And it doesn't say that GWENT gave them 100 MLN PLN, it says that in H1 of 2017 (which coincided with GWENT's public beta launch) GOG made ~100 MLN PLN.
kohlrak: Ok, so about 300 thousand USD, which seems reasonable. Still, i'd like to know about the in game pricing. Are we looking at 5 bucks a booster pack or something? How often will people be spending in game money on average, at least a reasonable assumption? Give me context.
You're really not good at math, are you? 100 MLN PLN is roughly 30 MLN USD not 300 thousand.
You're also not good at understanding how a major business is run. GOG has all the numbers they need to make decisions and judge their results. It's called Monthly Active (uniqe) Users.
They know:
- how many people each month buy and download via website
- how many people each month buy and download and play via GOG Galaxy
- how many of the above participate in forums
Than you analize the trends month-to-month. If the sum(website+galaxy) is going up, then it's going well. And if there is a shift from website to galaxy or otherwise it will also be visible. There are also many more business metrics you run you company by.
The feedback from forums, tweeter, facebook and support tickets if just supplemental to tracking basic business metrics.
Also, remember that without galaxy many games wouldn't make it gog at all. They used multiplayer, or other online features from Steam, and devs didn't want to release them without those features on gog.
So thanks to galaxy being optional you can now play those games in single player offline and DRM-Free.
And each sale of those games is a pure profit thanks to galaxy.