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A few months ago, I bought and started playing Wolfenstein New Order. I had big expectations because I really loved Return to Castle Wolfenstein back in the day. And my dissapointment ended up as big when the damn game didn´t let me actually play it. I mean, it run, of course, but I didn´t expect the gameplay to be so "cinematographic". The game kept interrupting me, preventing me from actually playing it, with lots of cinematics (or whatever they are called). During the five or so minutes I "played" the game, half the time, it didn´t let me do anything. It´s as if the game was a film and I was interrupting it by playing my character for brief periods of time (seconds). No wonder the fatass weights 45GB. The game is still installed but I haven´t played it again anymore.

Recently, I bought Unreal Gold out of curiosity. I have never played these old shooters (Unreal, Doom, Quake) and I´m enjoying it a lot. It is simple, and lets me progress at my own pace. A game that´s nearly 25 years old. And more importantly: It lets me play it.
Yep, I agree. I had played the newer Wolfy games some time back, and thought they were alright. Did go back and play, forget which one the one with the underground base, and yes, it’s just a sequence of story with some shooting in between.
They aren’t bad games, but you could really ditch most of the “story” elements and not miss anything.
There is plenty of old school shooters about though, some are ok.
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Yup, modern FPS are ruined both because of dumbed-down mechanics, and also because they are infested with wokeness too.

The old ones are definitely way better, because they don't have those problems.

I recommend Painkiller: Black Edition, which is probably the best FPS ever made IMO.
It's not really about "modern" shooters as much as "big budget" shooters.

Speaking only of games released in the last 5 years, you should definitely try DUSK, Amid Evil, Ion Fury and Project Warlock - "retro" inspired shooters at their core but with all the comfort of modern games.
There are also demos for the upcoming HROT and Ultrakill.

Btw, I recommend you to never play the other nu-Wolfenstein, The New Colossus. It's ten time worse in terms of cinematics, there are about 3 hours of gameplay total (to be generous in the estimation), awfully design and inspiring painful cringe every second.
This is how I've often felt about RPGs, with Final Fantasy 7 being an example of what I consider "modern" for this purpose; the game wouldn't let me actually play the game, instead bombarding me with non-interactive unskipable cutscenes.

Fortunately, more recent RPGs have been implementing the ability to skip or speed through cutscenes.
It's just a different style, open arcade-y FPS vs. linear story-telling FPS, and in both categories there are better and worse games. You just have to know what you're getting. It's always risky to buy a game blindly just because of the name - better to do some research beforehand.

That being said, it's a valid criticism; this style is not for everyone, and I often have more fun with the classic FPS style as well (although, tbh, I recently tried to get back into Return to Castle Wolfenstein and had my issues with that, too). The Old Blood is a bit more arcade-y, but not fully. Levels are still small and framed by cinematic story-telling.

If you prefer the oldschool games, I concur with Enebias, check out DUSK, Amid Evil, and Ion Fury, they are awesome. Hedon: Bloodrite is great as well, though it has a bit more text and also some adventure game elements, which might frustrate some (but free exploration, no hand-holding). Project Warlock isn't quite up there with the others, IMO, but it's decent.
I'm not a fan of the old timey stuff, but Prodeus looks great to me.
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Leroux: It's just a different style, open arcade-y FPS vs. linear story-telling FPS, and in both categories there are better and worse games.
This. It's not a case of "old good, new bad". There are different styles, and it all depends on what kind of an experience the devs want to create, and whether they a good job of it. Sure, Unreal is great, but that's not because it's old, it's because it's well made. And just as there were crappy shooters in the past too, there are good and crappy shooters now.

A game taking control away from the player and over-relying on cut scenes can be annoying, but likewise if I never again have to look for a "red key" it will be too soon.
Post edited January 26, 2022 by Breja
I had good fun with Project Warlock when I played it.

