Posted January 20, 2016
I've been studying Doom and Quake a lot recently, and I've come to the conclusion that autoaim actually feels really nice. There's something really awesome about not having a crosshair, and just kind of WILLING your shot to go somewhere and having it obey.
Anyone else agree? Granted, it's not a good fit for all games, but for fast arcadey singleplayer FPSs, I actually think a bit of autoaim is actually a lot of fun.
EDIT:
Here, let me explain a little more.
First, let me clarify that I'm talking specifically about faster-paced FPSs, like Doom, Quake, Dark Forces 2... stuff from that era. Stuff where you're doing a lot of moving and shooting from the hip. Not stuff where you're expected to be stopping and ADSing all the time.
What I've found is that when you're aiming with a crosshair, you tend to focus more on lining up the crosshair than on the actual weapon. Naturally. So it kind of creates this disconnect between the weapon and your shots. I had one in my own game for a little while, but I noticed that the movement of the onscreen weapon ended up feeling kind of "fake" as a result. You knew where your shots were actually going, so any bobbing or swiveling of your weapon was just an effect. The moment I turned the crosshair off, the more "real" the weapon felt.
Problem is, aiming without a crosshair in a fast-paced game is quite difficult, and also didn't feel very good. So I added some auto-aim. And now it's easy to zip around and shoot guys even while moving at full speed, but you still feel like you're in complete control. The auto aim just takes a little bit of guesswork out and makes firing while moving more viable. Your shots go where you expect them to go, without the need of an obtrusive crosshair.
Anyone else agree? Granted, it's not a good fit for all games, but for fast arcadey singleplayer FPSs, I actually think a bit of autoaim is actually a lot of fun.
EDIT:
Here, let me explain a little more.
First, let me clarify that I'm talking specifically about faster-paced FPSs, like Doom, Quake, Dark Forces 2... stuff from that era. Stuff where you're doing a lot of moving and shooting from the hip. Not stuff where you're expected to be stopping and ADSing all the time.
What I've found is that when you're aiming with a crosshair, you tend to focus more on lining up the crosshair than on the actual weapon. Naturally. So it kind of creates this disconnect between the weapon and your shots. I had one in my own game for a little while, but I noticed that the movement of the onscreen weapon ended up feeling kind of "fake" as a result. You knew where your shots were actually going, so any bobbing or swiveling of your weapon was just an effect. The moment I turned the crosshair off, the more "real" the weapon felt.
Problem is, aiming without a crosshair in a fast-paced game is quite difficult, and also didn't feel very good. So I added some auto-aim. And now it's easy to zip around and shoot guys even while moving at full speed, but you still feel like you're in complete control. The auto aim just takes a little bit of guesswork out and makes firing while moving more viable. Your shots go where you expect them to go, without the need of an obtrusive crosshair.
Post edited January 20, 2016 by jefequeso