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Fever_Discordia: Necroing this thread to point out that the Steam Controller is now on the Steam Storefront as 'coming soon'
http://store.steampowered.com/app/353370/
But, frankly I'm more weirded out that Steam suddenly has a physical product in the catalog - that's a first isn't it? Will they ship internationally, do you think? How will this work?
For a few weeks now, Steam also has tons of different Steam Machines in the coming soon category (last few pages)
http://store.steampowered.com/search/?filter=comingsoon#sort_by=&sort_order=0&filter=comingsoon&page=7
Will it be possible to use the Steam Controller for GoG games?
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kassj0peja: Will it be possible to use the Steam Controller for GoG games?
Seeing how the Steam controller will be able to present itself as a mouse and keyboard, yes. It can also be set to present itself as a couple different joypads; Xinput, DirectInput, and I think it has its own type as well. You'll be able to use it with just about anything.
I've been following Valve's Steam Machines, Steam Controller, SteamOS, and Steam VR stuff for a while now fairly closely and trying to dig under the surface of things to get a look into the inner workings of the mind of Valve. There's no way to know for certain what they are doing and why unless they straight out tell everyone but fortunately for the most part - they have.

When first hearing news of any of these things such as the Steam controller, SteamOS, Steam machines etc. it is all too easy for someone to see a photograph or a news headline, or a brief comment from a random person about it and immediately start making assumptions and jumping to conclusions about what these things really are and forming judgments about them without even attempting to try to seek out the facts in an unbiased manner. All to often people may hear 3 works and immediately see "evil! Burn the witch!" as if they are all members of the Church of the Eternal fire and can't wait for the next public human roasting at the pyres in Novigrad marketplace.

What Valve is really doing under all of this is actually quite clever however. No matter what a company is in business for, ultimately they want to survive for the long haul, and in the case of bigger businesses at least they want to not only retain their existing market but also retain their current pie slice of the market among competitors if not to grow it out as well.

In order for a company to be as successful as possible at doing this, they need to have long term goals, and the longer they plan out into the future the better. It is said that some Japanese companies for example plan their company out over 100 years in advance. This is to say that they set 100 year goals now which will ultimately only be potentially attained by those that come long after they've passed on! That may seem crazy but it makes a lot of sense to plan for the future and that is the take home lesson all businesses that want to be long term viable need to make.

So the question is what the future might look like for Valve as a company. Ultimately they make money from selling their own in-house games and were successful at that in the early days, but nowadays their Steam gaming platform and distribution service is their big cash cow. In order for a company like Valve to not only remain successful in the future at what they're doing now, but to grow their business they need to constantly be aware of everything going on in the related marketplace around them and how it might affect themselves in the short, mid and long term.

Ultimately when all is said and done, Valve's core business on Steam and their own video game development business are both firmly entrenched in the PC+Windows marketplace. The majority of revenue they make comes off of selling games for the PC+Windows platform, and so their success ultimately has traditionally been tied to the ongoing viability and success of the PC+Windows platform itself as well as how that platform fits within the larger ecosphere of alternative gaming platforms that are popular.

In the last decade and a half we have seen console gaming systems rise to prominence more than they have ever been in the past, right up to the point where consoles now often challenge other unrelated gaming platforms such as the PC. Some titles and sequels that were once popular on PC or other platforms now often are developed FOR the consoles first, or alongside them or at least with having a console port in mind. The take home is that in the gaming business - game consoles are very important and make a shit tonne of money - money that Valve does not really see any of because they are primarily a PC-centric gaming platform reliant largely upon the success of Windows OS in the marketplace and gamers wanting to game on this platform.

Many gamers have moved to the console over the years and away from PC gaming, or they divide themselves between the two. Either way, consoles have become better at what they do enough to "convert" some formerly PC based gamers to now be console gamers either partially or completely.

Aside from that however, Microsoft's continual evolution of their Windows OS for the better or the worse - and often for the worse in terms of gaming has been a bit of a headache for gaming studios developing games for the platform as well as gamers having compatibility issues with older games on newer versions of Windows, hardware compatibility and driver availability issues and other problems that tend to be relatively unique to the PC platform.

