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BoltThrower40000: I want to see gog release some more SSI games, they have most of them on there but why stop where they are at. I want to play heroes of the lance, buck rogers, and shadow sorceror. I dont want this to become an indieshit dumping ground like steam. I don't care if they want to release new games too it just seems like they barely add any classics anymore.
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blakstar: Part of the problem is sorting out the rights and various legalities, and as games get older these often get much more complicated, given that companies disappear, others buy the rights, etc., and after a while various things disappear in the general confusion.

This is, of course, a simplification, but it's more or less the way things seem to go.
Yeah I know its all about licensing and publishing rights it just seems like a lot of classic games arent anywhere on their priorities, and the classics people wish for are stupid console shit they found out had a PC port in japanese and expect it to get translated and released on gog *cough* suikoden *cough*
I wonder if magog updates these numbers.
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BoltThrower40000: I want to see gog release some more SSI games, they have most of them on there but why stop where they are at. I want to play heroes of the lance, buck rogers, and shadow sorceror. I dont want this to become an indieshit dumping ground like steam. I don't care if they want to release new games too it just seems like they barely add any classics anymore.
Which is patently false because, as per Jmich's data, GOG has actually released more "classic" games in the last 12 months compared to the same time period last year. It only looks like GOG isn't releasing any more classic games because:

a) Many remaining classic titles are in a state of legal limbo (see: NOLF), or have (based on speculation and conjecture) very likely been withheld by the rights/IP holder for sale on their own DD platforms

b) More indie/day 1/InDev games have joined the release list alongside classic/old games, thereby creating the illusion that there are more of the former and less of the latter

c) Old/Classic releases may be seen as "Not the game that I want, therefore it doesn't count as a classic or old game."
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Chacranajxy: No, if had turned into Steam, I'd have more interesting games to choose from.
Why don't you go over to steam they have their summer sale on...

I was curious... saw ZERO games I would buy that gog does not have.
According to his data they went from above 40% of the games being released to below 20% looks like a shift in focus to me. Why does steam have a bunch of apogee games that aren't on here like Mystic Towers or the good version of raptor. Easy enough to get a license from apogee if they have done it before.
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blakstar: Part of the problem is sorting out the rights and various legalities, and as games get older these often get much more complicated, given that companies disappear, others buy the rights, etc., and after a while various things disappear in the general confusion.

This is, of course, a simplification, but it's more or less the way things seem to go.
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BoltThrower40000: Yeah I know its all about licensing and publishing rights it just seems like a lot of classic games arent anywhere on their priorities, and the classics people wish for are stupid console shit they found out had a PC port in japanese and expect it to get translated and released on gog *cough* suikoden *cough*
There's also the factor that various older games may not work properly on newer systems -- GOG tends not to release older games that don't pass a certain level of compatibility, since they do actually have to provide support as well.

I can understand your frustration though -- there are various games I'd like to see, but we'll never know which older ones are in the pipeline, since GOG don't want to put them in the "upcoming" tab, only to pull them at a later date due to some incompatibility.
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BoltThrower40000: According to his data they went from above 40% of the games being released to below 20% looks like a shift in focus to me.
But as Rampancy pointed out, that is because of more newer (indie) games released, rather than less old games released.

Or are you saying you would be ok with the current rate of old classic releases, as long as GOG slowed down the new releases? So it isn't the rate of old releases that irks you, but the increased amount of new releases?
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BoltThrower40000: According to his data they went from above 40% of the games being released to below 20% looks like a shift in focus to me.
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timppu: But as Rampancy pointed out, that is because of more newer (indie) games released, rather than less old games released.

Or are you saying you would be ok with the current rate of old classic releases, as long as GOG slowed down the new releases? So it isn't the rate of old releases that irks you, but the increased amount of new releases?
that is because there are more games period which means they have more employees working on licensing deals than they had before so they are going to release more games period. The problem is still ratios and a shifting focus.

Pretend I am an fruit salesman and I start selling apples, the first year I sell 55 oranges and 45 apples. Next year my business picks up and I sell double the amount of fruit but its 75 oranges and 125 apples, yeah I did sell more oranges but most of my attention was selling apples.

I understand thats just business though and they will focus where the money is, I just wish they could put some more focus into old games instead of indie poopoo
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timppu: But as Rampancy pointed out, that is because of more newer (indie) games released, rather than less old games released.

