WinterSnowfall: I don't mean to whine (but as every person you've ever heard start a phrase with that statement, I now will), but we could use better compression
for the installers and galaxy transfers also.
Hmmm, I didn't know there should be lots of room for improvement there. I'm just about to test your theory, by compressing the Witcher 1-3 installers with 7zip (ultra compression), to see how much smaller they get. Hopefully the difference isn't that big.
I presume GOG doesn't use the most effective compression methods as it can take them lots of extra time (to do over and over and over and over again...) for gigantic games like The Witcher 3.
And of course, I always have the option to re-compress them myself, I guess... :)
TexCanaan: Something along the lines of 1.5 gb or 1 gb chunks would be perfect!
For you. Someone else with even worse internet connection might want them to be in 500 megabyte, or 100 megabyte, chunks. How small should the parts be then?
I think GOG normally puts them to less than 4GB parts so that they don't get corrupted if someone copies the parts to a FAT-formatted USB device or something (as FAT doesn't support filesizes bigger than that). And I guess it is also a pretty good size for those weirdos who still burn files into DVD-Rs and such.
And the first part (the installer .exe) is nowadays a small file probably because with humungous exes virus scanners will take a damn sweet time to validate the file when you try to run it. That's why with some earlier GOG installers where the exe might have been even several gigabytes, there might be a looooooong pause when you tried to run the installer. Making the first exe part a smaller one is apparently a good workaround for that problem.
EDIT: Now I noticed though that for The Witcher 1-2, the individual parts are actually 1.5GB, while for The Witcher 3 they are 3.9GB. Apparently the parts used to be smaller before.