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Shadowstalker16: The voting process will be removed <snip> instead of $100 fee for life, it will now be a separate fee per game. <snip> What does everyone think?
I think hopefully this will kill out asset flips, and more shovel-ware titles not expected to have a minimum break even won't be added to the store. Afterall with Digital Homicide they put out 20 something games.

I think they should also have a limit where i they are going to have those stupid collectable cards, it's something like 1 card per valued $2-5 of the game (so a $10 game can supply 2-5 cards), which removes the pseudo crap currency of card trading from the equation and buying games for 25 cents, while affecting real games not at all.

But oh well, what do i know?
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Shadowstalker16: The voting process will be removed <snip> instead of $100 fee for life, it will now be a separate fee per game. <snip> What does everyone think?
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rtcvb32: I think hopefully this will kill out asset flips, and more shovel-ware titles not expected to have a minimum break even won't be added to the store. Afterall with Digital Homicide they put out 20 something games.

I think they should also have a limit where i they are going to have those stupid collectable cards, it's something like 1 card per valued $2-5 of the game (so a $10 game can supply 2-5 cards), which removes the pseudo crap currency of card trading from the equation and buying games for 25 cents, while affecting real games not at all.

But oh well, what do i know?
As I said before, I think the cards are the main revenue of such developers. They allow trading cards for games that won't even run since its literally making money out of nothing.
One thing that people rarely talk about: The ability for any game dev on steam to generate limitless serial keys FOR FREE...which in turn fuels card moneymaking scheme, trash bundles, and greenlight bribery. If Steam stop that practice and start charging some fees (like 10 cents per key), we'll see a lot less abuse in greenlight, bundles, and card market.
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Catshade: snip
That's a really, really bad idea, especially for indie devs. That would require a lot of money to participate in a bundle for example. What Steam really needs to do is to limit access to trading cards - let's say only games with positive rating should be allowed to have them. With recent changes to Steam rating system it shouldn't be easy to abuse it and they can still make some changes to further prevent it.
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Catshade: One thing that people rarely talk about: The ability for any game dev on steam to generate limitless serial keys FOR FREE...which in turn fuels card moneymaking scheme, trash bundles, and greenlight bribery. If Steam stop that practice and start charging some fees (like 10 cents per key), we'll see a lot less abuse in greenlight, bundles, and card market.
Like this new game found under "popular releases":

http://store.steampowered.com/app/545250/