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i have it but i'm waiting a few month to play it. maybe longer. needs to cleaned & tightened up. i did play some of it and didn't run into any showstopping a issues, but there are a ton of little things that spoil the larger experience.

the things that irritated me the most weren't even glitches, they were immersion breaking things that felt unfinished. non-existent npc ai, the way v's legs and arms jingle & jitter around when when walking -- it looks terrible, strange traffic that would be crowding the road one second and nonexistent the next, etc.

it definitely has potential and but it currently feels like a high end vehicle that's held together with super glue and duct tape.

i don''t plan on refunding it though. i think there's a good game in there, and i hope they aggressively patch & polish it.
Post edited January 07, 2021 by fortune_p_dawg
I've played it on Xbox Series X where it performs well. It's been pretty good value considering the time I've spent on it, some 70-80 hours so far. Now I'm just wrapping up achievements with a second playthrough and then setting it aside to wait for more content or improved gameplay in the future.

Most bugs that I ran into were rather minor. The police mechanic is a particularly atrocious aspect of the game, but then again my playstyle avoided getting into a skirmish with the police in the first place so it didn't really come into play.

Fun times, but moving on soon. I'd give it a 8/10, assuming a system that runs it well.
I enjoyed it well enough. It's basically just a standard AAA open world type game where you go to map points and kill things, but at higher levels parts of the combat can get pretty fun (at least with my speedy shotgun build). I played on hard, and it was very manageable.

The graphics at night are really pretty if you can run with RTX settings. Daytime looks "weird" in that it kind of looks bad in areas where the sun is a major focus (vs the shaded parts of the inner city). Almost zero choices matter in the game, which is a shame, and the few really cool references or parts where shit does matter are so rare, you're likely to not even find them (i.e. shards or emails that actually link different quests together or have cool story lore are buried in a mountain of incredibly useless shards you get constantly, non-stop, about misc. bullshit).

You can tell there's a lot of unfinished or cut corners at various points. The game, for example, seems to hype up your street cred and there's even something where you get a warning while doing a crime that says the police will place a bounty on you. Cred itself is just used to gate equipment purchases and is gotten from doing literally anything almost, and there is no bounty system or anything in the game. If you do a crime, cops just spawn out of the air, and at four stars instant death cops spawn in. Despite each major area having its own gang, as well, there are no mechanics with that. Just different aesthetics of enemies more or less. These ones are japanese, these ones are buff, these ones are mexicans, but it's all basically the same both in terms of how combat plays out, as well as movement through the area.

It's like they tried to combine GTA, Far Cry, and Deus Ex, and somehow came up with a somewhat more mediocre version of all three. It's not bad, but it's not what I was expecting and I definitely wasn't blown away by it. Like a solid 6 to 7 out of 10 game. It's alright.

I think your ability to enjoy it more largely depends on your attitude towards the setting and story (as I really enjoy kind of grungy cities along with the cyberpunk aesthetic) and the open world AAA type game style. The plot itself is decent enough to have kept me going, as well.
Post edited January 07, 2021 by saldite
I just finished my first playthrough yesterday and loved it. (made it to the major leagues for Jackie)
Too bad they got 95% of the way there and decided to release it. The people who gave their all for years on this must be majorly disappointed.
CD Projekt definitely stumbled this time, and it's a stain on their reputation.
Don't believe the doomsayers who had unrealistic expectations to start with. (expectations no other game in existence has matched either)

This game actually provided me with some roleplay opportunities (not following certain quests because I felt deceived) and has a memorable cast of characters and stories. It also features tons of interesting, non-generic content. It doesn't break new ground in terms of gameplay, but uses the existing repertoire to great effect.

If I had to rate it, it'd have to be an 8/10 instead of what could have been a 10/10 for me. It's a shame really.
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saldite: It's like they tried to combine GTA, Far Cry, and Deus Ex, and somehow came up with a somewhat more mediocre version of all three.
Let's throw in Witcher 3 also just to be safe, but yes, that's my impression too.
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Mellowcow: Don't believe the doomsayers who had unrealistic expectations to start with. (expectations no other game in existence has matched either)
To be fair, CDPR drove the train and many people wasn't on-board until right before it got released (or rather, should've been released), so the only "unrealistic expectations" set here came from CDPR.

Hello Games did the same thing - they put a fire under fans/gamers and constantly drove it higher and higher. https://www.youtube.com/watch?v=O5BJVO3PDeQ

But they were a lot smaller and didn't knew better.
Post edited January 07, 2021 by sanscript
I was lucky -- I only experienced a couple of very minor bugs.

What I found more of a problem was the game's blandness. I felt nothing for any of the NPCs, or any particular interest in the main story. Night City looked impressive, but it, and the writing, felt generic.

All that said, I did 'like' it inasmuch as I got about 40 hours of reasonable gameplay. I can say got my money's worth. But unless the DLC livens things up, I won't be going back to it, which is a pity.

