It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
htown1980: I hadn't even considered the Avernum games. They kind of look a little like the old gold box games I love so very much.

Is there a particular game that you loved and would recommend?
Vogel's games are IMHO the best balance of "old school" style gameplay with more modern design principles. I'd say that Avernum: EFTP or Avadon: TBF are as good a place to start as any, though IMHO my favorite game remains Avernum 6.
avatar
morrowslant: I feel your pain. Certain graphics just make me NOPE out of games.
For me it's the overcluttered/tiny text UI of the Europa Universalis series

EGA graphics rule out the most of the older Wizardry games for you then. Wizardry 5 had somewhat improved graphics over Wiz 1-4, I recall.

Have you considered the classic Exile or Avernum series from Jeff Vogel, or oddball hybrid games like Ultima Underworld, Strife, or Realms of the Haunting. Zero character creation in those oddball hybrid games, but plenty of RPG fun.
avatar
htown1980: Thank you. I have played through Ultima Underworld I and II and enjoyed them both very much.

I hadn't even considered the Avernum games. They kind of look a little like the old gold box games I love so very much.

Is there a particular game that you loved and would recommend?
Might want to check out Might & Magic III-V. Also The Magic Candle 2 and 3. All are VGA, and all are fairly interesting.
Anybody looking for a suggestion on a "blobber" style RPG, in my opinion, the two best ever made are Might & Magic IV&V (which are actually one big game) and Dragon Wars.

Both are sold here on GOG for cheap even without a sale.

If you can live with REALLY old-school graphics, they're both just amazing.

I mean, so are many others, but those are the two best. :)
avatar
Glazunov: It's also a reason I don't like dice rolls to determine if you succeed in bypassing traps, or have them trigger and do whatever nastiness they were intended for. Players will simply save before attempting, and if they fail, reload. I'd rather see some mini-game used, such as the one found in Betrayal at Krondor, if with more complexity as the game progresses.
There's a game called Lords of Xulima, and while there are many things about it that could be improved, the lockpicking and trap disarming minigames are probably the best I've seen since Krondor. They get harder as the absolute difficulty of the lock/trap increases, but easier as your skill increases. It's part luck and part player ability (more ability for the locks than the traps, but still a mix for both), so if you don't invest in the skill, you can still succeed, though it will be a difficult process and you'll probably use up several lockpicks or accidentally set off the trap. UnderRail uses flat skill checks for traps, locks, and computer hacking. Enough to succeed? Always. Not enough? Never. Another viable approach to prevent scumming.

Either of those might be worth at least looking at, if you are as you sound a fan of older style games.
avatar
Glazunov: It's also a reason I don't like dice rolls to determine if you succeed in bypassing traps, or have them trigger and do whatever nastiness they were intended for. Players will simply save before attempting, and if they fail, reload. I'd rather see some mini-game used, such as the one found in Betrayal at Krondor, if with more complexity as the game progresses.
avatar
OneFiercePuppy: There's a game called Lords of Xulima, and while there are many things about it that could be improved, the lockpicking and trap disarming minigames are probably the best I've seen since Krondor. They get harder as the absolute difficulty of the lock/trap increases, but easier as your skill increases. It's part luck and part player ability (more ability for the locks than the traps, but still a mix for both), so if you don't invest in the skill, you can still succeed, though it will be a difficult process and you'll probably use up several lockpicks or accidentally set off the trap. UnderRail uses flat skill checks for traps, locks, and computer hacking. Enough to succeed? Always. Not enough? Never. Another viable approach to prevent scumming.

Either of those might be worth at least looking at, if you are as you sound a fan of older style games.
My grand niece, again. We played it for a while, and figured it was far too linear, despite supposedly offering multiple paths to a goal, and far too unforgiving. But yo're right, the lockpicking and trap disarming were interesting. I just wish the game hadn't put so many high level gatekeepers (relative to the player's level) in every path to narrow choices to just one. Pretty game, too.
avatar
yogsloth: Anybody looking for a suggestion on a "blobber" style RPG, in my opinion, the two best ever made are Might & Magic IV&V (which are actually one big game) and Dragon Wars.

Both are sold here on GOG for cheap even without a sale.

If you can live with REALLY old-school graphics, they're both just amazing.

I mean, so are many others, but those are the two best. :)
I'm not seeing Dragon Wars on GOG.
Post edited August 08, 2017 by Glazunov
avatar
morrowslant: I feel your pain. Certain graphics just make me NOPE out of games.
For me it's the overcluttered/tiny text UI of the Europa Universalis series

EGA graphics rule out the most of the older Wizardry games for you then. Wizardry 5 had somewhat improved graphics over Wiz 1-4, I recall.

Have you considered the classic Exile or Avernum series from Jeff Vogel, or oddball hybrid games like Ultima Underworld, Strife, or Realms of the Haunting. Zero character creation in those oddball hybrid games, but plenty of RPG fun.
avatar
htown1980: Thank you. I have played through Ultima Underworld I and II and enjoyed them both very much.

I hadn't even considered the Avernum games. They kind of look a little like the old gold box games I love so very much.

