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Day one releases incoming, while Galactic Civilizations III & Galactic Civilizations II arrive with GOG Galaxy support.

The award-winning space-strategy developers, Stardock, are joining GOG.com for a long-term cooperation to bring their catalog of best, upcoming, and unannounced releases aboard our DRM-free freighter. Lift off!

There is plenty of greatness to look forward to - our upcoming releases will include Offworld Trading Company™, Servo and Ashes of the Singularity, as well as future unannounced projects; all coming on day one - all complete with full support for GOG Galaxy, including achievements, multiplayer, leaderboards and more.

We'll also be releasing the best of the Stardock catalog, so stay tuned for: Sins of a Solar Empire®: Trinity, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Sorcerer King, and more.


We're starting out with with:
<span class="bold">Galactic Civilizations II: Ultimate Edition</span> - available 75% off at launch.
<span class="bold">Galactic Civilizations III</span> - ready with a cargo of extra content including: Revenge of the Snathi DLC, Mega Events DLC, Map Pack DLC, and Original Soundtrack - all available at 60% off in a single pack, or 50% off separately.


So come and join us aboard the DRM-free freighter, our trip through Stardock's many space and strategy universes is about to get prolific!
Maybe SD give us (owners of their games on SD store account) GOG keys ?:P
AshesOfSingularity, Yes!
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Shadowcat: Welcome, Stardock.

I bought GC2 on your Impulse platform, and that's now defunct, so I no longer have access to that game.

You would score tremendous brownie points if you gave your Impulse customers keys to their games on GOG.
If you played the games, you should have the games downloadable on your Stardock account you probably created starting the game. I was pleasantly surprised to find them there. Did not even remember creating one so it must've happened when launching my GC2 Ultimate collection from impulse.

And while it would obviously be nice if we could redeem our previously purchased Stardock games on GOG, I highly doubt it will happen considering they refused it from their Steam userbase that had the games on Impulse.
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fyst: Wow, I love the excitement! Makes me think I should have done this sooner :) Moving the Sins of a Solar Empire series over was basically waiting on my approval and time in my schedule to make the necessary code changes (which are significant). Anyways, I worked on them for quite awhile and I'm quite happy with the results so I hope you will be too.

But that's not all...

Not only is the Sins of a Solar Empire series coming to GOG but working on the conversion also inspired me to make a number of much requested improvements, fixes and optimizations to the latest version of the game - SOASE: Rebellion. The arrival of the GOG version will coincide with the most refined version to date.

Thanks for the support!

-Blair (developer at Ironclad Games)
Welcome to GOG! Leave your sanity behind when entering and don't mind the resident lunatics. ;-p Looking forward to your releases! I'm sure to nab some of the ones I don't own elsewhere when they come along!
Post edited November 22, 2015 by Petrell
Only thing that could make this better is if I wasn't broke right now!
What I'm pointing is the fact that nothing at all guarantee us that they won't make the same move twice and replace your beloved DRM free GOG-bought games by Steam (or Origin, or whatever) keys.

Fool me once, shame on you, fool me twice...
They can't just convert your to Steam...

I wasn't at all happy with selling Impulse to Gamestop, I knew it was doomed when they announced it, good reasons or not.

They didn't convert your titles to steam keys though, they couldn't. When they sold Impulse, they lost the ability to control the platform, that's the only "crime" here, that they sold it. They can't just sell keys to GoG and then decide they're Steam keys later, GoG would be the ones that end up doing that to you. This is the inherent danger in digital distribution that comes with any mechanism to control things, you're shit out of luck when something goes sideways.

Gamestop payed a huge chunk of change for Impulse, I figured they'd screw it into the ground eventually, but they still surprised me with how fast they flushed it. You're not supposed to expect the guy paying a premium for your newly minted asset to take a piss on it afterwards. Aside from keeping Impulse in perpetuity, there's not a lot they could have done, and if anyone hasn't noticed, it's been 8 years since we got the Orange Box and Valve sorta just stopped bothering to work on Half-Life. We'd just be there with Stardock right now, they'd be managing Impulse full time, and half assing the game development if they bothered with it at all.
Elemental was a lousy game...a example of a good idea The Galciv engine in a fantasy setting) that was horribly executed.
But IMHO Stardock did the right thing by making Fallen Enchantress..which was pretty much a total remake of Elemental,but done right...free to Elemental purchasers.
Post edited November 23, 2015 by dudalb
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fyst: Moving the Sins of a Solar Empire series over was basically waiting on my approval and time in my schedule to make the necessary code changes (which are significant).
Very cool. Is there anything GOG can or should do in the future to make it easier to move similar games from Steam to here? Many GOGgers are really hoping Gearbox will make time to bring the Homeworld games here. :)
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tinyE: How?
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Keiyan: Well, does the name Impulse ring a bell ? Along with the promise of staying DRM free, kinda the same GOG have, but stardock simply broke it of a (hefty) sum of money, sold the platform to gamestop, moved to steam and embraced DRM to the fullest.

