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Deals so good, you won't want to fall asleep.
You remember back when you used to walk into a store, browse the shelves, pick out a game, and then buy it--all in the actual real world? We don't know about you, but most of us at GOG.com have had our limbs atrophy to small vestigial nubbins since all of our shopping happens online these days. Of course, one thing that sometimes happens in real world stores with real world goods--particularly when they have a good sale--is that they run out of stock. Usually that means that the deal was so good that they couldn't keep up with demand.

Well, in the digital realm, this is usually pretty rare. How do you run out of stock on digital games, short of entropy devouring the universe? Well, we have gotten 101 games that will be on sale on the front page of GOG.com, but the discounts are so high at the moment that we can't just sell an unlimited number of copies of these games: we are only able to sell a few at these discounts--up to 80% off--and once they're gone, they're gone.

So what games will be on sale in our Insomnia promo? Bestselling classics and new games alike. There will also occasionally be some free games in super limited numbers (like, 20 or 30 copies)--if you're fast enough on the trigger finger to pick 'em up, that is. The deal will run from now until we're out of "stock" of games for the sale, and games may show up more than once. So it's time to bathe in a tub of coffee*, dip some espresso**, snort an energy drink***, or do whatever else it takes to stay up so you don't miss out on the best deals on fantastic games on GOG.com since summer.
*This is probably not a good idea
**This is definitely not a good idea
***This is totally safe, though****
****NO IT'S NOT WHAT ARE YOU DOING YOU CRAZY PERSON
Post edited November 13, 2013 by TheEnigmaticT
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Cardian: Well, not really. Jack Keane sold 100 copies in 5 hours in phase 2, while Thunderkeane had 300 units and took about 4-5, I think. And this is phase 3, where it was guaranteed to be a lot slower on the less demanded titles.
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Chevette: So our boy Jack is still the champion. Whew.
Book of Unwritten Keane put up quite a fight, though. I was sleeping through most of that and I don't remember how many copies were on offer and how long that one lasted.
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xenxander: I HATED the early 3-d games - the way they looked, I mean. Take the N64. Sure some games were pretty good on it, but the early age of 3-d games.. it's just horrible to look at. Dull, flat textures, jagged polygons.

Sure it was the prototype era of 3-d but that's what it should have been. Full systems shouldn't have been made, crafted on that horrible tech. It should have been the 'beta' of 3-d, and systems should have been built in the 3-d v2 era (IE PS2) only.
Then think of how stellar the N64 could actually have been.

to be fair, the Dreamcast sorta DID do that. They let some of the bad 3-d tech be experimented with and actually had a decent system.. too bad it's marketing department was a bunch of angry chimps trying to reach for a spoiled banana and couldn't understand how to market the thing.. so it flopped.
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Fezred: Yeah, we went from increasingly detailed and lovingly painted environments that got better with every new update to the tech or generation of games to...blurry and bland blobs or angular horrors that you could barely make out and would see copy pasted across the game due to the limited or non-existent textures and extra tech woes to go with it. There was a lot of people just jumping on the 3D bandwagon as 3D was a selling feature and could be plastered all over the box art or even put into the title of the game. Eventually the 3D got to its feet but it was very hard going. The pre-PSX stuff was mostly a painful and extremely ugly experience or a hindrance to the game. A lot of games would have a "3D section" and they'd be the turd in the punchbowl. Jurassic Park had a nasty one, Birthright another, Albion, etc. I remember enjoying Albion a lot and then they dump you into this confusing and blurry mess in the dungeon and town areas. Didn't see the point there.

Again there were a few developers eventually worked out good uses for it and made some games around the limitations. FPS, flight sims, etc. all clearly benefited hugely early on. But most of it was a bad idea and lessened the quality of the game in the long run (and probably made it even more of a PITA to get running on the modern PC...).
Well yeah that's true and on consoles it even goes clear back to the SNES...look at the graphics in Starfox compared to some other SNES games of the same era.
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groze: [snip]
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RandomJC: Thunderscape
Divine Dragon whatever it's called on the front page.
Seriousy? I only missed one game?! Thunderscape must have been hell to endure.

I feel the pain of those who went through with it.
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Stoltverd: Sadly the 3D games that have different art style either suck or have bad sales because of marketing issues.
For example look at blood vigil.
There are some great ones on the consoles. Last of us on ps3 and Gears of War 3 on xbox.