Is there a particular game that you loved and would recommend?
I really enjoyed Geneforge 1, and have been slowly playing my way through the original Exile series games.
Really one of the joys of Spiderweb games for me coming from the classic gold box games/Wasteland 1 was the ability to copy NPC dialogue & plot relevant data into a in-game notebook; so you really don't have to make physical notes.

Another series of games to consider is Infocom's huge catalog of text-adventure games. Note taking is mandatory, death is almost certain, yet you won't feel like you're wasting your time playing them. GOG has a few Infocom titles, thanks to ebay I was able to find the motherlode of Infocom titles, Masterpieces of Infocom CD-ROM, which had 95% of all published infocom text adventure games.
avatar
Glazunov: I'm not seeing Dragon Wars on GOG.
https://www.gog.com/game/dragon_wars
avatar
Glazunov: I'm not seeing Dragon Wars on GOG.
avatar
qwixter: https://www.gog.com/game/dragon_wars
I thought it sounded familiar...! It's just been so long. Thanks for jogging my memory!
Thanks everyone for your suggestions. I will definitely pick some of them up.

Now does anyone have any suggestions for how I can find the 100s of hours I will need to play these games?
Looks like decent game from 1997 to get for 10USD if one is fan of dated hardcore retro RPG.


avatar
htown1980: Thanks everyone for your suggestions. I will definitely pick some of them up.

Now does anyone have any suggestions for how I can find the 100s of hours I will need to play these games?
Quit your job/school/relationship (or all 3 at once) and if you sleep more than 5 hours reduce it from now on. ;-)


avatar
Hrymr: I have only 3 hours played, but it's enough to recognize the true Inclin.e
What is with this Incline thing? I saw it on Steam forums too and it leaves me perplexed.
avatar
Hrymr: I have only 3 hours played, but it's enough to recognize the true Inclin.e
avatar
Vitek: What is with this Incline thing? I saw it on Steam forums too and it leaves me perplexed.
Found this: https://steamcommunity.com/app/650670/discussions/0/2217311444333384160/
avatar
Vitek: What is with this Incline thing? I saw it on Steam forums too and it leaves me perplexed.
Incline is the opposite of "Decline" - something that happened to RPGs and gaming in general around 2000 and lasts to this day - simplification of gameplay, dumbing down stuff to make it more accessible to wider audiences. Incline would mean that this trend is reversed. Although it can refer to other phenomena. Incline is roughly a synonym for "renaissance".
avatar
Glazunov: I'd rather see some mini-game used, such as the one found in Betrayal at Krondor, if with more complexity as the game progresses.
Just be aware that the wrong sort of minigame can cause accessibility issues. For example, a game that is otherwise turn-based should not have an action minigame. Also, minigames that rely on color or audio cues should be avoided, as they could cause problems for colorblind or deaf gamers.

(Note that I consider this a bigger issue for minigames than the game itself; when a person, who would otherwise be able to enjoy a game, is unable to get past a minigame, that can be extremely frustrating for the player and can make the player unable to reach the later stages of the game which the player would otherwise be able to enjoy.)

Edit: Why is this post "low rated"? What did I do wrong here?
Post edited August 08, 2017 by dtgreene
Thanks for the link. I feel like I've been enlightened by Cleve:
avatar
Vitek: "Everything else nowadays is sloping down. Somewhere somehow somebody has got to raise standards. It's normally a race to the bottom and it isn't pretty down there. We see through a glass darkly now. With evil we will be like (golden) infants but as wise as serpents in our craft. God is not the author of popamole. Do not forbid trolling but it should be done properly. Do not be deceived, despair and free-to-play corrupts win and excellence. For we wrestle not against flesh and blood, but against fail and decline, against microtransactions, against the rulers of darkness and of this world, against spiritual wickedness in high places. Grimoire will push back the hordes of evil even if it is only for a day. Twenty years of madness and work is worth it if the decline is pushed back even a little."
avatar
Hrymr: Incline is the opposite of "Decline" - something that happened to RPGs and gaming in general around 2000 and lasts to this day - simplification of gameplay, dumbing down stuff to make it more accessible to wider audiences. Incline would mean that this trend is reversed. Although it can refer to other phenomena. Incline is roughly a synonym for "renaissance".
I see. Decline is gradual process so I assume Cleve is now going to release more and more games and they are going to be more and more complex and inaccessible, right? Otherwise it wouldn't be really incline but just one blip, one exception that would be reminiscnece of goold old times but wouldn't save us from dumb modern games like WItcher 3, Divinity Original SIn, Pillars of Eternity or Legends of Grimrock.
Post edited August 08, 2017 by Vitek
avatar
Vitek: I see. Decline is gradual process so I assume Cleve is now going to release more and more games and they are going to be more and more complex and inaccessible, right? Otherwise it wouldn't be really incline but just one blip, one exception that would be reminiscnece of goold old times but wouldn't save us from dumb modern games like WItcher 3, Divinity Original SIn, Pillars of Eternity or Legends of Grimrock.
Excuse me for going off on a tangent here but, in which way is Divinity: Orginal Sin dumb? I haven't played the other games you mention albeit Pillars in which case I have to agree with your statement.
Post edited August 08, 2017 by contra_cultura