In addition to all of that, in the last decade there has been a rise of new computing devices and platforms such as the plethora of tablets and mobile devices out there which are capturing people's hearts and minds. Many people are either giving up on the PC platform entirely or at least partially in order to do some things on their cell phone or tablet which they might have done exclusively on a PC before, and this trend is only likely to continue as these devices continue to mature and new ones hit the markets with more unique features etc.

The take home is that the once dominant Wintel PC platform is no longer anywhere as dominant as it once was 15 years ago. The future success and even existence of the Wintel PC platform is not guaranteed at all, and one big major false move from Microsoft could really upset a lot of things including whether gamers and game devleopers continue to treat it as a mainstream platform or not. We've already seen some major AAA companies either ignore the PC platform with some of their titles, or make PC a second class citizen. Grand Theft Auto 5 for example released exclusively for consoles for over a year and a half and only the PC version was done now because of demand of people hammering on their door. Had PC gamers not spoken highly to see a port to PC there is entirely a possibility that there might have never been one. Even the currently being worked on sequel to the Tomb Raider franchise is planned to ship console-exclusive for one entire year, and only after that are they considering to look at whether to do a PC port or not (last I read anyway).

What does all of this mean? It means that the future of the PC platform and it's dependency on the Windows operating system is not guaranteed to remain viable forever. It may or may not have relevance in years to come, and one big bad wrong move on MIcrosoft's part could kill PC gaming enough that game developers just shy away from it in droves and move to the multitude of other options out there which they're already dipping their toes in the water for.

What does a Wintel-PC based company like Valve do then to plan for their future in light of various uncertainties of the sole platform that makes up the most of their bread and butter then?

< The answer, to be continued in a later post ...>
<span class="bold">&lt;continued from above&gt;</span>

Valve as a company clearly sees the potential risks involved in sinking all of their eggs into the Wintel PC platform basket, and they want to ensure that they always have a platform that they can rely upon for PC style gaming, but also to expand their reach to try to appeal to gamers that have left the PC for consoles or other platforms.

Now, one thing they've done already some time ago of course was to add Mac platform support. That is a good move to add some diversity but the number of Macs out there to PCs as well as the availability of games on Mac is quite a wide difference between the platforms. So it does help to diversify a bit and expand revenue streams, but they could not survive on Mac sales alone with current market dynamics. The PC platform is still their single largest source of revenue, and they have more or less no control over where it might go in the future. Microsoft has the largest determining factor of where that will go over time than any other factor so that's a pure unknown for Valve.

So Valve is simply trying to ensure that no matter what happens in the marketplace with respect to Windows or the PC, that they will always have a platform on which to sell the type of games they wish to sell, and at the same time trying to rely on the least number of external companies as possible. Every game platform has "controlling interests". With consoles it is very simple, the company who makes the console completely dominates and controls almost every aspect of it and a company like Valve has very little control or say in the matter. The PC platform itself is generic enough, but the Windows OS is much like a console in that they have no control over what Microsoft does to it in the future.

So I can see the executives at Valve thinking "what if we had our own system that is not controlled by some other corporation that we have no real say over" and then exploring the viability of that. Then you look at the various existing options that exist out there right now and you see Linux in all its incarnations, the BSDs and various other lesser known platforms etc. and of the entire mix of things out there - Linux is the most mature and viable platform all things considered (including device drivers) in terms of running on the widest amount of hardware people using PC as well as other platforms (including Mactels) already have.

So they wanted to try their hand at producing their own solution using existing technology rather than creating their own from scratch, and harnessing Linux to build their base of operations on top of. All things considered, this is a very smart idea to pursue. It has no success guarantees either of course, but considering the various options that they could seek out to provide themselves with future alternatives and greater control over where their business goes in the future, Linux is the shining star possibility above and beyond any other possibility out there. So it makes a lot of sense if they're going to sink R&D into anything to base it on the Linux platform.

