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I read Catpower's link and apologize in advance for not ignoring Singh. I found it interesting to compare the approach of Jeff Vogel as linked by Catpower (couple quotes below) and the above post by him which is completely dismissive of people's fears (and I'm being charitable).

But I don’t want to be blasé about it. For a small business, a loss of 5% of sales can sometimes be a catastrophe. Changes are scary, especially changes that cost you money.

Yet I understand. I really do see why they freaked out, and I sympathize. I’m in the same boat. Indie games are different from the big AAA product, and it’s worth asking how the change will affect us.

This dear friends, is what puts the lie to some social activists' good intentions: whenever they smell fear, instead of being kind and inclusive, they kick you.

Others can call my attitude as "othering" or "confrontational". Still this is transparent hypocrisy to me... Tolerance and understanding becomes taboo, you're either with us or against us becomes the rule and ostracism as well personal attacks are immediate at the slightest deviation from what they think ought to be normal.

Tragic. In this instance the core of arguments Singh is making about consumer rights and democratic consumer power are valid, and in fact very similar to the points Jeff Vogel is making. But the tone and the messenger do matter...

Anyway, big thanks to Jefe again for putting the data out there. Glasnost of facts empowers us.
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jefequeso: ... So I think it's safe to say I was freaking out over nothing.
1-2% refund rate is probably okay, I would say too. Customers are not as mean as they could be.

Well, this is then a real advantage of Steam over GOG. At GOG you have to buy as based on what you read, on Steam you can actually test the game, which is quite a big convenience.

Well played, Steam.
Post edited July 25, 2015 by Trilarion
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xSinghx:
Geez, someone's got an excess of spite. Just let it go, dude, and let's be friends.

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LiquidOxygen80: To be honest, if it wasn't for refunds being a thing, I highly doubt Arkham Knight would have been taken down to be fixed, so I think what I said still sort of stands. I told you you had nothing to worry about too much, jefe. ;)
I know you're not the type to slap and dash things together, and even if your games aren't my taste, to the people that enjoy them, you'll still come out ahead, amigo. Salut!
Yeah, I have no doubt that refunds had a lot to do with AK being pulled off Steam, and I think that it sent a very clear message to AAA publishers. Hopefully it will result in some good changes! And not just publishers refusing to port to PC...

And yup, you were absolutely right. Hey, I'm fine with being proven wrong if it means I come out financially ahead! ;)
Post edited July 25, 2015 by jefequeso
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Brasas: But the tone and the messenger do matter...
I admit to still being rather confused at how evil I apparently am in his eyes... :P
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jefequeso: And yup, you were absolutely right. Hey, I'm fine with being proven wrong if it means I come out financially ahead! ;)
Glad to see the refund stats working in your favor and all the best for even more success with The Music Machine then the impressive sales of The Moon Sliver.

Jeff Vogel's musings on the refund policy was a very interesting read as I had no idea he already had a refund system on his store for all the Spiderweb games. It just reinforces the fact that trusting the customers and treating them fairly will definitely be rewarded with long term business especially if you're catering to a niche consumer base.
Post edited July 25, 2015 by stg83
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stg83: ... trusting the customers and treating them fairly will definitely be rewarded with long term business ...
A pity GOG cannot do the same.
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Trilarion: A pity GOG cannot do the same.
Do you mean in terms of the refund policy? since GOG's entire business model of DRM Free is inherently based on trusting the customers not to abuse the offline installers they provide for the games.
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stg83: ... Do you mean in terms of the refund policy? since GOG's entire business model of DRM Free is inherently based on trusting the customers not to abuse the offline installers they provide for the games.
Yes in terms of a two hour testing, refund if not liked, policy. GOG's entire business model of DRM free is centered on keeping the installers free. That means they can never do anything that for example depends on a certain time. A testing period is simply not possible.

Oh well, it would be actually possible. One could conceive a DRM that lasts only two hours and self destroys after that period. But I guess GOG is too slow to introduce such a thing within the next five years and anyway customers would not understand it anyway. For them there is either DRM or there isn't.

So Steam offers a good service here that GOG will most probably never be able to match. Steam shows trust that customers only need to pay for games they really like and everyone can find out by himself by just playing the game. Direct testing is the best way of estimating the quality of something. So in a way Steam found the optimum here, I guess. I admire their move.
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Trilarion: Yes in terms of a two hour testing, refund if not liked, policy. GOG's entire business model of DRM free is centered on keeping the installers free. That means they can never do anything that for example depends on a certain time. A testing period is simply not possible.
Well as you said a refund policy based on play time duration is only possible through a DRMed platform like Steam and such a policy is simply not feasible with DRM Free games. Though GOG has to be given credit for having a very reasonable refund policy in the first place without any coercion.

