It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Fenixp: All right, your post got a bit messy there so I won't divide it into smaller bits, but I'll try to respond to the best of my ability. First of all, I'm not arguing for the way Valve is doing things. While I think both Valve and Bethesda deserve a cut, it should be nowhere as big as it is right now, 75% is just ridiculous. I'm arguing for the option of modders to sell their creations. Second, you're talking about lines of coude, models and textures here. Now there's more a bit finer points to this.

You can actually create textures and models which are 100% yours, in which case, the issue is very clearly cut - you made it, you can sell. It doesn't matter that it's just digital data, we're talking on discussion boards belonging to a website focused on selling digital data.
Then there are paid mods which use assets from freely availible ones - personally, I don't see an issue with this behaviour, as long as the paid mod builds on top of free assets from other mods and doesn't just resell them. Creator of the free mod has put his content out there for free, and while it's common courtesy to ask him whether you can use his stuff, it's always been like that.
But then there's the third possibility - use of paid content in your paid/free mod. Now I suspect things get a bit more complicated here, just as they do for the same thing in any other branch of software development. As far as I'm concerned, it's still down to common human interaction - just ask if you can do it, and if you're not allowed, you can actually get hit by copyright suit.
Now, for the most part, I can't see an issue with any of this - after all, it is how software development has worked globally for years and I only see it rapidly evolving and improving, not the other way around. I can't see why it should be any different for mods.

And that brings me to the collaborative part, to how modders share what they have made amongst themselves. It all comes down to how modders themselves handle this. From developing software on daily basis, I can see that even tho there's tons of software which requires payment before you can get it, programmers understand that collaborating and sharing their work is essential to further develop their jobs globally. Some of the biggest advancements in software industry came from need to further commercial usage and options. After all of this mess stabilizes, I can't see why mods could not end up the same way.

Oh, and as for my wife having 100% original work - no, she does not. She stands on shoulders of generations and generations of artists who were here before her and developed techniques, styles and various approaches. It's not just development of software, every human endavour gets furthered by sharing and cooperation - and while copyright laws don't exactly help, we move forward step by step every day anyhow.

At the end of the day tho, this is an innovation. Regardless of motivation behind it, it's a neutral change and I'm not smart enough to see where it'll lead. Perhaps you're correct and it'll ruin modding, or perhaps it'll lead to second gold age of it. Time will tell, but it's too soon to judge yet.
I'm sorry for the mess.
Of course you're right in some places and I agree with you. But the case of 100% original work quickly becomes irrelevant, since it's being shared and used almost immediately. It would be really hard to identify people responsible for the best ideas of mods, scrypts, etc. now.
I would also disagree on comparing share-ware assets in Skyrim modding to "She stands on shoulders of generations and generations of artists who were here before her and developed techniques, styles and various approaches". This seems like pulling the string to hard. There's a difference between ctrl+c ctrl+v and learning the craft of painting from the scratch, trying to make an inspired piece of art. Artists don't cut pieces of classic painting to glue it into their own work.

Other than that, as I said, I can see your point, but I still stand by mine. I would really want to believe it will benefit the quality of gaming, but I've really strong evidences to think otherwise. Other ideas Valve implemented to "support indies" or "improve gaming quality and community control over games" turned out to be obvious frauds. Greenlight didn't improve Steam library's quality. It did the exact opposite. Same with Early Access. Steam is riddled with developers releasing beta versions of their unfinished games mostly to earn a quick buck. Rarely they will finish their game, and when they decide to "end" early access, the game is still mostly an unfinished mess (War of the Underworld). But mostly it won't be released. Instead, "developers" are encouraged to release DLC to their early access games or even said paid mods (space engineers).
The same situation will, unfortunately, happen with paid mods. The market will be flooded with 3rd party DLC of poor quality, but on the top of that: the characteristic of this hobby will cause a massive amount of hatred, ethical issues and possible lawsuits. Heck, it's already happening. The Skyrim modding community was murdered over one night and nothing will repair that.
As I said, the only option to "support modding" would be to leave the old state of affairs. It worked perfectly and enabled such great things like Morrowind Overhauls, MSKE, MGE, SKSE, SkyRe, etc. Nobody demanded to be paid. The simple introduction of paychecks from one of the biggest companies this market has seen ruined all that in 24 hours.
As much as I would be optimistic, I simply can't. It's 2006 Hourse Armour all over again, but even worse. There were people who stated that's not a big deal, it won't affect PC gaming on the long run.
Now it's obvious that the amount and quality of games is simply worse that it was before 2006. You pay more to get less, and even are mugged to pay microtransactions in a stand alone, 60€ game.

