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Somewhere I read that most newer SE games will feature Denuvo.

Well, they had some good games before, but not worth it anymore, need to find other games to play.
And most games using Denuvo run like SHIT.

ALSO:

>Lords of the Fallen sold only 500 000 copies
>no one ever remembers the name of this game

Fucking pirates taking my fucking money, oh gawds!
Post edited January 22, 2016 by dewtech
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wolfsrain: Do not forget the microtransactions in Rise of Tomb Raider and the new episodic Hitman. And the mess called Just Cause 3
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adamhm: Ah yes, and also JC3 uses Denuvo (and I wouldn't be surprised if all their upcoming games will use it as well).

The only way I'll buy any more SE games is if they release them here.
Strange how all the games with the Denuvo encryption have performance problems. Lords of the Fallen, Dragon Age: Inquisition, Batman Arkham Knight and so on, all have performance problems. And they claim that is not the protection.

Waiting for Microsoft to consider Denuvo a security risk, just like they did with SecuROM and Safedisc and block the damn thing. Should be fun to see all those games dead in the water.
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paladin181: They have their Square-Enix Account that is required at least once on registration for some games. I do not remember having to use it on FFXIII or FFXIII-2. But FFVII definitely used it.
You are right. I only needed my SE-Account for Final Fantasy VII and VIII. I don't need it for FF III, IV (+ IV The After Years) and FF XIII and XIII-2.
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wolfsrain: Strange how all the games with the Denuvo encryption have performance problems. Lords of the Fallen, Dragon Age: Inquisition, Batman Arkham Knight and so on, all have performance problems. And they claim that is not the protection.
It's long been known that DRM schemes like this incur a penalty to performance (and sometimes/often stability), resulting in cracked versions running better than the "legit" versions, though the companies that make & use them like to pretend otherwise.

I remember when The Witcher 2 launched and people were reporting major performance issues with the retail version (which used SecuROM DRM initially, but was swiftly patched out). There was up to a 30% difference in performance between the DRM-free GOG version and the DRM'ed retail version...

Any game that uses Denuvo = automatic no-buy for me, in fact even if it's free I won't accept any game that uses Denuvo.
Well Rise of the Tomb Raider is being released on WIndows Store. I might have to buy it there.
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mechmouse: Well Rise of the Tomb Raider is being released on WIndows Store. I might have to buy it there.
Just say no. I discover that is really easy with games that are using bad DRM schemes.
Some Square Enix games are DRM-free (Hitman 2 Silent Assassin), some are Steam-DRM'd (The Last Remnant), and some require a Square Enix account ALONGSIDE a Steam login (Final Fantasy VII). That's on PC.

On Android, its a bit of a gray area. The recently released Tomb Raider I does not ask for any DRM, and the Final Fantasy games, at least on the Amazon Appstore, are only DRM'd with Amazon's basic DRM scheme. I hear a lot of flak about the Final Fantasy games on Google Play, along with stuff like always-online DRM, though I do believe those were patched.

So yeah, with Square Enix, you can't really tell whether they'll DRM the game, or not. You and your luck.
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mechmouse: Well Rise of the Tomb Raider is being released on WIndows Store. I might have to buy it there.
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wolfsrain: Just say no. I discover that is really easy with games that are using bad DRM schemes.
2 years of saying no to a lot of games i'd like to play.

But I've been with Lara for 20 years. If there is one game that was going to make me use Steam it was this one.

This is why I was elated to see a physical disc that didn't require Steam, and why I'm so very upset that SE neglectied to post this fact.

Windows Store might have DRM, but it couldn't be more abusive than VALVes.
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PookaMustard: Some Square Enix games are DRM-free (Hitman 2 Silent Assassin), some are Steam-DRM'd (The Last Remnant), and some require a Square Enix account ALONGSIDE a Steam login (Final Fantasy VII). That's on PC.

On Android, its a bit of a gray area. The recently released Tomb Raider I does not ask for any DRM, and the Final Fantasy games, at least on the Amazon Appstore, are only DRM'd with Amazon's basic DRM scheme. I hear a lot of flak about the Final Fantasy games on Google Play, along with stuff like always-online DRM, though I do believe those were patched.

So yeah, with Square Enix, you can't really tell whether they'll DRM the game, or not. You and your luck.
Fucking Chaos Rings turned me off it because of a lengthy file check every time the game is opened. EVERY TIME it would check 1000+ files. No excuse for that mess, especially on a mobile platform where you'll be opening the game 3 to 4 times a day and playing for 10 minutes at a time. The check took over 1 and a half minutes.
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paladin181: Fucking Chaos Rings turned me off it because of a lengthy file check every time the game is opened. EVERY TIME it would check 1000+ files. No excuse for that mess, especially on a mobile platform where you'll be opening the game 3 to 4 times a day and playing for 10 minutes at a time. The check took over 1 and a half minutes.
I hate to be caught with such file checks, and with Square Enix, the guys who put out the Final Fantasies, I hope I'm not caught in the middle as I play one of the newer ones on Android. Its not like DRM on mobile gaming makes sense anyways more than its PC counterpart (which also doesn't make sense, but mobile takes it up a step higher). Sorry to say that I'm not tethered to a beacon of internet and I don't want to every time I simply want to play my games on my phone.
I love the Tomb Raider games and haven't personally had any problems with Square Enix to date. I'm not opposed to games on Steam and own over 400 on the platform personally, and while I dislike DRM I am willing to still buy games that have it so long as I consider the DRM solution to be non-disruptive to my own use of a game using my own personal metrics.