Or are you saying you would be ok with the current rate of old classic releases, as long as GOG slowed down the new releases? So it isn't the rate of old releases that irks you, but the increased amount of new releases?
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BoltThrower40000: that is because there are more games period which means they have more employees working on licensing deals than they had before so they are going to release more games period. The problem is still ratios and a shifting focus.

Pretend I am an fruit salesman and I start selling apples, the first year I sell 55 oranges and 45 apples. Next year my business picks up and I sell double the amount of fruit but its 75 oranges and 125 apples, yeah I did sell more oranges but most of my attention was selling apples.

I understand thats just business though and they will focus where the money is, I just wish they could put some more focus into old games instead of indie poopoo
One little extra point, given your comparison of old games to fruit -- apples and oranges are always going to be consumable by humans. Various old games are much harder to get working, and in quite a few cases are not compatible at all, so it's not quite that simple. :-)
Post edited July 03, 2016 by blakstar
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blacktoad69: Well I hope that I am wrong I am a big supporter of GOG, and hope to continue.
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JMich: in the first 6 months of 2016, we had 30 games of at least 10 years old. Cursory glance tells me that about half of those were Strategy, so it's about an old strategy game per week for 2016. Latest update for the year's releases here.
P.S. I did go with a cursory glance and memory, so the strategy games may have been less than half. Feel free to correct me.
Hehehe, every time I see the inevitable post show up on this topic once every few months/weeks/days, my very first thought is "JMich will beg to differ with you, and has facts to back it up", then I click on the thread and am never disappointed. :)
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Chacranajxy: No, if had turned into Steam, I'd have more interesting games to choose from.
Indeed, they would have 12000+ games on GOG.com instead of ~= 1575 games.
Post edited July 03, 2016 by skeletonbow
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BoltThrower40000: that is because there are more games period which means they have more employees working on licensing deals than they had before so they are going to release more games period. The problem is still ratios and a shifting focus.
So you would be happy even with the current rate of released classics, as long as the number of newer releases had not increased? Or?

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BoltThrower40000: Pretend I am an fruit salesman and I start selling apples, the first year I sell 55 oranges and 45 apples. Next year my business picks up and I sell double the amount of fruit but its 75 oranges and 125 apples, yeah I did sell more oranges but most of my attention was selling apples.
You are literally comparing apples to oranges there.

First thing, you are comparing the number of sales (of fruits) to number of released titles (on GOG games). The correct comparison would be to GOG game sales (ie. GOG is selling that many copies of old games, versus new games), but then that doesn't tell anything.

Second, there are lots of other reasons beyond mere GOG's willingness to release games to releasing those old classics. Like the technical problems (more of these in the Windows era classics compared to DOS era classics), licensing problems, the fact the likes of Electronic Arts nowadays rather release their older games on their own Origin store (instead of GOG) etc. The low hanging fruits (classics) have mostly been released already, especially for those where it makes any real economic sense to release them, ie. GOG can expect enough sales to recoup the costs. Not all old games are classics that people would buy in droves.

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BoltThrower40000: I understand thats just business though and they will focus where the money is, I just wish they could put some more focus into old games instead of indie poopoo
I personally believe the releasing of newer (indie) games isn't necessarily taking that much resources from releasing the old classics. With newer games you don't have to try to find out who the publishers are and trying to untangle their rights etc., you just go ahead and release it on GOG, as long as the publisher is ok with it. Even the maintenance is probably much lower for newer games as it is not GOG who needs to try to make it work with the next Windows version, or come up with a Linux/Mac release, etc.

You can also think of it that way that maybe the newer releases, bringing more money to GOG, allows GOG to hire more people to keep up releasing older games as well. If they had concentrated only on old DOS Apogee games, Jill of the Jungle series and crap like that, maybe they could hire only two people to work with the rights and technical issues.

It is a bit similar question that the release of console versions of AAA games may be the reason the publishers even afford to port the same game(s) to PC as well (while PC-only gamers tend to complain about the console releases and console-to-PC ports). GTA V PC wouldn't possibly have happened at all, or at least in its current form, without the console versions. Or, CDPR could probably increase their budgets for the later The Witcher games when they went to release them also on the consoles.
Post edited July 03, 2016 by timppu
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blacktoad69: Might be me, but seems to me GOG. galaxy is turning into steam. I come to GOG to find older strategy games and haven't seen too many of the most voted for games released lately. Well I hope that I am wrong I am a big supporter of GOG, and hope to continue.