Maybe I just expected too much.
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jepsen1977: The general consensus seems to be that the game is very good overall but that the AI needs fixing and that it's insanely buggy. Bugs can be fixed but not so sure about the AI.
There are hacks that can be used to fake AI to some extent, so that's not the big problem.

I haven't played the game, but from several review videos it seems that the real problems are much deeper than just fixing bugs or giving an impression of AI.

If those review videos are correct, then different paths in the game are only 30 minute-long intros after which the game is the same for everyone. And the wildest claim is that different endings in the game all depend on one single conversation in the story. I don't know if that's true, but some very credible review videos claim that's how it goes.

So it would take practically speaking redesigning the entire game to create an experience where character background means different kind of story, and a world where actions actually have some effect on the outcome of the story.

From several reviews it appears that the game could be an OK one-time experience after bugs are fixed, but doesn't offer much, if any, role-playing or other meaningful choices.

Personally I think the biggest problem are the cops that spawn out of thin air and walls, even if the game would be perfect otherwise, I probably wouldn't enjoy playing something like that.

I loved Deus Ex, and was sort of waiting if Cyberpunk 2077 would be a worthy spiritual successor, but the more I learn about the game, the less interested I become. I would allow them some 18 months to actually finish and expand the game to see if there actually is something more to come.
Haven't had a lot of time to play it but I like it, so far.
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PixelBoy: If those review videos are correct, then different paths in the game are only 30 minute-long intros after which the game is the same for everyone. And the wildest claim is that different endings in the game all depend on one single conversation in the story. I don't know if that's true, but some very credible review videos claim that's how it goes.
Less than 30 minutes depending, but yeah, you more or less just get a small intro, skip through a bunch of character building, etc, for you and Jackie with a cutscene that is shared among all three origins, and then the game is the same for everyone sans some origin specific choices that don't really change the outcome of things, they just usually unlock more flavor text.

The ending bit is somewhat true, as well.

The game definitely isn't an RPG in the sense of stats mattering for roleplaying aspects or major choices being extremely important to story branching. You more or less go through the story the same, just with different flavor text here or there. The only real meaningful changes are combat build related, and even then that's mostly if you're opting to go from a gun build to a hacking heavy or melee build.

Think less Deus Ex and more general open world AAA action game.
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Gersen: I enjoy it in it's current form, my biggest issue with it is that IMHO it's way too "open-world'ish", a lot more than Witcher 3 was, what I means by that is that it feel a little too much like your average open world / theme park like Farcry, GTA, etc... you have a big map with tons of icon on it, you go near an icon, you get a quest, do it, rinse an repeat.
I like the game a lot but I agree with the above. I think like 75% of the problems with this game (aside from the botched last-gen console release) is that The Witcher 3 was just so... damn... good. I don't know how or why but it (W3) totally managed to avoid that same-y icone chase that Cyberpunk and the open-world action RPGs / series tend to have. Cyberpunk actually has me geared up for a Witcher 3 replay at some point.

The good things going for Cyberpunk, despite the "samey-ness" that can get a bit pervasive are a lot of stuff others have mentioned - the story and characters / dialogues are just fantastic.

And the core mechanics are pretty tight - gunplay and melee feel fun with nice variety. Sneaking is a nice change of pace and good challenge. I even like the hacking game - it's weird - despite it being "simple" it took hours for it to click for me. Now I feel like I have a lot more agency when doing it and enjoy it.

I'm running a CQB / quickhacking guy and having fun with it. I level sneak whenever I can, but when things go FUBAR it's guns out ;)
I liked it enough to get two books about the game. They came in today.

Crowd cheering.exe: https://www.youtube.com/watch?v=Xm_TXfiCGqo

Edit: Posted pix to imgur, as this site is being difficult with posting images: https://imgur.com/a/ft3ECgd
Post edited January 07, 2021 by J Lo
I like it, but it's not nearly as mind-blowing (saying this as an old-time gamer) as Witcher 3.

There's stuff that wants me weep in joy, but then it breaks it with another "look, we've got this cool mission/location/whatever for you, check it out". And yes, the mission/location/whatever is cool, but it breaks the mood I was in before.

I don't know how they managed it Witcher 3, but that never happened there. It just flowed. Maybe they tried to hard. Maybe hard cyberpunk SF is just not their thing. Witcher 3 landscapes, quests, stories resemble Poland in many ways (I live nearly in Poland, spitting range so to speak), you can actually feel the land breathing in the game - but not in Cyberpunk, it's a construction, like a Hollywood movie. Made more with the mind than the soul. Both have a lot of heart-blood in them, but I feel Witcher, from the first game on "is" while Cyperpunk "tries to be". And not necessarily fails, but, it's not as natural, not as fluid.

