Posted January 29, 2018
high rated
I think this is the essential point here. People whinge and moan about being "compelled" or "forced" to install Galaxy, but at the end of the day they're not being "forced" to, they're offended that other people have the option to. Sure, there's a risk that GOG could abandon DRM-free and adopt online authentication, but that risk is and always has been there regardless of Galaxy. They could just have easily become a Steam key distributor with DRM-free releases for "willing publishing partners" (as Shinyloot and Desura did, and we all know how that panned out).
If anything, Galaxy reduces the risk of GOG adopting DRM, because it limits the ability of developers to apply pressure on GOG to adopt Steam key distribution. The Galaxy API supports leaderboards, matchmaking and achievements, by and large the three features that any standard gaming platform should have nowadays. The one key difference between GOG and Steam (and bone of contention between gamers and developers) is that Steam allows developers to deploy patches directly while GOG requires patches to go through them first.
If people believe that the absence of these features means that GOG could have pressured developers into offering direct IP play and otherwise fully-featured offline experiences tailored to GOG's requirements, then I'm sorry, but those people are nothing short of delusional. Look at how Brütal Legend and Anomaly 2 turned out for hints as to what a Galaxy-less GOG would be like.
The ultimate point is that should you choose to, you could backup your saves, remove Galaxy at any moment, download the offline installers and carry on as if nothing had happened. Could you go onto the Steam Community site and ask everyone "so is everyone using the Steam client now"?
And yes, I do use Galaxy, I do like collecting achievements (within reason) and I do like auto-patching. I just refuse to be beholden to them, which is why I prefer GOG over Steam.
If anything, Galaxy reduces the risk of GOG adopting DRM, because it limits the ability of developers to apply pressure on GOG to adopt Steam key distribution. The Galaxy API supports leaderboards, matchmaking and achievements, by and large the three features that any standard gaming platform should have nowadays. The one key difference between GOG and Steam (and bone of contention between gamers and developers) is that Steam allows developers to deploy patches directly while GOG requires patches to go through them first.
If people believe that the absence of these features means that GOG could have pressured developers into offering direct IP play and otherwise fully-featured offline experiences tailored to GOG's requirements, then I'm sorry, but those people are nothing short of delusional. Look at how Brütal Legend and Anomaly 2 turned out for hints as to what a Galaxy-less GOG would be like.
The ultimate point is that should you choose to, you could backup your saves, remove Galaxy at any moment, download the offline installers and carry on as if nothing had happened. Could you go onto the Steam Community site and ask everyone "so is everyone using the Steam client now"?
And yes, I do use Galaxy, I do like collecting achievements (within reason) and I do like auto-patching. I just refuse to be beholden to them, which is why I prefer GOG over Steam.