Games I owned on Impulse, DRM free (such as Supreme Commander, Titan quest, Dragon age...) have been all replaced by steam keys. Kinda not the thing I've put my money on at the start, you see ?

So no, I don't talk about Elemental. They failed on this one, but made for it. I'm speaking on stardock, as a company, breaking its word and selling DRM free games just to have them replaced by steam keys later.

What I'm pointing is the fact that nothing at all guarantee us that they won't make the same move twice and replace your beloved DRM free GOG-bought games by Steam (or Origin, or whatever) keys.

Fool me once, shame on you, fool me twice...

Keiyan, still bruised.
Huh? How you get steam keys from Impulse / Gamestop / Stardock?

After Impulse is sold to Gamestop I can still download my DRM free games from Gamestop but I do not get any steam keys. But it has been a few years since, so I don't know if my Gamestop account us still valid as I had downloaded all the games that I need from Gamestop.
I'm very happy that new dev is joining GOG revolution! I love strategy games!
Announcements like this one spark a lot of hossannah's and hidihoo's. They are about as useless as the reviews for games. The people who post these cheers, are they getting payed to do so?

And; "award winning; DRM-free" (no kidding?). Blahblah. GOG-announcements have become merely bloated hot air bubbles.

By the way: I own (haha) Offworld Trading Company on Steam. A great idea for a wonderful game, which it isn't - just yet. In its current state it is shallow and very limited.

Too many goggians try to sell *greatness* which isn't there; language can devaluate too.

Sincerity goes a long way...
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petitmal: Announcements like this one spark a lot of hossannah's and hidihoo's. They are about as useless as the reviews for games. The people who post these cheers, are they getting payed to do so?

And; "award winning; DRM-free" (no kidding?). Blahblah. GOG-announcements have become merely bloated hot air bubbles.

By the way: I own (haha) Offworld Trading Company on Steam. A great idea for a wonderful game, which it isn't - just yet. In its current state it is shallow and very limited.

Too many goggians try to sell *greatness* which isn't there; language can devaluate too.

Sincerity goes a long way...
1) Stardock has developed many indisputably great games
2) People have different tastes and might think that a game is great when you don't like it
3) Posting solely to rain on someone else's parade is rude

Lighten up, dude.
Post edited November 23, 2015 by Gilozard
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Gaunathor: However, I don't see a way to actually start the game using the Community Update.
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ShadowOwl: Some of you Stardock guys might want to take a look at this and work something out (the Community Update included with GalCiv2 has not been applied correctly):
It's being looked at now. Thanks!

-Adrian from Stardock's Metaverse Team
Post edited November 23, 2015 by Islanti
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Mounrou: There are NO DRMs of ANY kind?
No stealthware?
No 3rd party account?
No serial numbers?
No calling whoever to reset/reactivate?
No activation limit?
No other methods that I didn't know or don't remember right now?
There is no DRM, stealthware, serial numbers, activation of any kind. With regard to a required account, there is one case I outlined previously where you need to register with Stardock for multiplayer features of our older titles.

For GalCiv2 you need to explicitly say "I want to post to the metaverse" (which requires an account with us) for this to be a factor.

For GalCiv3 metaverse stats are tied to your GOG account automatically when running GOG Galaxy. Reporting can be disabled via the options menu or you can play without GOG Galaxy.

Only other things for GalCiv3 of potential concern for the privacy minded...
* We collect and report game crashes which may include stack dumps of the game process - shouldn't be anything sensitive in there unless you use the same name for a custom faction as your bank account password!
* We log your IP address for geolocation purposes - "how many folks are playing from Poland?".

These are also disabled by the same checkbox in the menus or by not running GOG Galaxy.

-Adrian from Stardock's Metaverse Team
OT, what are those pandas doing? :P
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tinyE: OT, what are those pandas doing? :P
When a mommy panda and a daddy panda love each other very much....