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Well, that's a damn shame that Darkest Dungeon 1 didn't receive updates for a whole one year if true. Also the free Butcher's Circus DLC, which I honestly didn't like, but some players could definitely find it entertaining. So I consider it as another downside for Darkest Dungeon 1 on GOG.
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AWG43: Waait, the first Darkest Dungeon is not up to date on GOG?
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tremere110: We are missing The Butcher's Carnival free DLC. It's essentially a pvp multiplayer update to Darkest Dungeon. The main reason that Gog hasn't received that update is because it's tied to steamworks for its online component.

So yes, the first game is essentially abandoned on Gog. It's not surprising we won't get the second game as well.
Plus the Gog game misses achievements, for those who care.
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AWG43: Waait, the first Darkest Dungeon is not up to date on GOG?
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tremere110: We are missing The Butcher's Carnival free DLC. It's essentially a pvp multiplayer update to Darkest Dungeon. The main reason that Gog hasn't received that update is because it's tied to steamworks for its online component.

So yes, the first game is essentially abandoned on Gog. It's not surprising we won't get the second game as well.
They could port it to GOG and also over to Galaxy, if they wanted to do bring that Multiplayer DLC here.

I think we will see more games if they plan to come here to GOG just probably flat-out just come later to GOG, after all of its expansions, DLC's, and/or updates are done on Steam and other stores. It would make so much sense, as they can just do one re-work for GOG and Galaxy....and not EVER really need to update the game...and just make sure it comes here in full as a hit & run on GOG.

No need to worry about GOG taking forever w/ the curation process for patches, since other stores just let dev's and pub's update whatever and whenever w/out curation..
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tremere110: We are missing The Butcher's Carnival free DLC. It's essentially a pvp multiplayer update to Darkest Dungeon. The main reason that Gog hasn't received that update is because it's tied to steamworks for its online component.

So yes, the first game is essentially abandoned on Gog. It's not surprising we won't get the second game as well.
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phaolo: Plus the Gog game misses achievements, for those who care.
Thats probably one person...forget his name (he is a regular poster heheh)
From what I remember the devs couldn't be bothered to update the game in the past and I don't mean the PVP DLC. When asked they gave people replies along the lines of 'we have no plans to release update xyz on gog'.
I'm certain the game is up to date now, but we've been an afterthought the whole time.

Probably too few sales. Well, courtesy is rare these days. :P

Edit: I guess I was wrong thinking the game is up to date. :D
Edit 2: This thread reminded me to remove the DLC from my wishlist.
Post edited May 14, 2023 by NuffCatnip
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phaolo: Plus the Gog game misses achievements, for those who care.
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Niggles: Thats probably one person...forget his name (he is a regular poster heheh)
Well no, others care too, myself included.
It's just that such user demands to delist games without achievs O_o
This is the problem w/ proprietary services like Steamworks, EOS, etc.

To come from Epic, Steam, and others stores and then wind-up over on GOG - well, they'd have to rip out Steamworks (or disable it) and re-work the game with either add Galaxy features support...or not.

I think if dev's/pub's want to port games b/t stores easier, they need to go less proprietary from the jump.

Build Achievements into the game itself for offline mode & offline profiles first, so no user across stores is left behind without Achievement support - remember Divinity 2: ED/DKS/DC, anyone? That was all before Steam was doing Achievements; and to me, that's the way.
Post edited May 14, 2023 by MysterD
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MysterD: I think if dev's/pub's want to port games b/t stores easier, they need to go less proprietary from the jump.
I've been saying this for many years but most everyone has a throbber for Steam. Developers and publishers go where the money is. They know most users don't care about playing offline, offline installers, or backing anything up. Nothing will change that unless something catastrophic happens to Valve.
It really is quite a disappointing and troubling trend over the last year or two (at least) where several small/Indie developer groups have 'made it' big with popular games and are now seemingly abandoning this storefront. I'm happy for their success, they deserve the rewards of making great products, but it's growing tiresome that they are dropping support or refusing to release future games here.

Redhook now has joined Yacht Club (Shovel Knight series which they finished Treasure Trove and have released additional games elsewhere with no plans to bring them here any time soon if ever according to an email exchange I had with them) and Goblinz Studio (Legend of Keepers which has released free add-ons elsewhere this year, but does not seem interested in putting them here as of yet I have not contacted them), and perhaps others.

I'm not a software developer, so my opinion is uninformed on this matter, but it seems unlikely that the amount of work to prepare a game for release here costs more than the profits of issuing the release and keeping it up to date here even if the customer base is notably smaller.
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MysterD: I think if dev's/pub's want to port games b/t stores easier, they need to go less proprietary from the jump.
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DoomSooth: I've been saying this for many years but most everyone has a throbber for Steam. Developers and publishers go where the money is. They know most users don't care about playing offline, offline installers, or backing anything up. Nothing will change that unless something catastrophic happens to Valve.
It's ultimately on the dev's and pub's, in terms of features for games, no matter where they put them. If they want to, they can build Achievements and features into the game so it works offline and with offline profiles - like games did before Steam. If they want, they can disable Steam-Stub DRM or any other non-sense, when need be - once the game's old and often dirt-cheap in sales and/or in Bundles.

Steamworks is normally only on Steam-versions of games only, unlike EOS.

EOS is allowed to be built into games, as even Modern TR Trilogy (TR 2013, Rise, Shadow) supports it on Steam - but honestly, I don't trust Epic's EOS b/c it's an online-suite either. There were problems once Modern TR Trilogy added EOS to it...and many couldn't get their Steam-game working without it; of course, that got fixed fast b/c of the problems.

There are DRM-FREE games on Steam and Epic - need more games to go that way, especially if and when they get old.

It's probably gonna take Steam, Epic, Origin, UbiSoft, or someone going out of business and for more gamers using Steam Decks, ROG Ally, and/or portable laptops or handheld devices and not always have Internet access...for gamers to wake up to the problems of online-services.
Post edited May 14, 2023 by MysterD
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gamingrn: It really is quite a disappointing and troubling trend over the last year or two (at least) where several small/Indie developer groups have 'made it' big with popular games and are now seemingly abandoning this storefront. I'm happy for their success, they deserve the rewards of making great products, but it's growing tiresome that they are dropping support or refusing to release future games here.

Redhook now has joined Yacht Club (Shovel Knight series which they finished Treasure Trove and have released additional games elsewhere with no plans to bring them here any time soon if ever according to an email exchange I had with them) and Goblinz Studio (Legend of Keepers which has released free add-ons elsewhere this year, but does not seem interested in putting them here as of yet I have not contacted them), and perhaps others.

I'm not a software developer, so my opinion is uninformed on this matter, but it seems unlikely that the amount of work to prepare a game for release here costs more than the profits of issuing the release and keeping it up to date here even if the customer base is notably smaller.
Raw Fury seems to be another big indie game publisher that has turned its back on GOG.

Not to promote my thread, but here I have made a small list of some indie titles that GOG has lost, and many other users have added to it in their comments.
Thanks for the direction. So sad to see the prevalence of this.