That covers the software side of things but doesn't cover the hardware side. The truth is that it is Windows usage currently that overwhelming drives the majority of PC desktop and laptop sales, and as a result of that the success of PC hardware sales are most likely going to be tied to some high degree to the success of the Windows platform running on it. In the future however if Windows usage starts to wane for any reason, PC sales are likely to suffer also and as PC sales suffer, Valve's gaming business will suffer too. Again, Valve's success is currently not only tied to the success of Windows, but also the success of the PC itself which in turn is tightly tied to the success of Windows. Ultimately Valve wants to break this hardware and software dependency chain by having "Another Option(TM)", and that is why they're developed the concept of Steam Machines and seeked out hardware vendors to bring on board. Valve themselves do not want to produce their own hardware and have exclusivity over it such as a gaming console - no, they make money selling games and the more companies out there that produce compatible hardware that runs their games they recognize means the lower the price the hardware will be and the more attractive to potential customers buying that hardware will be. Valve's Steam Machines is thus a way to stimulate hardware manufacturers to create a PC based platform that is sold as a gaming machine running Linux and not as a machine that is tied to Windows and it's success on the PC desktop.

That's why they've developed Steam Machines - to have an alternative to the PC+Windows monopoly which is NOT dominated by any one single company out there with hardware nor software. They chose Linux because it is the best existing tech to base what they're doing upon, plus it is open not only for them to use but for any other vendor to use further breaking the idea of any type of monopoly being possible on the hardware or software side. The end result is a platform that essentially any hardware company can produce and try to make money from, and stimulate competition and drive prices down. It's about breaking IHV and ISV vendor monopoly lockin and ensuring a multitude of options for the future - to focus on what they do best - selling video games.

So - why the Steam controller? Because they want to not only do the above, but they want this system to be seen as "the way to do gaming right", and they want it to appeal to a much wider array of gamers out there, not just PC type gamers, but all types of gamers including those who have ditched the PC for the console because they find console gaming easier/better in some way, or because they prefer gaming with a game controller instead of a keyboard+mouse combo. The problem is though that the majority of PC games out there were never designed to be played with a gamepad type controller but rather with a mouse and keyboard or similar - and many games are either extremely awkward with a traditional Xbox 360 type controller or they're flat out impossible to play with one.

Steam controller is an attempt to solve that problem. It is an attempt to give a completely new type of controller that has a lot more dynamics to it to do things in the context of a controller that you could never do before, to give a greater level of control to the player that you could really only get from a keyboard+mouse before. They set out to create a controller that is sort of a "best of both worlds" type of device - but not to appeal to every human being that is a gamer out there, but rather to both show people who don't care for game controllers that something better can exist than what has before and possibly it's good enough for some people to like it who would never otherwise like a controller before, and at the same time to allow people who prefer a controller to be able to play what are ultimately PC games that would otherwise not work very well at all with an Xbox type controller. The Steam controller can work as a gamepad but it also can work as a simulated mouse/keyboard as well giving a whole new type of input dynamic that is like a combination between a mouse, a gamepad and a touchpad all in one.

Whether or not that type of controller is awesome, or even is usable to an individual player really depends on the player and what they want - but it's important to realize too that this isn't something people will be forced to buy or forced to use with a particular game, so anyone who doesn't like it or doesn't want to even consider it for any reason doesn't even need to care it exists. The reason it exists is NOT FOR THOSE PEOPLE. It is designed to be something new that might make people who otherwise might not bother with the PC or Steam machines potentially likely to reconsider it and to be able to enjoy even older titles with a game controller who WANT to use a game controller but for which existing controllers suck horribly (in the eye of the beholder).

It's yet another case where a product is being designed not in an everyone will want this or nobody will want it case, but in a "here's another option that might encourage you to use our platform and buy games from us where you otherwise might just say fuckit and buy an Xbox".

