Xeshra: But... if we just want to say "we can build something at PS5 performance for 600 CHF or USD... okay... he was able to win this challenge"!
If someone wants more quality (especially better MB), more RAMs, more SSD space... i would add around 200+ USD and it is good to go; 800+ USD for more quality and better RAM/SSD capacity.
rtcvb32: Don't forget whatever you make DIY is going to be worth twice the value. So if you spend $600 you get on par a $1,200 machine. Though the GPU is still the largest determining factor in raw graphical power.
Nah... there is a pre build PC with almost same peformance for around the same price, 650 CHF.
https://www.galaxus.ch/de/s1/product/captiva-advanced-gaming-r76-172-ryzen-5-rtx-3050-amd-ryzen-5-5500-16-gb-500-gb-ssd-geforce-rtx-3050--37213126?tagIds=614 The Ryzen 5500 CPU is about same performance, and the 8 GB version of 3050 is about same performance too. The other specs are more or less the same, as well, for almost the same price. In general the overall quality was dropped even more... the PSU is now 450 W only but it is hard dropping the already worse quality even more.
Sure, i would build it myself because it will raise the quality....
this is exactly the statement i always did. The performance can be more or less the same... at the same price.
Those pre build manufacturers know "how to be cheap" because it is the stuff their customers are looking out for. Yet, they as well know how to decrease the overall quality to a level of a... insecure firecracker but at least those builds got a warranty.
There is another advantage of building stuff yourself: You get a much better insight of "how stuff works", which is very useful on eliminating problems that will always happen. If no knowledge... always have to look out for someone who can help... and not always free.
In general,
my point never was that i can not go as low as 600 USD if i use the biggest junk i am able to get BUT it is very hard to get a quality I CAN BE HAPPY WITH and at the same time at a affordable price, this is the true challenge. This will take around 800-900 USD, according to the newest maths, There willl simply be better stuff inside that surely will last longer... but not necessarily with better performance.
In my mind, just not worth it cutting so much corners. Investing 200-300 more will bring out a so much cooler build with almost no ugly corners anymore, including more RAM and 4 times the space.
rtcvb32: Do you need new parts? And we're not talking of fire-sale 'i found a RTX 3080 for $50 on ebay' type of stuff, pretty sure he was looking at what was the most common available for those parts.
There is usually a good reason someone is selling something that was originally priced over 10 times higher is now almost offered for free. Perhaps this card is unstable or what else... no one knows for sure. In my country, the customers like to offer used stuff but... the good used stuff is rarely cheaper than 50% cut, and if the cut is way lower than this on a still capable hardware... it is always a lot of risk for the buyer.
Sure, with enough of luck, almost everything may work, but not everyone is praised with this beloved "luck".
rtcvb32: How often do you need a warranty or extended warranty? Unless you're especially unlucky or clumsy you don't need it. I've only ever called in for a warranty once, when the databoard for a hard drive failed on a 1-year old machine, and they sent me a new hard drive without any of my data... Which sucked.
If you turn in a drive, your data will always become wiped. It is your own thing backing up your data and if you fail... there are still very pricey "data restoration" companies around but this will be a huge load of coins for you, so better try to avoid it.
I had my fair share of warranty-demand, but i am someone excessively using my stuff... not a casual user barely touching my hardware ever. RAM never fails... so no use... but i enjoy having warranty on a board or drives, even a GPU,.... definitely. Most recently even the CPUs was depleting in quality a lot... so much CPU issues... so even this warranty can nowadays be useful. In the past CPUs was never a issue but this, unfortunately, had changed.
rtcvb32: Not long ago i bought a second Ti 1050 for $100, which is the same card i'm using now. As long as you don't need the latest and greatest, you can get one or two generations back hardware on the cheap and get a very good experience.
Well, this GPU is not worth more than this... but if it is good enough for you, i guess "we have a deal". Everyone got different needs, this is certain.
rtcvb32: Besides, hardly anyone is playing PS5 games, there's like... 6? No everyone is playing PS4 and earlier games.
You mean games that are PS5 only developed?
Even Horizon Forbidden West is not entirely PS4 anymore because the DLC and Complete Edition is PS5 and PC only.
There are probably (i did not count, just guessing here) not more than one dozen
PS5 only games i got installed but every game is a PS5 version which is improved for PS5 with better graphics or better FPS. I know you may not care much for graphics nor FPS... i just say its advantage for those who care.
rtcvb32: Games are too big today, they should be sub 20Gb, hell preferably 10Gb (Skyrim i have closer to 8Gb space usage). They just don't know how to opimize games anymore and are doing everything uncompressed it seems.
Though once AV1 or another comparable codec becomes commonplace enough with hardware built into every video card, video heavy games may see a huge reduction. I've seen on average a 10:1 reduction on videos, 40-minute 3Gb files going to 350Mb. So who knows.
Optimization is surely something not always done properly because it is simply expensive and time consuming. Having a dedicated console may help because it is simply easier optimizing something for a single system instead of a "lake of systems"; yet some devs make it pretty well... even on PC.
However, i do not agree that they should bring the games down to 10-20 GB and that there is no advantage for bigger games. Regarding compression: This is the standard for any games and its content because without compression it is impossible getting any data size we actually still can "handle". Uncompressed would mean a game of 200 GB size is 500 GB or even 1 TB. The age of uncompressed game content is over for valid reasons, This is actually one of many reasons why games still may need a lot of loading time because it have to be "decompressed" first, which is a lot of work on the CPU. Sony was addressing this issue using a dedicated Kraken-decompressor chip able to remove the load from CPU during loading. However, the CPU is still having a lot of work during game loading, so, it will not remove any CPU demand but it is useful in order to reduce loading times even more. Every PS5 game is compressed, this is pretty much the standard.
Sony surely made some wise moves and i think Mark Cerny as a designer surely got his bright moments. The only issue is simply, some people in the managements are apparently less bright than this and are trying to dump down the PS5 like mad... in order to get "better numbers on coins". They could shot themself in the foot doing it... so it might not have the desired effect and ultimately... create some bad consoles.
rtcvb32: Don't see why. I LOVE playing games from a ramdrive. Copy the game to ramdrive, run at full speed with no hardware limitations, removes the need for an SSD so long as you give it 10 minutes to copy beforehand. But again the $5,000 machine (
well more like $3k if you drop the graphical RGB bling, which i would totally do) is the upper limits of what a lot of gamers probably will do, and not realistic for most people,
RAM drive is not a good option. I am not going into the details but in order to work properly the software needs support and this support is not given. On the other hand, a properly optimized game runs pretty fast from a SSD with maximum security, so there is no need trying out freaky stuff.
Still, many games automatically use a "RAM buffer" with the available RAM handed out to them by the system. This is then used in order to cache data and thus reducing loading times. So, many games are basically already using RAM drive capabilities, without the need for install. On a modern game being optimized for SSD and data cache... using a RAM drive utility may even cause more harm than good.
Just by removing RGB it surely will not drop to 3000.... not even 4000. The price increase is not that high because most RGB is pretty much standard on certain hardware.
A 5000 build is purely Premium, surely not for the mass or mainstream, but no one said there is the need for it... i think for around 1000 a pretty well made PC is already possible.
However... what people can afford or not is always not only dependable on their overall income and expenses, but as well on the priorities they got. Many people may be able to afford it but they got other stuff more important to them and of course... only very wealthy people can afford it all... most people need to set priorities. They may be able to afford ONE BIG thing but not many big things at once.