Doom 2016 is pretty great and not particularly cutscene intensive. Maybe you'll like it. I've recently finished its follow up, Doom Eternal, and, while it has way more cutscenes, you can always cut them short. It IS hard as hell and pretty anxiety inducing at times, but I found it to be worth my time (just remember you can revisit levels and farm extra lives, it makes a HUGE difference).

I've owned both new Wolfenstein titles for quite a while now, but never got around to playing them.

Another suggestion if you need more suggestions, is to visit gman's channel or civvie11's channel over youtube. Both talk almost exclusivelly about FPS games and they're pretty entertaining.
You should definitely give the Doom reboots a try. I love Wolfenstein, both old and new, but there's no denying that the modern games are more story-driven and cinematic than the old school ones. However, the Doom reboots don't really suffer that problem, especially in Doom 2016. They're basically old school run-and-gun shooters with modern graphics and some nice, added features that feel right in the spirit of the old school ones.

That said, I don't mind it either way. It just depends on what mood I'm in. If I'm in the mood to just wreck the crap out of my enemies, I'll go back to old school shooters or the Doom reboots. If I want story-driven gameplay, I'll play modern Wolfenstein or check out a Battlefield or COD campaign.

However, in my honest opinion, the FPS genre reached its pinnacle with the classic Starsiege: Tribes. That game was literally flawless, its sequels were also great, and I still haven't gotten over how Hi-Rez butchered the franchise. I wish GOG would contact them to re-release the Tribes series here (they might have to exclude Ascend, which is always online and pretty dead anyways), especially since they already have them as DRM-free freeware on the Tribes site. Re-releasing the entire franchise on Steam and GOG would be something they could do and I'd honestly pay for all of them on both sites only because I love the franchise and want to show them that they should bring it back.
I liked TNO and TOB, they were well paced and completely averted the problem I have with shooters released after COD4: Guns that were perfectly accurate without having to aim down the sights. TNC was also good but maybe misguided with trying to ram roguelite elements that I completely ignored after the forced sequence in the campaign.

I ran through FEAR recently and its gunplay held up pretty well. They weren't super duper accurate but the spread wasn't unreasonable, and the zoom was just zoom, not shove gun up nose. Haven't played the later FEARs but I think I saw a review of 3 in particular having that awful wide spread if you didn't use iron sights.

But yeah, games that constantly interrupt the flow of play are always terrible, this isn't a "new shooter" problem, it was always there as long as directors had more memory to shove cutscenes in. Personally, I have a two minute rule. You better have a compelling story if it's worth two minutes.
I agree. Many of those new games are heavily scripted with cutscenes in-game taking control out of the player.
It may get annoying for some (us included).

To make a good games, regardless of genre, devs may be able to create cinematic or epic situations during gameplay without taking control of the player.

Examples of "modern" games that did this well imho:

Shadow of the Colossus
Legend of Zelda Breath of the Wild
Dragon's Dogma: Dark Arisen
Monster Hunter series
Doom 2016

..etc
If you like old shooters you should try Half Life; there's a story and cutscenes but it won't bother you, they add to the game and "let you play it".
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Try out Death Stranding , if you want to jump right into the deep waters of modern cinematic games.
That game is horrible , First hour you maybe play 10-15 minutes the rest is just cutscenes. ,Obviously it starts with a cutscene then another cutscene then you move a little and another cutscene , pure trash .

And kojima fans will still shill it as the best thing ever, walking simulator ...
Post edited January 26, 2022 by Orkhepaj
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_Line: To make a good games, regardless of genre, devs may be able to create cinematic or epic situations during gameplay without taking control of the player.
I might exclude visual novels, where the cutscenes and story are the main attraction.

I would definitely exclude kinetic novels, where the cutscenes and story are the *only* attraction; if you took that away, there wouldn't be anything left! (Then again, one could reasonably argue that kinetic novels aren't games.)

On the other hand, I wouldn't exclude other genres. In particular, I wouldn't exclude RPGs, where the problem of cutscens that take control over the player is widespread (particularly in JRPGs).