Posted July 20, 2019
rjbuffchix: My argument is that as a consumer who likes these games, I can't help but conclude there is a bias against old-school dungeon crawlers. Because "unstable" games from other genres, as well as games "trying to ride on the 'old-school renaissance'" from other genres, do get accepted. I would be more convinced there wasn't a bias, if the discrepancy wasn't seemingly so reserved to one genre.
morrowslant: Nah, seems like it's more an issue of effort/small reward for developers. Signing whatever contracts are required, creating a non-Steam version of their game, uploading the game to GOG via GOG's convoluted upload process, and then after all that effort.....seeing a fraction of the sales/money they get from having the same game on Steam coming in.
I would like to know where (beyond some random personal dislike) your speculation is coming from regarding your comments on the developer (which I didn't requote). Didn't he post the rejection letter, which mentioned nothing about deadlines? Why would GOG reject a game for being "too niche" rather than just be clear and say it was for missing deadlines, if that were the case? And for that matter, GOG has Project Zomboid on here which is technically still in dev half a decade later. GOG had Wolcen Lords of Mayhem for eons. For that matter there are games like Nuclear Throne which didn't get updates, though personally I do not really care about having the most up-to-date version unless it means new content.
Post edited July 20, 2019 by rjbuffchix