Thanks

Blacktoad69
What games did you have in mind that you wanted to see here? We seen lots of "most voted" games (in general) released here in 2016, like X-COM, Factorio, Bloodlines, Homeworld, etc.
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BoltThrower40000: that is because there are more games period which means they have more employees working on licensing deals than they had before so they are going to release more games period. The problem is still ratios and a shifting focus.

Pretend I am an fruit salesman and I start selling apples, the first year I sell 55 oranges and 45 apples. Next year my business picks up and I sell double the amount of fruit but its 75 oranges and 125 apples, yeah I did sell more oranges but most of my attention was selling apples.
First, just because you sell more apples doesn't mean you're selling less oranges. If you decide to stop selling apples and decide to focus entirely on selling oranges, what happens when there's a bad year and there are less oranges? What happens if it's too expensive to sell oranges, or if the market decides that they want other varieties of fruit other than oranges? That was the problem that was addressed with the "Bigger Fresher Newer" update many years ago. A lot of people didn't like it, but it was something that GOG had to address sooner or later. The alternative? Winding up like DotEmu. And that hurts, given that I spent a fair amount on games there as well.

Second, your analogy ignores the fact that there's a lot going on behind the scenes that we're not privy to, and a lot of it is out of the hands of GOG entirely. Sure, you may want GOG to sell more oranges, but their hands are tied if their suppliers either want to sell their oranges themselves, or if there's no easy or clear legal way to sell the oranges they want to sell at a fair and reasonable profit.

Take the NOLF series, for example. It was revealed that Night Dive studios was in extensive three-way negotiations and talks with Warner Brothers (the current owners of Monolith) and Activision (the original publishers of NOLF). We would have very likely seen NOLF et al. here on GOG had those talks succeeded. Those talks broke down, however, due to WB walking away. Some have speculated that GOG approached WB directly to sell and publish the game like with SSI's strategy titles, but that's still speculation at this point.

Then there's the 3DO FPS classic Killing Time. On a Reddit AMA NDS said they thought they had the rights to sell the game and were apparently going to create a remaster. Apparently they were wrong and lost a lot of money as a result. The game is apparently still coming to GOG under Retroism, but it highlights how unexpectedly difficult, and drawn out the process can be.

And then of course there was the long, tortuous process that got us SS/SS2, as well as the absence/return of Fallout when the rights went from Interplay to Bethesda. As well as the abscence of Duke Nukem when the rights went from 3DR to Gearbox.

And then there was LucasArts. I can't find the relevent post, but IIRC one of the GOG staff remarked at how they were very, very, very close to sealing a deal with LucasArts to get their games on GOG. Then Disney bought LucasFilm, and they had to start all over again.

Assigning "more resources" to this issue isn't going to magically solve this problem, not if it involves a long and drawn out process of (re)negotiating terms with another large company regarding pricing, regional pricing/availability, the availability of extras, or porting to other platfoms. That's especially if the company is going to play hardball with regards to pricing, as Nordic Studios apparently did before.

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BoltThrower40000: I understand thats just business though and they will focus where the money is, I just wish they could put some more focus into old games instead of indie poopoo
What you consider "indie poopoo" is a very subjective judgement call. Some of the best indie titles I've played were indie games I've discovered on GOG, and I've gathered that many of the indie games we've seen here have been very well recieved, like recent releases such as Broforce and Defender's Quest DX.
Post edited July 03, 2016 by rampancy
Broforce is awesome but most indie games are horrible it just happens to be an exception. Some of the games I want to see on here barely get any votes despite being amazing games a lot of them just got over shadowed at the time so not many people got to play them, I hope to see them come out here but that just isnt realistic
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JMich: GOG is no longer an acronym. GOG is just GOG.
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blakstar: So the "just" is silent then? :-P
No, it's not silent. It's implied.

Uhm, I'm not sure how to explain the distinction. Sorry. :-(

Any linguists out there? I fear a grammarian won't be enough for this… (but grammarians never are anyways…)