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How to best enjoy this city-building masterpiece today.

As a virtual mayor of your sprawling city, you have to keep building and maintaining stuff if you don't want your cherished creation to wither away or lose its edge. <span class="bold">Simtropolis</span>, a community dedicated to city-builders, is doing much the same with <span class="bold">SimCity 4 Deluxe Edition</span> - tinkering away and making additions that keep the beloved classic relevant to this day.
The biggest mod out there is called Network Addon Mod, and it's an overhaul of the game's traffic network system, deemed essential by most fans. If you're interested in what it offers and how to use it, you will definitely want to listen to what these guys have to say.

Enjoy!

Introduction

Despite being released in 2003, <span class="bold">SimCity 4 Deluxe Edition</span> continues to offer an unmatched city-building and story-telling experience, while also being supported by an active game community. If you want, you can totally be a part of it!
Developed by the once venerated but now defunct game studio, Maxis, SimCity 4 has managed to withstand the test of time remarkably well, unlike many of its contemporaries.

Turning a good old game into something great

Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod. Perhaps you’ve heard of NAM, but never tried it yourself. Or maybe you’ve never played SimCity 4 at all and wonder how a game from 2003 can still hold up. Read on to see just how one mod can add so much!

More than just fixes

The Network Addon Mod (NAM) is actually a collection of many addons, fixes and improvements to SimCity 4’s transportation network system, pathfinding accuracy and performance - all made to work and play seamlessly together for a vastly improved simulator experience.
Originally, the Network Addon Mod (NAM) had a very simple goal: to fix a number of transportation-related issues that still remained in the game after the release of the Rush Hour Expansion and SimCity 4 Deluxe in September 2003.
But as development of the mod went on, many contributors began adding new features to the transportation system. In some cases to expand what already existed, and in others to create entirely new systems altogether.
Since 2004, work has spiraled out so much that there are several expansion packs’ worth of new content, all contained in this single, free, player-created mod!
The NAM brings new possibilities which are simply impossible to achieve with the “vanilla” game.

Unlock the Maxis simulator

When you install the NAM, not only will you get all the fixes and tweaks that have been refined over years of playtesting and feedback, but you’ll also be playing the simulator as it was originally designed!
The thing is, Maxis had programmed a very sophisticated and robust traffic simulation engine that most people have never experienced!
Because of the hardware limitations, Maxis had to significantly tune down the simulation parameters in order to allow the game to run on 500Mhz Pentiums, the prevalent specs for that era. The result of that down-tuning is that the traffic patterns in the base game often simply follow the shortest distance, and fail to take into account the speed and capacity differences of the different networks. Basically, this prevented the game from working the way it was intended. For instance, with that down-tuned simulator, one could spend money to build the faster, higher-capacity road-types or a rail transit system, but the residents would completely ignore it and instead clog up the tiny residential streets as they try to get to work. If you’ve played the vanilla SimCity 4 long enough, you've probably seen this happen.

Fixing this key part of the simulator allows the NAM and its numerous new and improved systems, to provide a rich and engaging simulation experience that you couldn't get with the vanilla SimCity 4.

All in one place, for free

More than just fixes and improvements, the NAM brings several new transport options, such as a slew of enhancements to the road system, including diagonal streets, more bridge options, specialized lanes, and roundabouts. You’ll also get elevated viaducts for a number of normally ground-level transportation networks, such as Roads, One-Way Roads, Avenues, and Railroads. Prefer things on the ground instead? Use the Ground Light Rail (GLR), a ground variant of the Elevated (Light) Rail network, which comes in draggable form. Want a mix of ground and elevated viaducts that can run in, on or over other surfaces? You can do that, too, with the NAM’s “Dual Networking” options.
It includes the Network Widening Mod (NWM) which provides wider (and narrower) draggable variants (many with capacity boosts) to the game’s core Road and One-Way Road networks. You also get more road options to play with, like expanded Avenues with 6 lanes, or the option to expand One-Way Roads up to 5 lanes. Get even finer control by adding continuous turn lanes, or adding a turn lane to your One-Way Roads.

Tired of grid-like cities? The NAM offers myriad grid-busting options, including wider radius curves and fractional angles to many different networks types. If you love roundabouts these are improved with many enhancements, from smaller Street Roundabouts to multi-lane Avenue and Dutch Turbo Roundabouts. On top of that, the entire railway system has been overhauled with multiple height levels and modular interchange capabilities.

Everyone loves building highways! Again, the NAM doesn’t disappoint by offering an entirely new Highway System with several width variants, up to 5 lanes per direction, multiple height levels, and modular interchange capabilities. Additionally, if you love interchanges, the NAM’s intersection capabilities let you design that monster 8-way Avenue intersection you really wanted. If you still wish to use the game’s base “Maxis” Highways, a number of interchange options plus a full-on reskin are available. The NAM also includes Euro/international road and highway textures and the Street Addon Mod (SAM) will provide 10 (soon to be 11) texture variants for the base Street network!