The most extreme example I saw is Risen 2. There were 3 day 1 DLC. It was blocked for everyone with online purchase. I got a retail version and had enabled 2 of them. 3rd was supposed to come out like month after the release.
And guess what. There was no DLC. All the content was already done way before the development process ended. All files were on my retail discs. I could access them all via a simple console command in-game. Trying to charge people to unlock release content was a straightforward crime, but guess what? I had gone to Deep Silver forums and put it out. I got no response at all, and my account was blocked.
Of course Risen 2 was rightfully bashed to the ground for that, and for being a terrible game itself, but there were people ok with such a crime Deep Silver decided to take. That was the moment I lost all my hope in playerbase as consumers. I knew it will be worse and worse, and even more people will be ok with paying more for less, even if there's no single reason to demand money from them.
I blame educational process, but it can't be just that. Is humanity degenerating so fast and hard? Or is it just 1983 all over again?

I hope for latter. The PC gaming, and video gaming overall, needs a fresh start, in my opinion.

avatar
synfresh: You're correct, but other than Skyrim, what other mod communities are as big and established? Half Life?
Neverwinter Nights, Grimrock, Mount and Blade, Doom (yeah it's old, but I wouldn't be surprised for someone trying to monetize WADS on Steam now), Dragon Age, all them Farming and shit Simulators, ARMA of course! etc.
Post edited April 25, 2015 by Imachuemanch
avatar
Rincewind81: Amazing!
Some nerd is creating an item for Skyrim, puts it up for sale and Valve and Bethesda get a share. As a gamer this sucks, but from the business point of view this is the same business genius who established Steam trading cards and the community market. Yo earn money out of nothing aka other people work.

This will be interesting, we will learn about greed in the moding community...
IIRC the one who devised the cards system is Varoufakis, the current Greek minister of finances. He's no longer working at Valve of course.

To be honest, I do think that was kind of a genious idea, mainly because trading cards don't hurt those who want nothing to do with them, but paid mods do hurt, a lot.
Are we all moving to GOG now?
I know I did.

And I will leave this right here:
http://abload.de/img/itsonngxkj.jpg
In other news, Valve has announced a complete redesign of their upcoming Steam controller, pic attached... :p
Attachments:
I moved a long time ago.Good to see others are coming along.The more the merrier!
avatar
Imachuemanch: The same situation will, unfortunately, happen with paid mods. The market will be flooded with 3rd party DLC of poor quality, but on the top of that: the characteristic of this hobby will cause a massive amount of hatred, ethical issues and possible lawsuits. Heck, it's already happening. The Skyrim modding community was murdered over one night and nothing will repair that.
The Skyrim modding community is already flooded with crap that couldn't pass ANY form of quality check, regardless of how low you'd set it. Off the 40k mods on the Nexus for Skyrim (or the 25k on Steams workshop), how many you'd consider essential? A handful. Useful or fitting your needs? Maybe a few hundreds.
A large portion of them are blatant rip-offs of other peoples work. A even bigger portion wouldn't fit what you want to have in your game. Good luck to anyone trying to get money for that.

As soon as the guys behind SKSE or SkyUI want money for their newest version, then we run inevitably into problems. But from the currently 17 mods on the workshop? Even if that number increases a hundred- or even thousand-fold within the next few weeks, that's still just a storm in a teacup - the modding community will survive that.

Edit: apparently the next version of SkyUI may be one of said paid mods. Yes, that's a bummer. No it's not a problem since the current version (which runs fine) will remain free. How this will turn out, considering that it needs SKSE (who's modders spoke out against a paid version) or how may modders are willing to make there mod depended on the newer version, will be interesting.

avatar
Imachuemanch: As much as I would be optimistic, I simply can't. It's 2006 Hourse Armour all over again, but even worse. There were people who stated that's not a big deal, it won't affect PC gaming on the long run.
Now it's obvious that the amount and quality of games is simply worse that it was before 2006. You pay more to get less, and even are mugged to pay microtransactions in a stand alone, 60€ game.
There's a lot of reasons to dislike DLCs in general. There's also reasons to welcome them.
Let's stay with Skyrim for the moment. Take a look at the functionality improvements which each released DLC, be it Hearthfires, Dragonborn or Dawnguard, brought to the basegame (and therefor, the modding community) that simply wasn't around at release?
To still crap on Horse armour almost 10 years later is one thing. Ignoring what Bethesda did different with their DLCs since then something else.

How other companies took on it, is again a completely different story. Every system comes with the potential to misuse it. We had then the power to vote with our wallet, we still have it now - failing to do so, is OUR fault and not the systems.
Hell, I trust any bank as far as I can throw them which is 0 - because of bankers.
Post edited April 25, 2015 by Siannah
low rated
avatar
Imachuemanch: I know I did.

And I will leave this right here:
http://abload.de/img/itsonngxkj.jpg
So basically, the scum did not deserve the mod to be developed in the first place.

Nice showing there, "gamers".
BTW, if you see a sudden surge of new accounts on GOG, you know now why :P
I haven't been following this thread closely, but I saw a point brought up elsewhere that I thought would be worth sharing here as well. I did a search and I haven't seen any mention of it, so I hope I am not re-posting anything.