<continued in part 3 below>
<span class="bold">&lt;continued from part 2 above&gt;</span>
And they're also trying to make the entire Steam Machines + SteamOS experience be a multimedia centre of the living room too, for watching movies, listening to music etc. and using a user interface that is modern and similar to those found on consoles and other devices. Again, that user interface is entirely optional (Big Picture Mode), but it appeals to a lot of people, and the more options they can add both in terms of software and hardware out there, both machines and controllers - the more attractive they make what is still a PC based platform under the hood to a wider number of potential customers out there, and ultimately open new options for themselves to grow their business and as a backup plan to the current uncertainties they have towards the dominant Wintel PC platform that currently dominates the market.

This is Valve making very smart business decisions with relatively little risk and potentially a lot of reward while minimizing their single point of failure in the future. It may or may not be successful but considering the potential reward they might have from it for the relatively little investment, including all aspects of what I've talked about above - they'd be foolish to have not attempted.

I dunno if I'll like the Steam controller as I'm not overly a controller guy, but I am very curious about it, and more curious about how successful SteamOS will be (with or without a Steam Machine underneath).

In short, this is a very smart business investment on the part of Valve, and one which most people overlook with too much "what's in it for me" type thinking rather than trying to understand why it is they're doing it in the first place. What's in it for the rest of us even if we don't use any of it ourselves directly - is a platform that is much more likely to continue having a pulse far into the future than to be taken over entirely by consoles and portable devices in the likelihood that Microsoft goes belly up some day.

-- skeletonbow
Mine's at home waiting for me! I'm very interested in how it's going to work out. I've been playing dreamfall on my TV so that my wife can enjoy the story, but I've been using a wireless keyboard with touchpad up until now. I'm really hoping this will be make that experience less painful.
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sanmadjack: Mine's at home waiting for me! I'm very interested in how it's going to work out. I've been playing dreamfall on my TV so that my wife can enjoy the story, but I've been using a wireless keyboard with touchpad up until now. I'm really hoping this will be make that experience less painful.
I would like to hear how the controller turned out. Would be nice if you could share some impressions later on.
I've been following this thing since it first appeared on Neogaf. I want one, the possibilities of a paradigm shift away from tacky candyshell buttons to these little pads intrigue me.

This seems as good of a time as any to bring my thread back to life.

Also, I should note there are currently no community wishlist items for GOG Galaxy supporting Steam Controller.
*Starts to play a DRM free game with Steam Controller*

ERROR: The Steam Controller requires the Steam DRM Client and an internet connection in order to work

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Probably wouldn't happen but I would laugh my ass off if it did.
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wolfsite: *Starts to play a DRM free game with Steam Controller*

ERROR: The Steam Controller requires the Steam DRM Client and an internet connection in order to work

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Probably wouldn't happen but I would laugh my ass off if it did.
People have already been testing it in various games and configurations, no such message.
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wolfsite: *Starts to play a DRM free game with Steam Controller*

ERROR: The Steam Controller requires the Steam DRM Client and an internet connection in order to work

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Probably wouldn't happen but I would laugh my ass off if it did.
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Darvond: People have already been testing it in various games and configurations, no such message.
That's good, but my post was more for humour - didn't think anyone would take it seriously.
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Darvond: People have already been testing it in various games and configurations, no such message.
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wolfsite: That's good, but my post was more for humour - didn't think anyone would take it seriously.
I don't know. There are so many hardcore Steam haters out there, that a few of them would take that at face value. And before you know it, peoples spam that in forums and comment sections.
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Acriz: I don't know. There are so many hardcore Steam haters out there, that a few of them would take that at face value. And before you know it, peoples spam that in forums and comment sections.
Indeed, and I knew it was a joke, but...

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wolfsite: That's good, but my post was more for humour - didn't think anyone would take it seriously.
Be a bit careful around these parts.
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wolfsite: That's good, but my post was more for humour - didn't think anyone would take it seriously.
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Darvond: Be a bit careful around these parts.
Gees, calm down. People have the choice to joke about what they want, and dislike what they want.
edit: completely optional :3
Post edited October 17, 2015 by micktiegs_8