I think this will be very popular with casuals and people from developing countries, taking market share from mobile and console gamers.
However, I'm not convinced it'll do well with current PC gamers. Besides 800p 60Hz, plenty of AAA PC games require you to sit down in front of a monitor for hours to get through it. I can't see someone playing this during daily commutes or during lunch breaks with exception to quick casual, platformers, puzzle, fighting, racing, SRPG games. But I could be very wrong.
---
Specs / Prices (USD)
- $399 for the 64GB version
- $529 for the 256GB version
- $649 for the 512GB version
- CPU: AMD Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
- GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32; Xbox One S = 1.4TF FP32, PS4 = 1.8TF FP32)
- RAM: 16 GB DDR5
- Storage: 64GB, 256GB, 512GB versions; expandable with MicroSD cards
- Display: 7" diagonal, 1280x800 (16:10), 60Hz LCD touchscreen
- Audio: Stereo speakers that "pack a punch," says Valve, 3.5mm stereo jack, dual mics, multichannel USB-C/Bluetooth output
- Controls: Two analog sticks with capacitive touch, D-pad, face buttons, analog triggers, bumpers, assignable grip buttons, "view" and "menu" buttons, gyro
- Trackpads: There's two of them, and Valve says that they have "55% better latency compared to Steam Controller."
- Wireless connectivity: Wi-Fi and Bluetooth
- Wired connectivity: USB-C with DisplayPort 1.4 Alt-mode support; up to 8K @60Hz or 4K @120Hz, USB 3.2 Gen 2
- Battery: 40Whr, "2-8 hours of gameplay"
- Size: 11.7" x 4.6" x 1.8" (298mm x 117mm x 49mm)
- Weight: Approximately 1.47 lbs (669 grams)