Radiance1979: is this a platformer or a metroid? I'm not even sure about what brakes those 2 genres apart. Do metroids contain more of a combat focus, is metroid just a subroutine from a platformer?
Also metroids seem to be intertwined with console gaming if i'm not mistaken? or handhelds maybe.... games you become so addicted too you need to be able to play them anywhere
All metroidvanias (at least the way I define the genre) are platformers, but not all platformers are metroidvanias.
Basically, metroidvanias typically have the following traits that are not usually present in other platformers:
* The areas of the game are connected in various ways; you don't have completely separate stages. Often (like in Super Metroid but not Metroid: Zero Mission) it is possible to have a single map containing the entire game world. (If you try this in M:ZM, I believe Crateria will intersect Brinstar.) (This is in contrast to the stage structure, where you play one stage, beat it, then go on to the next without any way to go back.)
* The world branches off in different directions, so there's some exploration to be done. Also, the game usually lets you backtrack to earlier areas.
* Scattered through the game world are various upgrades. These can range from minor upgrades (like missile tanks in Metroid that increase your missile capacity by 5) to major ones (like those that grant new movement abilities).
* Sometimes, you'll see an area, but not be able to reach it because you haven't found the required movement ability to reach it. In some cases, the movement ability might not come until much later in the game, and you will have to backtrack to use this. (The resulting area may be mandatory, or it may just have some minor upgrades.)
* RPG-style leveling is present in some metroidvanias (including Castlevania: Symphony of the Night) but not in others (Metroid).
The genre really did originate on consoles. Metroid was a Famicom Disk System game (that was ported to cartridge for its overseas release, with the save system replaced with password saves), while Castlevania: Symphony of the Night was originally a PlayStation game.
ResidentLeever: metroidvania (which wasn't used until 2003-ish)
It was after Castlevania: SotN that the name was established. People noticed some similarities between that game and Super Metroid, so they just mashed the games' names together to get the "metroidvania" term.
Castlevania 2 came before the Metroid series had gotten fully established; it was a while before Metroid 2 (which is more linear) came out, and Castlevania 3 went back to its Castlevania 1 formula. (I personally wish CV3 were an improved CV2 rather than an improved CV1; I would have probably beaten it if that were the case, and there could have been some interesting exploration elements with the CV3 spirit helpers.)