Posted September 26, 2018
Like many PC gamers, I've been following the announcement and release of Nvidia's new generation of graphics processors, including the debates about inflated prices, and speculation regarding real time raytracing and other new technologies. I've also started watching a video playthrough of the PS4 exclusive game "Detroit: Become Human" just recently, and it got me thinking.
Frankly, the fidelity and realism of that game's visuals impressed me more than any PC game I've seen, including yet to be released games such as Cyberpunk 2077 ( talking strictly about the graphics, mind you ). The whole game pretty much looks like a pre-rendered cutscene, and it's all done in real-time on the limited hardware capabilities of the PS4. At best it has about the processing performance of a mid-range PC with a GTX 960 or GTX 1050ti?
It made me realize that PC gamers don't need fancy new $1000+ GPUs. Even real time raytracing seems like a gimmick, in its current form. What we really need are game developers with the resources, experience and vision to create truly remarkable games, which are properly optimized for the PC platform. I guess part of the problem is, that most AAA projects these days are primarily developed for consoles, and the PC version is merely an afterthought. But is it really that hard to optimize games for PC? Supposedly the current gen of consoles is closer to the PC platform than ever. Excuse me for putting on my tinfoil hat for a moment, but it would almost seem like messy PC optimization is being used to sell more overpriced hardware. The general excuse is, that it's harder to optimize games on PC because we lack a unified, standard hardware configuration, unlike consoles where each device has exactly the same hardware. But is this really such a big problem? I can understand the difficulties of ports for multiple operating systems, but on the hardware side, it's not like there are drastic differences in the way it operates... ? I mean, if a game is optimized for a GTX 1060 and a Core i5, it should only perform better on a GTX 1080 and a Core i7.
Do you know any games which actually utilize PC hardware in efficient ways? The DOOM reboot apparently has a very good and efficient graphics engine, especially via Vulkan. Also, Resident Evil 7 and Metal Gear Solid V are known for high visual fidelity and good performance. I think all of these use custom in-house engines, instead of popular general purpose engines, such as Unity or Unreal Engine. Maybe that is part of the secret? Engines which are specifically created for a certain type of game, rather than bloated jack-of-all-trades engines, such as Unity.
Feel free to share any thoughts of your own on these topics.
Frankly, the fidelity and realism of that game's visuals impressed me more than any PC game I've seen, including yet to be released games such as Cyberpunk 2077 ( talking strictly about the graphics, mind you ). The whole game pretty much looks like a pre-rendered cutscene, and it's all done in real-time on the limited hardware capabilities of the PS4. At best it has about the processing performance of a mid-range PC with a GTX 960 or GTX 1050ti?
It made me realize that PC gamers don't need fancy new $1000+ GPUs. Even real time raytracing seems like a gimmick, in its current form. What we really need are game developers with the resources, experience and vision to create truly remarkable games, which are properly optimized for the PC platform. I guess part of the problem is, that most AAA projects these days are primarily developed for consoles, and the PC version is merely an afterthought. But is it really that hard to optimize games for PC? Supposedly the current gen of consoles is closer to the PC platform than ever. Excuse me for putting on my tinfoil hat for a moment, but it would almost seem like messy PC optimization is being used to sell more overpriced hardware. The general excuse is, that it's harder to optimize games on PC because we lack a unified, standard hardware configuration, unlike consoles where each device has exactly the same hardware. But is this really such a big problem? I can understand the difficulties of ports for multiple operating systems, but on the hardware side, it's not like there are drastic differences in the way it operates... ? I mean, if a game is optimized for a GTX 1060 and a Core i5, it should only perform better on a GTX 1080 and a Core i7.
Do you know any games which actually utilize PC hardware in efficient ways? The DOOM reboot apparently has a very good and efficient graphics engine, especially via Vulkan. Also, Resident Evil 7 and Metal Gear Solid V are known for high visual fidelity and good performance. I think all of these use custom in-house engines, instead of popular general purpose engines, such as Unity or Unreal Engine. Maybe that is part of the secret? Engines which are specifically created for a certain type of game, rather than bloated jack-of-all-trades engines, such as Unity.
Feel free to share any thoughts of your own on these topics.