Posted October 23, 2023
Namur
Malkavian
Namur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Portugal
karnak1
New User
karnak1 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Portugal
Posted October 23, 2023
I still remember how - 10 years or so ago - I was thrilled to see the old "legends" of video-gaming returning for work:
Richard Garriott, Chris Roberts, Julian Gollop, the guys behind Ultima Underworld, Arnold Hendrick, etc...
I was very interested in seeing what these guys could do with all the new technologies available to them. I really wanted to see how wisdom of old and new tech would work out.
Oh boy... was I wrong! :(
My first disappointment was when David Braben changed his Kickstarter promises and decided to make Elite Dangerous online-only. We all know the rest.
Except maybe for Julian Gollop. His last game is probaby not the most ground-breaking thing everyone was expecting. But it's not as bad as it could have been.
My greatest sorrow was the premature passing of Arnold Hendrick just as he was starting work on Darklands 2. I have a feeling that he probably really knew what he was aiming for.
I guess there were some very valuable lessons to be learned in all this "return of the Titans" fiasco:
- Old people should recognize and accept that they're not at their peak anymore and focus instead on passing their experience and sharing their wisdom with the new generations.
As a guy who's been seeing an increasing number of old farts ruining enterprises and jobs lately (and preventing younger generations from getting their place under the sun) I wish society would learn these lessons before it's too late.
Richard Garriott, Chris Roberts, Julian Gollop, the guys behind Ultima Underworld, Arnold Hendrick, etc...
I was very interested in seeing what these guys could do with all the new technologies available to them. I really wanted to see how wisdom of old and new tech would work out.
Oh boy... was I wrong! :(
My first disappointment was when David Braben changed his Kickstarter promises and decided to make Elite Dangerous online-only. We all know the rest.
Except maybe for Julian Gollop. His last game is probaby not the most ground-breaking thing everyone was expecting. But it's not as bad as it could have been.
My greatest sorrow was the premature passing of Arnold Hendrick just as he was starting work on Darklands 2. I have a feeling that he probably really knew what he was aiming for.
I guess there were some very valuable lessons to be learned in all this "return of the Titans" fiasco:
- Old people should recognize and accept that they're not at their peak anymore and focus instead on passing their experience and sharing their wisdom with the new generations.
As a guy who's been seeing an increasing number of old farts ruining enterprises and jobs lately (and preventing younger generations from getting their place under the sun) I wish society would learn these lessons before it's too late.
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
mqstout
Pittsburgh cis-gay-male
mqstout Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted October 23, 2023
karnak1: Richard Garriott, Chris Roberts, Julian Gollop, the guys behind Ultima Underworld, Arnold Hendrick, etc...
I was very interested in seeing what these guys could do with all the new technologies available to them. I really wanted to see how wisdom of old and new tech would work out.
...
My first disappointment was when
And then Garriott made another MMO instead of a real game... Yeah, it's all crap. I was very interested in seeing what these guys could do with all the new technologies available to them. I really wanted to see how wisdom of old and new tech would work out.
...
My first disappointment was when
As for OP: Star Citizen, may it fail spectacularly. It's been so consumer hostile since its onset, anyone who participated in it deserves the loss.
Namur
Malkavian
Namur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Portugal
Posted October 23, 2023
karnak1: As a guy who's been seeing an increasing number of old farts ruining enterprises and jobs lately (and preventing younger generations from getting their place under the sun) I wish society would learn these lessons before it's too late.
Don't be too hard on old farts, we'll get to be one of them one day if we're lucky :)BreOl72: Is this the whole game?
Or only the first episode?
Wiki-quote: "The game is planned to be released in multiple episodes"
It's the full singleplayer game. I think. Or only the first episode?
Wiki-quote: "The game is planned to be released in multiple episodes"
I'm not crystal clear on this - maybe because a decade or so went by - but i think that Squadron 42 - full game - was intended as the first "episode" with planned subsequent episodes consisting of a second campaign for the game (or something) and a sequel of sorts.
I have no idea if what they dubbed as "episode 2" back then, the second campaign, is a part of Squadron 42 or something that will be served on the side.
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted October 23, 2023
BreOl72: Is this the whole game?
Or only the first episode?
Wiki-quote: "The game is planned to be released in multiple episodes"
Namur: It's the full singleplayer game. I think. Or only the first episode?
Wiki-quote: "The game is planned to be released in multiple episodes"
- Squadron 42: Episode 1
- Squadron 42: Episode 2: "Behind Enemy Lines"
- Squadron 42: Episode 3
I didn't find any other names for the episodes, so I have no clue if the "I held the line" is Ep. 1, or Ep. 3 - or completely unrelated.
Even more confusing is that I read, that these three episodes will each be sold separately (with one exception: backers who backed "before reaching 6 millions" should receive Ep.2 for free).
Post edited October 23, 2023 by BreOl72
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted October 23, 2023
I feel I should note: There's a buttload of ships that people have commissioned via funding Star Citizen that they haven't gotten ingame yet.
Sure, the glow up is impressive, but this is like paying for a car and watching them build an airport terminal instead of the car you ordered.
Sure, the glow up is impressive, but this is like paying for a car and watching them build an airport terminal instead of the car you ordered.
