Posted March 16, 2023
Decided to make a little follow up to the statistics I did back in 2021 (Linux numbers and Mac numbers), because I care and because I like playing with numbers.
So, back in my original posts, there were 3986 titles available in total on GOG when I checked the Linux numbers, and 3993 titles when I was getting the info for Mac titles. In both cases, I only filtered out DLCs and extras, but not bundles and demos because I can't find an easy way to filter those out. And due to GOG's constant influx of new titles and the 6 days between each data collection, the difference makes sense, and the resulting ~0.2% difference doesn't seem as likely to change numbers in any meaningful way for the statistics.
Well, before, there were 1125 Linux titles and 1308 Mac titles in their respective days. That means about 28% of the games on GOG had Linux builds, while Mac builds were present in 33% of the catalogue.
Now, there are 1279 Linux titles and 1539 Mac titles on GOG.
Numbers went up, so that must be good, right?
That... depends.
There is a total of 5124 games now, meaning 25% of the catalogue has Linux builds, and 30% of the catalogue has Mac builds.
So the presence of both systems got smaller by proportionally similar values in this past year and a half.
What can be taken from those numbers? Perhaps that would mean devs are getting less interested in those systems? Or maybe GOG is creating, either accidentally or on purpose, a culture of using only Windows? Which, for this last part, can be rather bad, as Microsoft is not known for preservation (and lest we forget the classical response about running GOG games on the Steam Deck). Also maybe what seems to be a lack of making sure games work on newer systems affect the numbers too? And Linux-specific, but maybe lack of a proper launcher affects the numbers in the family of systems? And for Mac, maybe the current type of installers can also be a hindrance?
And maybe there's something else to be considered from those numbers too which I didn't notice? Please, do point out if so!
edit: made the second paragraph a bit clearer
So, back in my original posts, there were 3986 titles available in total on GOG when I checked the Linux numbers, and 3993 titles when I was getting the info for Mac titles. In both cases, I only filtered out DLCs and extras, but not bundles and demos because I can't find an easy way to filter those out. And due to GOG's constant influx of new titles and the 6 days between each data collection, the difference makes sense, and the resulting ~0.2% difference doesn't seem as likely to change numbers in any meaningful way for the statistics.
Well, before, there were 1125 Linux titles and 1308 Mac titles in their respective days. That means about 28% of the games on GOG had Linux builds, while Mac builds were present in 33% of the catalogue.
Now, there are 1279 Linux titles and 1539 Mac titles on GOG.
Numbers went up, so that must be good, right?
That... depends.
There is a total of 5124 games now, meaning 25% of the catalogue has Linux builds, and 30% of the catalogue has Mac builds.
So the presence of both systems got smaller by proportionally similar values in this past year and a half.
What can be taken from those numbers? Perhaps that would mean devs are getting less interested in those systems? Or maybe GOG is creating, either accidentally or on purpose, a culture of using only Windows? Which, for this last part, can be rather bad, as Microsoft is not known for preservation (and lest we forget the classical response about running GOG games on the Steam Deck). Also maybe what seems to be a lack of making sure games work on newer systems affect the numbers too? And Linux-specific, but maybe lack of a proper launcher affects the numbers in the family of systems? And for Mac, maybe the current type of installers can also be a hindrance?
And maybe there's something else to be considered from those numbers too which I didn't notice? Please, do point out if so!
edit: made the second paragraph a bit clearer
Post edited March 16, 2023 by _Auster_