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After acquiring both Mary Skelter and Labyrinth of Refrain i noticed that

A : the particular way the story is told is actually somewhat off putting
B : While the extravagant idea's , such as licking the blood of a comrade are nice i find myself yearning for the more traditional

Therefore i turn to thee and ask, what are some examples of modern days dungeon rpg's that stick to their roots e.g. mindless walking through mazes while levelling your characters ?

Turn based, Party Based ( i do dig the whole formations stuff going on in Labyrinth ) first person are the tags

and with only the pc to my disposal, of course
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Zimerius: After acquiring both Mary Skelter and Labyrinth of Refrain i noticed that

A : the particular way the story is told is actually somewhat off putting
B : While the extravagant idea's , such as licking the blood of a comrade are nice i find myself yearning for the more traditional

Therefore i turn to thee and ask, what are some examples of modern days dungeon rpg's that stick to their roots e.g. mindless walking through mazes while levelling your characters ?

Turn based, Party Based ( i do dig the whole formations stuff going on in Labyrinth ) first person are the tags

and with only the pc to my disposal, of course
Legend of Grimrock 1 & 2 are the first to come to mind...
Vaporum mostly fits your descriptions. It's not party-based though, just a single character.
Second grimrock 1 and 2, though found two to be somewhat sprawling mess with food issues.

Eye of the beholder if you want to get a bit retro. Still to try this myself, though bought it here on gog. Looks as close as you can currently get to dungeon master.
Post edited February 26, 2021 by lazydog
Any Wizardry game

Elminage Gothic,

Might and Magic (even if they're a little more open world)

The old Gold Box games (Pools of Raidiance, gateway to the savage frontier, etc)

Eye of the Beholder

Dungeon Hack

Menzoberranzan
The Etrian Odyssey series is good if being on PC isn't a requirement. Started on DS, moved to 3DS, and I believe the developers have teased the possibility of a revival on Switch. The series' most notable feature is that there's no automap, but you use the touch screen to draw out a map yourself, with the game rewarding you for completing each floor map accurately. The earliest games have almost no story (in fact, it's been said that the closest thing the first has to a plot twist is the reveal that there is actually a story), while the 3DS remakes (and I think later games) do have plots, but offer the choice of Story Mode and 'Classic' mode with disables all the plot events and just lets you explore the dungeon.

There's also the Persona Q games, which are essentially Etrian with the characters from Persona 3 and 4 (and 5 in Q2).

For that matter, if you go a bit older, many of the early SMT games were gridcrawlers, and two of them (Strange Journey and Soul Hackers) have 3DS remakes.

EDIT: And, of course, you did specify PC only. Sorry, I managed to miss that bit.
Post edited February 27, 2021 by BlackMageJ
Wyzardry Labyrinth of Souls is the classic Japanese Wizardry, very similar to the ones reffered in the OP but with less bizarre mechanics than Mary Skelter, more traditional.

Stranger in the Sword City is another JRPG Dungeon Crawler. Not so traditional as Wizardry but very good to recomend,
Elminage Gothic is one of my favorites, but Elminage Original is also available.

In the Western side modern examples could be Might and Magic X and Bard's Tale IV
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BlackMageJ: The Etrian Odyssey series is good if being on PC isn't a requirement. Started on DS, moved to 3DS, and I believe the developers have teased the possibility of a revival on Switch. The series' most notable feature is that there's no automap, but you use the touch screen to draw out a map yourself, with the game rewarding you for completing each floor map accurately. The earliest games have almost no story (in fact, it's been said that the closest thing the first has to a plot twist is the reveal that there is actually a story), while the 3DS remakes (and I think later games) do have plots, but offer the choice of Story Mode and 'Classic' mode with disables all the plot events and just lets you explore the dungeon.
Worth noting that there actually *is* a sort of automap on these games; the map will color squares as you walk on them. What it won't do is draw the lines or show things like doors; you have to do that yourself. (Exception: The warp point at the beginning of each stratum is always shown on the map. Also, if a FOE (special enemy that's much stronger than the normal enemies on the floor) is standing on a square you've stepped on, it will be visible on the auto-map, and your location is likewise also visible. (Etrian Odyssey 3 has some areas later on where the automap features, including your location and the location of FOEs, are disabled, and it can be quite fun trying to map them. You can still draw on the map, and the stairs up and down are never in no-automap zones.)