On PC there's also the modded version of Skyrim
high rated
some free steam games for people

Rune Classic
Steam Key:
8V0FR-GYQN2-DMF6Y

Mount & Blade
Steam Key:
T0XGX-YCK0N-Z59I5

Majesty 2 Collection
Steam Key:
Q9CNA-HKFR0-LNMYP

Enclave
Steam Key:
TN25G-DZPAA-GWLFK
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iAmGeek: I just loaded up Duke Nukem II, and, as if to compliment my melancholia, my saved game is gone. :(
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zlep: That's a particularly reflective and literate mindset to start up Duke Nukem II in.

I always imagine the average Duke Nukem player to begin a game while thinking "Heh heh heh, time to kill, mwa ha ha ha hahhh!"
Not at all. They think: "It's time to kick ass and chew bubble gum...."
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zlep: That's a particularly reflective and literate mindset to start up Duke Nukem II in.

I always imagine the average Duke Nukem player to begin a game while thinking "Heh heh heh, time to kill, mwa ha ha ha hahhh!"
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Chevette: Not at all. They think: "It's time to kick ass and chew bubble gum...."
And i'm all out of bubble gum
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xenonemo: I hope the Keane developers don't read this forum. It would suck to have your game pegged as the archetype for games that don't sell. Apart from that aspect, though, I find the whole thing to be hilarious. :)
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moonshineshadow: They read it and and even made some funny comment about how they want us customers to get some sleep :D
Can't link you the original comment, it was here somewhere in the 675 pages^^
when they read it...

"please put Neverwinter Nights 2 as Freebie with 100.000 copys"
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Stoltverd: Sadly the 3D games that have different art style either suck or have bad sales because of marketing issues.
For example look at blood vigil.
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Alien8n: There are some great ones on the consoles. Last of us on ps3 and Gears of War 3 on xbox.

On PC there's also the modded version of Skyrim
Yeah but our point is that they all look the same
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xenonemo: I hope the Keane developers don't read this forum. It would suck to have your game pegged as the archetype for games that don't sell. Apart from that aspect, though, I find the whole thing to be hilarious. :)
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moonshineshadow: They read it and and even made some funny comment about how they want us customers to get some sleep :D
Can't link you the original comment, it was here somewhere in the 675 pages^^
Ha! Well it's at least good to know that they have a sense of humor about the whole thing. :)
I'd actually buy Dragon Commander now if I weren't off on holiday next week. Not that I have time to play it anyway mind you, but that's not the point.
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RandomJC: Thunderscape
Divine Dragon whatever it's called on the front page.
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groze: Seriousy? I only missed one game?! Thunderscape must have been hell to endure.

I feel the pain of those who went through with it.
Least you got a good sleep.
avatar
Fezred: Yeah, we went from increasingly detailed and lovingly painted environments that got better with every new update to the tech or generation of games to...blurry and bland blobs or angular horrors that you could barely make out and would see copy pasted across the game due to the limited or non-existent textures and extra tech woes to go with it. There was a lot of people just jumping on the 3D bandwagon as 3D was a selling feature and could be plastered all over the box art or even put into the title of the game. Eventually the 3D got to its feet but it was very hard going. The pre-PSX stuff was mostly a painful and extremely ugly experience or a hindrance to the game. A lot of games would have a "3D section" and they'd be the turd in the punchbowl. Jurassic Park had a nasty one, Birthright another, Albion, etc. I remember enjoying Albion a lot and then they dump you into this confusing and blurry mess in the dungeon and town areas. Didn't see the point there.

Again there were a few developers eventually worked out good uses for it and made some games around the limitations. FPS, flight sims, etc. all clearly benefited hugely early on. But most of it was a bad idea and lessened the quality of the game in the long run (and probably made it even more of a PITA to get running on the modern PC...).
avatar
wanderlust76: Well yeah that's true and on consoles it even goes clear back to the SNES...look at the graphics in Starfox compared to some other SNES games of the same era.
It's not fair to mention Star Fox for SNES as a 'bad' example. It looked strange, and yes polygon, but I can still play that game. I can still have fun and even recommend that game.

It used that SFX (or whatever it was) chip inside the cartridge, and made a game that looked wholly unique.

Originally I thought it looked strange but it grew on me fast. I cannot say even remotely the same thing for the *-64 titles on the N64. Not even close.
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trebor8273: some free steam games for people

Rune Classic
Mount & Blade
Majesty 2 Collection
Enclave
Managed to nab Majesty 2 Collection, all others were already gone, thank you very much! :)
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Chevette: Not at all. They think: "It's time to kick ass and chew bubble gum...."
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Stoltverd: And i'm all out of bubble gum
I see my error. I must have been thinking of Doom.