There is some growing concern as to what this means in terms of legality and modeling software. A lot of people create mods with pirated or student programs, and for the most part, companies tend to look the other way. Now that money is becoming a factor, you are looking at a really huge mess there too. There is also the issue that a lot of free software is still not meant for commercial use unless you fork over some money.

How can Valve not see the mess this is going to make on so many levels? And do people think these companies will not care once they see people likely making a decent amount of money this way?
Post edited April 26, 2015 by Kurina
In the end, all the money will end up in the accounts of executives and lawyers... just like any other entertainment industry :P
avatar
Siannah: How this will turn out, considering that it needs SKSE (who's modders spoke out against a paid version)
They already said that SKSE is going to stay free, they're even incorporating it into Workshop (trying to) so modders can freely use it. Whether those modders do it for free or paid is for them to decide.
Official Position on Paid Skyrim Mods (24 April 2015)

SKSE (and all of our other Script Extenders) will remain FREE to use for everyone. We will not charge anyone for it. Ever.
Creators of mods which depend upon SKSE must make their own choices regarding whether to ask for payment for their mods.
We will not receive any partial payment from those sales.
Reasons for #2 and #3: See #1.

This is an important point for us. We built the Script Extenders to allow modders to do things that couldn't otherwise be done. We want more mods to do more cool things. We want individuals and groups to be able to build on our functionality. Folks are free to use SKSE to build their mods. What they do with those mods and how they distribute them is up to them. The mod creators will need to deal with the fallout (good and/or bad) from those decisions.
http://www.reddit.com/r/gaming/comments/33nxep/steams_new_paid_workshop_content_system_speaks/cqmw1qq

It is changing a system that has been working fine. Modders aren't an oppressed class working without benefit. Modders choose to work on mods for many reasons: fun, practice, boredom, the joy of creating something. And gamers appreciate their contributions. While, some gamers may feel entitled most understand that if a modder is unable to continue the mod may be abandoned. Donations may or may not help but they are an option. This system has for years made PC gaming what it is. Modding in my opinion is the primary benefit of PC gaming over console. Changing a functional system is dangerous and could have unintended consequences.

Now that people are paying for mods they will feel entitled for these mods to continue working. If a free mod breaks and isn't supported that is fine because there is no obligation for it to continue working. If someone pays though they will expect the mod to be updated and continue working as the base game is updated. Furthermore, abandoned but popular mods are often revived by other people; if these mods are paid then the original creator may not want people to profit off of updated versions of their mod.

Related to the above paid mods may reduce cooperative modding. Many mods will borrow elements from other mods; usually with permission. Having paid mods will complicate things. Someone who makes a paid mod will be unlikely to share his/her work with others. What if someone freely share's his/her mod and someone incorporates it into a paid mod? Does the first mod's owner deserve compensation, does the second modder deserve the full revenue. This makes modding more politically complicated and may reduce cooperation.

This may reduce mods based off of copyrighted works. There is a very good chance that any paid mod based off of a copyrighted work will be shutdown. Modders could still release free mods of this nature but it complicates the issue. Many mods based on copyrighted materials borrow (usually with permission) from other mods to add improvements. If these other mods are paid then the original creators likely won't let them use it. Additional many modders may now ignore copyrighted mods in order to make mods that they may profit on.

Steam/the developer are taking an unfairly large portion of the profit. Steam and the Developers are offering nothing new to the situation. Steam is already hosting the mods and the developer already made the game. They now wish to take 75% of all profit from the mod. If the market gets flooded by low-quality paid mods, the modders will likely make very little and the quality of the game will not be increased. However, Steam and the Developers will make money off of no work on there part.
My thoughts exactly.
Post edited April 26, 2015 by Imachuemanch
Gabe is answering some questions

https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/
avatar
rodrolliv: Gabe is answering some questions

https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/
Don't let it blind you
It's clear Gabe is here as a PR move and playing daft. He's answering only easy and nonthreatening question.

Gabe; This is a terrible thing that destroyed collaborative effort that is modding. Everyone will be stealing and creating their own walled mods. It's already happening. This is a business, nothing else now. Charging for mods will in the long term kill modding, make it accountable to corporations and turn into a 3rd party DLC funded to fix broken games by publishers for extra buck. This is anti consumer, anti modding and all around greedy move by Valve. Changing the ration to 90% modders, 10% Valve and co is no fix either. This needs to go away completely in my opinion. In any case, if it doesn't, I and many others, feel like Valve is what is killing PC gaming and will stop using steam and buying video games published on your platform. If you were serious, you'd consider this, but you won't since it doesn't fit your cyberpunk vision of what Steam is.

If you're going all in to f*ck us, at least let me sell my game guides and reviews, too. They're also community products. Absolutely disgusting.