ...
-------------------------------------------------------------------------------------------------------------- ------
Chesko was told, he has no longer the rights on his mods, because he sold the distribution
rights, besides his soul, for the meager 25% income before taxes.

After trying to remove his mods due the he used the content of a free modder, who did not agree
with him, selling his content, he was told from a st"EAm representive, that he has to use a lawyer
before st"EA"m will allow to delete the content, that now belongs to them.

In the meantime, free modders claimed copyright on parts of 2 other modules of the starter sale
package.

Scandal:
------------
Steam supresses negative ratings on the package. Showing only number of positive rating.

Steam gives up on moderating the negative comments: We cannot ban everbody, who says something against the selling of mods. Besides, we do not get paid, either.
In other words,
Steam: "Good morning gentlemen, how are you this morning? All your Mod are belong to us."
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jdsiege: Speaking for myself, my reaction remains unchanged -- I refuse to use the system as long as the developers/publishers get a portion of the sale, which enables a conflict of interest.
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mkess: I go one step beyond that.

I refuse to buy a single game from steam, until the problem is resolved.

They killed free modding this weekend.

//sarcasm on

Headline:

First 3rd party DLC author was thrown under the bus by st"EA"m. Two more will follow ...
-------------------------------------------------------------------------------------------------------------- ------
Chesko was told, he has no longer the rights on his mods, because he sold the distribution
rights, besides his soul, for the meager 25% income before taxes.

After trying to remove his mods due the he used the content of a free modder, who did not agree
with him, selling his content, he was told from a st"EAm representive, that he has to use a lawyer
before st"EA"m will allow to delete the content, that now belongs to them.

In the meantime, free modders claimed copyright on parts of 2 other modules of the starter sale
package.

Scandal:
------------
Steam supresses negative ratings on the package. Showing only number of positive rating.

Steam gives up on moderating the negative comments: We cannot ban everbody, who says something against the selling of mods. Besides, we do not get paid, either.
https://www.youtube.com/watch?v=myKYT_95frs

Anyone still not convinced that valve are the devil?
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mkess: I go one step beyond that.

I refuse to buy a single game from steam, until the problem is resolved.

They killed free modding this weekend.

//sarcasm on

Headline:

First 3rd party DLC author was thrown under the bus by st"EA"m. Two more will follow ...
-------------------------------------------------------------------------------------------------------------- ------
Chesko was told, he has no longer the rights on his mods, because he sold the distribution
rights, besides his soul, for the meager 25% income before taxes.

After trying to remove his mods due the he used the content of a free modder, who did not agree
with him, selling his content, he was told from a st"EAm representive, that he has to use a lawyer
before st"EA"m will allow to delete the content, that now belongs to them.

In the meantime, free modders claimed copyright on parts of 2 other modules of the starter sale
package.

Scandal:
------------
Steam supresses negative ratings on the package. Showing only number of positive rating.

Steam gives up on moderating the negative comments: We cannot ban everbody, who says something against the selling of mods. Besides, we do not get paid, either.
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Screamshield: https://www.youtube.com/watch?v=myKYT_95frs

Anyone still not convinced that valve are the devil?
Lol that video, nexusmods should be in the video too, they missed it.