RWarehall: Ever consider that GoG thought they'd try filling in some of the series and gave this game a chance because it's a Jagged Alliance game?
samuraigaiden: Then why wouldn't they go after the other Jagged Alliance games like Black in Action and Crossfire?
Also, by that logic, wouldn't they want to have the legendary spiritual successor to the long lost Wizardry Stones of Arnhem?
They might, or maybe Rage was a test to see if it's worth it. Or maybe the developer Coreplay GmbH are hard to deal with or require DRM as that is the one thing in common for both the Crossfire and Back in Action titles and GoG wants them too. All the rest of the Jagged Alliance titles have a different developer. Are we missing any other titles besides the Coreplay GmbH ones now?
As discussed in that thread which you clearly missed, there seemed to be some rights issues to be cleared up about the Wizardry release. There might be other issues, maybe the IP licensor isn't completely on-board with DRM-free.
But it seems like people like you want to always think the worst about GoG no matter what. Every time a game is rejected, we get the same handful of people crying about how "stupid" GoG decision-making is. It doesn't matter how bad the game actually is, like Grimoire or the two games from low-tier Steam developers who had their games rejected as their other games use stock assets and retail for $0.99 to $3.99. Every time a game isn't here, it's somehow GoG's incompetence and can't possibly be an issue from the developer over DRM or the revenue cut or terms.
I'll go back to...80% of GoG rejections make complete sense from what us uninformed users can determine. Grimoire is clearly one of them.