If the new Tomb Raider game's DRM is similar to Tomb Raider(2013) then I've got no big problems with that insofar as I'm currently aware at least (but if there are issues I'm unaware of I definitely welcome any information that someone might provide about it). If the game includes additional 3rd party DRM such as Tages or any of the other standard crap such as what Ubisoft/EA/WB have used in games released on Steam in the past then the game will go on my wishlist but only to try to win it on steamgifts/steamcompanion in random giveaways there as I wont spend money on games that have DRM that I personally find not only anti-consumer but to be a serious harm to the game experience. So far the only companies I have personally experienced that with are Ubisoft, EA, Warner Bros. and Rockstar. There are a few others I'm aware of and wont buy from but haven't personally gotten burned by them yet.

Having said that, I own a lot of games from these companies and may not have played them all so there could be lurking DRM problems that I'm unaware of that slid past me somehow. To date that has happened to me 3 times on Steam but fortunately at only a cost of $3 or so, so it hasn't been any major disappointment. :)
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skeletonbow: I love the Tomb Raider games and haven't personally had any problems with Square Enix to date. I'm not opposed to games on Steam and own over 400 on the platform personally, and while I dislike DRM I am willing to still buy games that have it so long as I consider the DRM solution to be non-disruptive to my own use of a game using my own personal metrics.
Like you I'm not entirely against DRM. However Steam's DRM gets right in the way for me.

If you're a single gamer, it doesn't get in the way. But if you've got family that game, then it really gets in the way.

If I didn't bypass Steam, I'd be booting one of the kids out of games every week.
Honestly just keep sending E-mails, tweets, and any other messages to the developer and publishers. If they see there is a market for DRM free then they may support it for newer games.
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wolfsite: Honestly just keep sending E-mails, tweets, and any other messages to the developer and publishers. If they see there is a market for DRM free then they may support it for newer games.
Agree wholeheartedly.
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mechmouse: Like you I'm not entirely against DRM. However Steam's DRM gets right in the way for me.

If you're a single gamer, it doesn't get in the way. But if you've got family that game, then it really gets in the way.

If I didn't bypass Steam, I'd be booting one of the kids out of games every week.
I'm opposed to companies using DRM, but like many things in life there is room for compromise. Steam doesn't use any DRM itself by default, it's up to the developer of a game whether they use Steamworks CEG DRM or not. There are DRM-free games on Steam also, and once they're installed they can be ran similarly to GOG games. Some of the games are actually GOG games, such as Tomb Raider 1/2/3 for example, complete with the gog-launcher.exe file. Of course some people consider the fact they have to even download and install the Steam client itself to be DRM, so if someone feels that way about it then depending on how anti-DRM they are they may want to forgo Steam entirely.

I use these two resources when deciding whether or not to purchase a Steam game (directly or in a bundle):
http://steam.wikia.com/wiki/List_of_DRM-free_games
http://pcgamingwiki.com/wiki/The_Big_List_of_3rd_Party_DRM_on_Steam

For me it is a matter of coming to compromise by weighing the benefits versus the cons for a given game on Steam. Certain companies I have blacklisted outright (not counting free games), and I always consult the above URLs to help make my decision. Any game that has multiple forms of DRM such as Tages, SecuROM, Starforce, GFWL or other 3rd party proprietary DRM systems I simply will not buy consciously (however I've made unintentional mistakes a few times).

For games that either don't use DRM on Steam, or that use CEG in a mild way I don't have a problem with so long as my gaming experience is unhampered. Always-online DRM is unacceptable to me for example (MMO/MOBA games excluded), and I frown upon games that require me to make additional 3rd party accounts, however in some cases I may be ok with making an account on the game company's own website/servers (such as Torchlight 2 for example). That is about the extent I'm willing to bend on DRM though for games on Steam. I wont buy any games on Origin, Uplay or Blizzard's Battle.net however as I don't like how they handle DRM and don't care for their software either, although I own a bunch of free games on them.

In short, I'm comfortable with 1999-2003 era DRM systems mostly as they were not terribly intrusive in most cases, or there were easy ways to work around some of the problems they may have caused, but the insane extreme anti-consumer DRM that is on many games nowadays especially from Ubi, EA and Rockstar is just totally not acceptable to me. :)

My games and computer are not shared with other people so I don't have to deal with any issues that arise from sharing personally, but it was nice when we used to be able to install a game on multiple computers and have LAN games without needing separate license keys for every single machine, even if the other installs were multiplayer-only. I don't play multiplayer enough now for that to really matter that much though either.