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted October 23, 2023
Darvond: I feel I should note: There's a buttload of ships that people have commissioned via funding Star Citizen that they haven't gotten ingame yet.
Sure, the glow up is impressive, but this is like paying for a car and watching them build an airport terminal instead of the car you ordered.
Indeed. Sure, the glow up is impressive, but this is like paying for a car and watching them build an airport terminal instead of the car you ordered.
I'm also highly sceptical.
But I have someone in my family who is still waiting for this and Star Citizen to be released.
He could be barely held back from buying S.C. ships.
Back when Elite Dangerous got released, I gifted him a copy, so he could scratch that "fly among the stars" itch.
Namur
Malkavian
Namur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Portugal
Posted October 23, 2023
It's Episode 1. But Episode 1 is in reality a full game.
Squadron 42, Episode 1: Full Game, the game in the trailer
Squadron 42, Episode 2: Aditional campaign - from what you posted from the wiki, free for those specific backers, sold (as dlc, standalone, i have no idea) to everyone else.
Squadron 42, Episode 3: A sequel they had planned - a separate game.
This is the idea i got of what the "episodes" were supposed to be back then but like i mentioned above a decade went by so...
Squadron 42, Episode 1: Full Game, the game in the trailer
Squadron 42, Episode 2: Aditional campaign - from what you posted from the wiki, free for those specific backers, sold (as dlc, standalone, i have no idea) to everyone else.
Squadron 42, Episode 3: A sequel they had planned - a separate game.
This is the idea i got of what the "episodes" were supposed to be back then but like i mentioned above a decade went by so...
andysheets1975
RIP Roy 01/07/2023
andysheets1975 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From United States
Posted October 23, 2023
karnak1: I still remember how - 10 years or so ago - I was thrilled to see the old "legends" of video-gaming returning for work:
Richard Garriott, Chris Roberts, Julian Gollop, the guys behind Ultima Underworld, Arnold Hendrick, etc...
I was very interested in seeing what these guys could do with all the new technologies available to them. I really wanted to see how wisdom of old and new tech would work out.
Oh boy... was I wrong! :(
My first disappointment was when David Braben changed his Kickstarter promises and decided to make Elite Dangerous online-only. We all know the rest.
Except maybe for Julian Gollop. His last game is probaby not the most ground-breaking thing everyone was expecting. But it's not as bad as it could have been.
My greatest sorrow was the premature passing of Arnold Hendrick just as he was starting work on Darklands 2. I have a feeling that he probably really knew what he was aiming for.
I guess there were some very valuable lessons to be learned in all this "return of the Titans" fiasco:
- Old people should recognize and accept that they're not at their peak anymore and focus instead on passing their experience and sharing their wisdom with the new generations.
As a guy who's been seeing an increasing number of old farts ruining enterprises and jobs lately (and preventing younger generations from getting their place under the sun) I wish society would learn these lessons before it's too late.
I think with the older designers, a lot of it is that they just don't view games or their own work the same way fans do, and the passage of time has caused their priorities to become even more out of alignment with what the audience wants. All those guys who designed classic single-player RPG or strategy games, it turns out they really dreamed about making MMOs and crap, so now for their comebacks they're going all-out on online-only stuff. I remember Hendrick doing the Matt Chat interview in which he talked about mobile gaming being the future (do they still do that? I haven't kept up) and I just thought the guy made some great games in his time but whatever he might be doing now isn't something I'm going to be interested in.Richard Garriott, Chris Roberts, Julian Gollop, the guys behind Ultima Underworld, Arnold Hendrick, etc...
I was very interested in seeing what these guys could do with all the new technologies available to them. I really wanted to see how wisdom of old and new tech would work out.
Oh boy... was I wrong! :(
My first disappointment was when David Braben changed his Kickstarter promises and decided to make Elite Dangerous online-only. We all know the rest.
Except maybe for Julian Gollop. His last game is probaby not the most ground-breaking thing everyone was expecting. But it's not as bad as it could have been.
My greatest sorrow was the premature passing of Arnold Hendrick just as he was starting work on Darklands 2. I have a feeling that he probably really knew what he was aiming for.
I guess there were some very valuable lessons to be learned in all this "return of the Titans" fiasco:
- Old people should recognize and accept that they're not at their peak anymore and focus instead on passing their experience and sharing their wisdom with the new generations.
As a guy who's been seeing an increasing number of old farts ruining enterprises and jobs lately (and preventing younger generations from getting their place under the sun) I wish society would learn these lessons before it's too late.
Namur
Malkavian
Namur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Portugal
Posted October 22, 2024
Cavalary
RIP GoodOldGOG:DRMfree,one price,goodies,community
Cavalary Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Romania
Posted October 22, 2024
That game looks like a pretty decent movie... MGS vibe from that point of view. Nice for watching a let's play, maybe not quite so much for actually playing.
Namur
Malkavian
Namur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Portugal
Posted October 22, 2024
Cavalary: That game looks like a pretty decent movie... MGS vibe from that point of view. Nice for watching a let's play, maybe not quite so much for actually playing.
Sure, plenty of movie like vibes in that hour something. But setting aside considerations of "will it ever come out" and in what type of shape for a moment, if there's half decent gameplay to glue togheter the cinematic experience this could very well turn out to be a kick ass game.
Production values, attention to detail, soundtrack, sound effects, i have to admit, i'm impressed.