Strangely, despite the FPP (which I love), Cyberpunk feels more like a "game", a construction, artificial, than Witcher 3. Witcher 3 often felt like "being here", even "home" (many landscapes even resemble where I live), even when I played it for the first time. But that's not simply the setting.

I could compare it to Bioshock 1 and 2. In 1 Rapture felt like a real, lived in place, something alive. In 2 it felt like the background - a cool background, no doubt - of an action game. That's what I feel when I compare W3 to Cp77 - the former is a world, where a game takes place in, the latter is a game with a (pretty cool) world.
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PixelBoy: There are hacks that can be used to fake AI to some extent, so that's not the big problem.

I haven't played the game, but from several review videos it seems that the real problems are much deeper than just fixing bugs or giving an impression of AI.

If those review videos are correct, then different paths in the game are only 30 minute-long intros after which the game is the same for everyone. And the wildest claim is that different endings in the game all depend on one single conversation in the story. I don't know if that's true, but some very credible review videos claim that's how it goes.

So it would take practically speaking redesigning the entire game to create an experience where character background means different kind of story, and a world where actions actually have some effect on the outcome of the story.

From several reviews it appears that the game could be an OK one-time experience after bugs are fixed, but doesn't offer much, if any, role-playing or other meaningful choices.

Personally I think the biggest problem are the cops that spawn out of thin air and walls, even if the game would be perfect otherwise, I probably wouldn't enjoy playing something like that.

I loved Deus Ex, and was sort of waiting if Cyberpunk 2077 would be a worthy spiritual successor, but the more I learn about the game, the less interested I become. I would allow them some 18 months to actually finish and expand the game to see if there actually is something more to come.
Yes, the police needs fixing too. The spawning out of thin air sounds lame but as you said there is a lot to fix in this game. I personally will probably wait until a "Enhanced Edition" is available. I think CD PR can improve on a lot of these issues with the game but currently I will wait and besides my backlog is HUGE so I can be patient.
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Dr_Adder: I'm getting some more RAM in a couple of days and have been excited for a long while about this game. Is there anybody out there who likes Cyberpunk 2077? Is there potential for it to become a great game?
Yeah, It's a great game. The bugs and glitches are mostly hilarious and don't hinder your progress, the most "severe" annoyances I encountered were solved by simply restarting the game, and during 122 hours I had exactly 1 crash caused by something completely unknown to me. Also, the game is unbalanced, as in, it's very very easy on normal difficulty and the quickhacking abilities are too powerful. And it is very much true that the game is not optimized particularly great and is a bit harsh on the hardware (which can result in related issues like the infamous weird mangled graphics which are really just models and textures that got baked too slowly before you got close to them, not low quality textures and models)

The story and characters are very much worth it, even despite Keanu Reeves' line delivery being sort of weird. The production value of the game is incredible, including songs composed and performed specifically for the game instead of just licensing songs from regular music albums. And it has a photomode you can have a ton of fun with too. A ton of details got put in the game for you to find too.

The reactions from the haters I have seen so far were simply just grotesque. I even encountered things like "they made a GTA and not an RPG and lied to us!" and even "it's a rail shooter with no radio in the cars", so I'm pretty sure a good portion of the raging internet troglodytes have never actually played the game. So I would advise ignoring the hysterical reactions to the game completely.
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jepsen1977: The general consensus seems to be that the game is very good overall but that the AI needs fixing and that it's insanely buggy. Bugs can be fixed but not so sure about the AI.
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PixelBoy: There are hacks that can be used to fake AI to some extent, so that's not the big problem.

I haven't played the game, but from several review videos it seems that the real problems are much deeper than just fixing bugs or giving an impression of AI.

If those review videos are correct, then different paths in the game are only 30 minute-long intros after which the game is the same for everyone. And the wildest claim is that different endings in the game all depend on one single conversation in the story. I don't know if that's true, but some very credible review videos claim that's how it goes.

So it would take practically speaking redesigning the entire game to create an experience where character background means different kind of story, and a world where actions actually have some effect on the outcome of the story.

From several reviews it appears that the game could be an OK one-time experience after bugs are fixed, but doesn't offer much, if any, role-playing or other meaningful choices.

Personally I think the biggest problem are the cops that spawn out of thin air and walls, even if the game would be perfect otherwise, I probably wouldn't enjoy playing something like that.

I loved Deus Ex, and was sort of waiting if Cyberpunk 2077 would be a worthy spiritual successor, but the more I learn about the game, the less interested I become. I would allow them some 18 months to actually finish and expand the game to see if there actually is something more to come.
those videos you're watching, whatever they are, are apparently lying to you big time. The game is not supposed to have "different paths" but different character backgroud that gives you different options or other fluff in particular quests. The endings don't depend on a single conversation, that is a complete lie. You have to do a lengthy questchains to "unlock" the less obvious options that don't present themself as an unavoidable part of the main story, and for the secret option, you actually have to do a particular conversation but once again after a long enough quest chain.