With that said, EO1, while good as a game, does have one troubling aspect to its plot, and EO2 has poor balance that punishes the player for not playing the way the designers want them to (like daring to use a Troubadour, which is a useful and fun class in the first game). EO3 doesn't have either issue, but boss fights are too long in that game. (EO1's boss fights were the right length, while EO2's were too short.)

Spoiler for EO1 (and also Trigger Warning (genocide)):
* In Etrian Odyssey 1, you are ordered to murder the indigenous people of the forest, and you are given no choice in the matter.
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Gudadantza: Stranger in the Sword City is another JRPG Dungeon Crawler. Not so traditional as Wizardry but very good to recomend,
You might want to wait for the Revisited version, which is a remake of said game, to show up here (it's already been announced as "Coming Soon").
Post edited February 27, 2021 by dtgreene
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BlackMageJ: The Etrian Odyssey series is good if being on PC isn't a requirement. Started on DS, moved to 3DS, and I believe the developers have teased the possibility of a revival on Switch. The series' most notable feature is that there's no automap, but you use the touch screen to draw out a map yourself, with the game rewarding you for completing each floor map accurately. The earliest games have almost no story (in fact, it's been said that the closest thing the first has to a plot twist is the reveal that there is actually a story), while the 3DS remakes (and I think later games) do have plots, but offer the choice of Story Mode and 'Classic' mode with disables all the plot events and just lets you explore the dungeon.
avatar
dtgreene: Worth noting that there actually *is* a sort of automap on these games; the map will color squares as you walk on them. What it won't do is draw the lines or show things like doors; you have to do that yourself. (Exception: The warp point at the beginning of each stratum is always shown on the map. Also, if a FOE (special enemy that's much stronger than the normal enemies on the floor) is standing on a square you've stepped on, it will be visible on the auto-map, and your location is likewise also visible. (Etrian Odyssey 3 has some areas later on where the automap features, including your location and the location of FOEs, are disabled, and it can be quite fun trying to map them. You can still draw on the map, and the stairs up and down are never in no-automap zones.)

With that said, EO1, while good as a game, does have one troubling aspect to its plot, and EO2 has poor balance that punishes the player for not playing the way the designers want them to (like daring to use a Troubadour, which is a useful and fun class in the first game). EO3 doesn't have either issue, but boss fights are too long in that game. (EO1's boss fights were the right length, while EO2's were too short.)

Spoiler for EO1 (and also Trigger Warning (genocide)):
* In Etrian Odyssey 1, you are ordered to murder the indigenous people of the forest, and you are given no choice in the matter.
avatar
Gudadantza: Stranger in the Sword City is another JRPG Dungeon Crawler. Not so traditional as Wizardry but very good to recomend,
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dtgreene: You might want to wait for the Revisited version, which is a remake of said game, to show up here (it's already been announced as "Coming Soon").
Yes, I am already making the burial preparations for my Steam copy of the original. What Remedy. The new version is going to be two games and a better version, apparently.
StarCrawlers pushed all the right buttons for me.
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toxicTom: StarCrawlers pushed all the right buttons for me.
this made me realize that i still have a copy of robotorium lying around.... oh and that one on epic... now what was its name .... epuderia and the tale of the stolen sun ???
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Gudadantza: Wyzardry Labyrinth of Souls is the classic Japanese Wizardry, very similar to the ones reffered in the OP but with less bizarre mechanics than Mary Skelter, more traditional.

Stranger in the Sword City is another JRPG Dungeon Crawler. Not so traditional as Wizardry but very good to recomend,
Elminage Gothic is one of my favorites, but Elminage Original is also available.

