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Deals so good, you won't want to fall asleep.
You remember back when you used to walk into a store, browse the shelves, pick out a game, and then buy it--all in the actual real world? We don't know about you, but most of us at GOG.com have had our limbs atrophy to small vestigial nubbins since all of our shopping happens online these days. Of course, one thing that sometimes happens in real world stores with real world goods--particularly when they have a good sale--is that they run out of stock. Usually that means that the deal was so good that they couldn't keep up with demand.

Well, in the digital realm, this is usually pretty rare. How do you run out of stock on digital games, short of entropy devouring the universe? Well, we have gotten 101 games that will be on sale on the front page of GOG.com, but the discounts are so high at the moment that we can't just sell an unlimited number of copies of these games: we are only able to sell a few at these discounts--up to 80% off--and once they're gone, they're gone.

So what games will be on sale in our Insomnia promo? Bestselling classics and new games alike. There will also occasionally be some free games in super limited numbers (like, 20 or 30 copies)--if you're fast enough on the trigger finger to pick 'em up, that is. The deal will run from now until we're out of "stock" of games for the sale, and games may show up more than once. So it's time to bathe in a tub of coffee*, dip some espresso**, snort an energy drink***, or do whatever else it takes to stay up so you don't miss out on the best deals on fantastic games on GOG.com since summer.
*This is probably not a good idea
**This is definitely not a good idea
***This is totally safe, though****
****NO IT'S NOT WHAT ARE YOU DOING YOU CRAZY PERSON
Post edited November 13, 2013 by TheEnigmaticT
hell i dunno anymore

The stupid thing is. They SURELY must have seen what the slow slow burners do to this sale. Customer turn off and possibly bunch dont come back when there is a silly long wait for an unwanted game to go
Post edited November 15, 2013 by nijuu
Well I guess in the most technical and literal sense it is limited...just like those ET cartridges they buried in Mexico somewhere :|
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truhlik77: Wake me up where this looong duet (Thunderscape + Divinity) ends .
You're forgetting Book of Unwritten Tales just before that...
Divinity: Dragon Commander is up.

Time to get some popcorn, guys.
Only way this could be more torturous would be if I had to put up with listening to non-stop xmas songs at the same time....

"Last xmas I gave you my heart..."
Nooooooooooo!
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jamyskis: The problem is that $20-25 is a bit of an oddball price point. Those (few) that were willing to pay the full whack for the game will already have done so, most will wait until the price has dropped to $10 or less. $22 is a price point that doesn't really seem to cater to anyone.
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nijuu: Surely they must have looked at that....
After the JK2 fiasco they dropped the quantity to 25 wasnt it?
Divintiy DID sell rather normally last time though, even if slightly slow. That's probably the reason they put it in again with that many copies. The problem is that at that price...
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npalsensei: /facepalm The friggin' prices of online stores are mostly artificial and arbitrary. As far as old games are concerned, you're paying WAY too much for rights and management than you should. For new games that don't go through the process of retailing with a decent PAPER manual, big pretty box and other goodies (which we were getting back in the 90s for the same or even lower price for a AAA title), you're paying way too much anyway. I don't see you bitching about that though.
Well, in terms of pure economics, a digitally distributed game is actually worth next to zero, because you have limited demand and almost infinite supply. I say next to zero and almost infinite by virtue of the fact that most of these games will eventually be pulled from distribution in 5, 10, 20 years from now.

It's the problem that digital distribution faces, and it's only going to get worse. You can attach an arbitrary price to an asset, but in terms of actual economic value, they're worthless, and the market is reacting accordingly. The expectation that games should be $10 at most upon release is a result of this.
It was more of a vent thing, but most brick and mortar sales I've seen don't force only ONE product at a time either. Ah well bitching won't get me anywhere.
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AttObl: Divinity: Dragon Commander is up.

Time to get some popcorn, guys.
Or a really big bowl of cereal for us morning folk.
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truhlik77: Wake me up where this looong duet (Thunderscape + Divinity) ends .
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Aspenwood: You're forgetting Book of Unwritten Tales just before that...
Oh, you know. It was in historical ages:)
Dragon Commander.
Ok. See you tomorrow.
well time to make some coffee and boot up Desktop Dungeons
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Faeja_Vu: Or a really big bowl of cereal for us morning folk.
I'd say that watching that meter count down is like watching paint dry, but actually I think paint dries faster.
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Revenile: Yeah GoG, wasn't the entire point of this sale to have deals that were so quickly gone that you couldn't blink, and enough deals to not want to sleep to see what's next? Doesn't it defeat the purpose to force us to wait HOURS on a game that sells maybe one unit every 5 minutes? Here's an idea, if the thing doesn't sell out in 15 minutes, move to the next deal, and put the rest of these remaining 'stock' at the back of the line, that way we don't have to wait for the games we are waiting for. This is getting stupid.
To be fair, it is the "Fall Insomnia Promo". Quite a few people are going to be missing out on sleep waiting for the next game to appear, so it seems to be within the spirit of the sale.

Still, I agree that there should be some sort of fail-safe included - maybe if the game doesn't sell a single copy in 15 minutes, it should be switched out?
Well, looks like I didn't miss much when sleeping. Would have liked to get Sniper Elite, but no matter. Looking at Rayman Origins, Postal 2, and Thief 1+2 (Got 3 yesterday).