From the customers perspective when they buy a game their main priority is to ensure that it works on their system and in that regard GOG's policy is more then adequate. But they certainly do need to be more accommodating when it comes to the broader definition of a game being playable on a customer's system instead of denying them a refund simply because it runs, without taking into consideration whether they are really satisfied with the performance or not.

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Trilarion: So Steam offers a good service here that GOG will most probably never be able to match. Steam shows trust that customers only need to pay for games they really like and everyone can find out by himself by just playing the game. Direct testing is the best way of estimating the quality of something. So in a way Steam found the optimum here, I guess. I admire their move.
But lets not forget that it took many years and a lot of arm twisting from countries that have better consumer rights protection laws as in the past it has been an absolute nightmare to get even a one time refund from Steam. I do agree that they certainly didn't have to make it a no questions asked refund policy, also where they truly went above and beyond was the option to refund a game if it goes on sale soon after purchase which would not be considered an abuse of the system. Now that is something that GOG most certainly can not compete against with their current refund policy.
Post edited July 28, 2015 by stg83
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xSinghx:
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jefequeso: Geez, someone's got an excess of spite.
I agree:
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jefequeso: I don't ever underestimate the ignorant desire of certain people to "stick it to the man" when they find a loophole. And in this situation, I'm "the man."
Shouldn't you be milking a new thread for attention? Perhaps about unfair reviews for your after school projects or the next bit of reactionary zealotry for #GG news.
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xSinghx:
Well, suit yourself. Your loss. I'm actually quite a nice person to be friends with, if I do say so myself :)

I'm long out of school, thank goodness. College and I never got along. I'm a full time game developer at the moment.




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xSinghx:
Here, maybe this will cheer you up: http://www.gog.com/forum/general/milking_a_thread_for_attention
Post edited July 30, 2015 by jefequeso
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Trilarion: Yes in terms of a two hour testing, refund if not liked, policy. GOG's entire business model of DRM free is centered on keeping the installers free. That means they can never do anything that for example depends on a certain time. A testing period is simply not possible.
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stg83: Well as you said a refund policy based on play time duration is only possible through a DRMed platform like Steam and such a policy is simply not feasible with DRM Free games. Though GOG has to be given credit for having a very reasonable refund policy in the first place without any coercion.

From the customers perspective when they buy a game their main priority is to ensure that it works on their system and in that regard GOG's policy is more then adequate. But they certainly do need to be more accommodating when it comes to the broader definition of a game being playable on a customer's system instead of denying them a refund simply because it runs, without taking into consideration whether they are really satisfied with the performance or not.

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Trilarion: So Steam offers a good service here that GOG will most probably never be able to match. Steam shows trust that customers only need to pay for games they really like and everyone can find out by himself by just playing the game. Direct testing is the best way of estimating the quality of something. So in a way Steam found the optimum here, I guess. I admire their move.
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stg83: But lets not forget that it took many years and a lot of arm twisting from countries that have better consumer rights protection laws as in the past it has been an absolute nightmare to get even a one time refund from Steam. I do agree that they certainly didn't have to make it a no questions asked refund policy, also where they truly went above and beyond was the option to refund a game if it goes on sale soon after purchase which would not be considered an abuse of the system. Now that is something that GOG most certainly can not compete against with their current refund policy.
If people want to game the refund system there are already easier ways out there than pulling your money out and go through hoops to refund it back, ways that does not involve money at all.

99% people who put up money are honest customer who want to pay the game. The paranoid of people gaming the refund system is much like the paranoid of the need for DRM. DRM can only work on the honest person.
Post edited July 30, 2015 by Gnostic
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jefequeso: Geez, someone's got an excess of spite.
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xSinghx: I agree:
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jefequeso: I don't ever underestimate the ignorant desire of certain people to "stick it to the man" when they find a loophole. And in this situation, I'm "the man."
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xSinghx: Shouldn't you be milking a new thread for attention? Perhaps about unfair reviews for your after school projects or the next bit of reactionary zealotry for #GG news.
I have to agree with xSinghx here.

jefequeso is just milking this thread so that more people buy his walking simulator for a short game.
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xSinghx: I agree:

Shouldn't you be milking a new thread for attention? Perhaps about unfair reviews for your after school projects or the next bit of reactionary zealotry for #GG news.
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tort1234: I have to agree with xSinghx here.

jefequeso is just milking this thread so that more people buy his walking simulator for a short game.
Nah, there's way more effective ways to get people to buy my games than milking a thread on GOG.
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xSinghx: I agree:

Shouldn't you be milking a new thread for attention? Perhaps about unfair reviews for your after school projects or the next bit of reactionary zealotry for #GG news.
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tort1234: I have to agree with xSinghx here.

jefequeso is just milking this thread so that more people buy his walking simulator for a short game.
Thread was dead since two days, Singh just had to have the last word of indignation. Who is milking what?

Also jefe, my guess was right. You posted a certain taboo thread. You're therefore persona non grata. Guilty of thoughtcrime!