In the Western side modern examples could be Might and Magic X and Bard's Tale IV
Labyrinth of Souls sounds interesting enough is there a demo available ?
Post edited February 27, 2021 by Zimerius
Came here to vote Etrian Odyssey series as well. Only finished 1 but i grabbed a few others to prevent niche-genre sticker shock. I know a plot point was mentioned as a sticking point. It didn't bother me and I'd mostly forgotten it since these games are usually less story driven. With that in mind if you do play them I'd say avoid the story mode of the remakes. I just want old school crawling with some modern tweaks to keep it interesting. If the plot point bothers you 2 and 3 are both fantastic so jump to them. Of everything in my post I'd recommend these games above all else. It's the perfect blend of old school (still get your ass handed to you if you try and play it like a modern RPG) but updated enough to be lots of fun.

If you really want old school and snag a DS try The Dark Spire. You can switch between modern graphics/music and 8-bit versions at any time but the gameplay itself is even more throwback. Town is menus with no pictures. You never see an image of any party member. You are lost much of the time. There are races AND alignments that dictate who will join your party. You can only level up in town. It uses the armor class system and spell "charges"(instead of a mana pool). Twenty bats attacking you will be represented as a picture of one bat and text " Bat x 20 A" or something lile that. Invisible walls, dark hallways, trapdoors, warp squares, etc.are all a thing. Also this game HATES you, ...but it is pretty true to how things were once upon a time. I got 5 levels in (of 8) before I decided I needed to come back another time.

As for PC I can suggest the usual Wizardry, M&M but I have less experience with them. Darkest Dungeon isn't first person but is certainly a combat/tactics blobber dungeon crawl with grinding and loot.
It doesn't get much more classic than Avernum: Escape from the Pit, give that's a remake of Avernum 1, which is a remake of Exile: Escape from the Pit from 1995.
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Mplath1: Came here to vote Etrian Odyssey series as well. Only finished 1 but i grabbed a few others to prevent niche-genre sticker shock. I know a plot point was mentioned as a sticking point. It didn't bother me and I'd mostly forgotten it since these games are usually less story driven. With that in mind if you do play them I'd say avoid the story mode of the remakes. I just want old school crawling with some modern tweaks to keep it interesting. If the plot point bothers you 2 and 3 are both fantastic so jump to them. Of everything in my post I'd recommend these games above all else. It's the perfect blend of old school (still get your ass handed to you if you try and play it like a modern RPG) but updated enough to be lots of fun.

If you really want old school and snag a DS try The Dark Spire. You can switch between modern graphics/music and 8-bit versions at any time but the gameplay itself is even more throwback. Town is menus with no pictures. You never see an image of any party member. You are lost much of the time. There are races AND alignments that dictate who will join your party. You can only level up in town. It uses the armor class system and spell "charges"(instead of a mana pool). Twenty bats attacking you will be represented as a picture of one bat and text " Bat x 20 A" or something lile that. Invisible walls, dark hallways, trapdoors, warp squares, etc.are all a thing. Also this game HATES you, ...but it is pretty true to how things were once upon a time. I got 5 levels in (of 8) before I decided I needed to come back another time.

As for PC I can suggest the usual Wizardry, M&M but I have less experience with them. Darkest Dungeon isn't first person but is certainly a combat/tactics blobber dungeon crawl with grinding and loot.
i thought about snatching a switch before, astral chain looked like a nice enough distraction, not to mention the whole package of similar games going on, to make a purchase sensible enough.... and the price, like at half of what a normal gu will set you back, pre covid pricings btw not current but yea ....
FPS party dungoen you say.

I have you covered enter the world of Might and magic X series.

[url=https://nl.wikipedia.org/wiki/Might_and_Magic_VIII:_Day_of_the_Destroyer]https://nl.wikipedia.org/wiki/Might_and_Magic_VIII:_Day_of_the_Destroyer[/url]
[url=https://nl.wikipedia.org/wiki/Might_and_Magic_VI:_The_Mandate_of_Heaven]https://nl.wikipedia.org/wiki/Might_and_Magic_VI:_The_Mandate_of_Heaven[/url]
[url=https://nl.wikipedia.org/wiki/Might_and_Magic_V:_Darkside_of_Xeen]https://nl.wikipedia.org/wiki/Might_and_Magic_V:_Darkside_of_Xeen[/url]

O and we have also Wizardry 8