Railways get a complete overhaul with the RealRailway (RRW) system, which offers a more realistic version of the game’s base Rail network, plus a number of new options for switches, curve radii, and fractional angles, plus – coming in Version 36 – draggable viaducts. If you’re a glutton for even more control, you’ll love the Traffic Simulator Configuration Tool (TSCT), a handy program that allows one to customize some parameters of the NAM's “tuned-up” traffic simulator, including different capacity levels (ranging from extremely low to ultra high) and mass transit usage.

What you need to get started

<span class="bold">SimCity 4 Deluxe Edition</span> is arguably the best city-simulation game ever produced by Maxis. Nearly 15 years old now, the game has proven its longevity in part due to a legion of highly devoted fans and communities like <span class="bold">Simtropolis</span>.

The Network Addon Mod brings so much to your city-building game that it’s a crime to play without it! Go ahead and grab it <span class="bold">here</span>.

You are likely to have some questions, so hop over to the <span class="bold">Simtropolis Forums</span> to find answers, and join the conversation!
Post edited June 27, 2017 by maladr0Id
bump
I was just about to start playing this again, it's my favorite in the series, but I am an idiot with MODS.

What exactly does this do? Is it for online stuff only? Does it give me additions to the game or change the game itself?
Is there any game that's come even close to being as good as SimCity 4 in the genre? The best I've heard of otherwise is Cities Skylines, but those Paradox bastards seem to be loath to release it for real.

I really don't like how the genre turned to "resources management" after (see: SimCity Socities, for one example). I do like Urban Empire to some degree, but, sometimes, the voting stuff is forced and pisses me off/detracts.
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tinyE: What exactly does this do? Is it for online stuff only? Does it give me additions to the game or change the game itself?
Not sure if you're trolling (afterall, "tinyE"), but no, "network" in the title is referring to your transportation network in the city. It changes files of the game, to revamp Maxis' limited road network simulations, but also adds no items to the game, as discussed in the article.
Post edited June 19, 2017 by mqstout
Sounds great, can't wait to give it a go some day
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mqstout: Is there any game that's come even close to being as good as SimCity 4 in the genre? The best I've heard of otherwise is Cities Skylines, but those Paradox bastards seem to be loath to release it for real.

I really don't like how the genre turned to "resources management" after (see: SimCity Socities, for one example). I do like Urban Empire to some degree, but, sometimes, the voting stuff is forced and pisses me off/detracts.
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tinyE: What exactly does this do? Is it for online stuff only? Does it give me additions to the game or change the game itself?
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mqstout: Not sure if you're trolling (afterall, "tinyE"), but no, "network" in the title is referring to your transportation network in the city. It changes files of the game, to revamp Maxis' limited road network simulations, but also adds no items to the game, as discussed in the article.
I don't troll. People just say I do because they lack the ability to be as personable and conversational as I am and as a defense mechanism they give me shit for it.
For anyone who hates interstitial ads, the adf.ly URL just takes you to this ModDB page:

http://www.moddb.com/mods/network-addon-mod/downloads/network-addon-mod-version-35
NAM is definitely a must have.

There are a few others that are good to have as well, they provide improved query information and better graphing as well as hidden information.

This is one game I always end up installing on any new Computer or OS re-install.
OK, there's an OSX version of the mod in the spotlight. But there's no OSX version of the game here on GOG.

I think someone forgot to add a download, be it a wineskin version or not.
Post edited June 19, 2017 by Projectsonic
This is a very nice article ! I really appreciate this kind of article !
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wanderer_27: NAM is definitely a must have.

There are a few others that are good to have as well, they provide improved query information and better graphing as well as hidden information.

This is one game I always end up installing on any new Computer or OS re-install.
Can you suggest some ? :)
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GOG.com: and wonder how a game from 2003 can still hold up.
The same goes to 3000 and that's a game from 1999. That's a pretty impressive remark imho, for both titles.
Great article, too, GOG! ;)
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GOG.com: and wonder how a game from 2003 can still hold up.
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vicklemos: The same goes to 3000 and that's a game from 1999. That's a pretty impressive remark imho, for both titles.
Great article, too, GOG! ;)
I think 2K holds up better than 3000 but I suppose that's a stupid argument because they ALL hold up well.

Who knew they could destroy such a timeless series so quickly? :P
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tinyE: I think 2K holds up better than 3000 but I suppose that's a stupid argument because they ALL hold up well.
Fair enough! :P

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tinyE: Who knew they could destroy such a timeless series so quickly? :P
Personally, welp, they didn't destroy the series to me, man. It's like Ultima or even Might and Magic: some titles in these series are relatively "new" to me, so I'm diggin' thru its fantastic worlds one by one and even though they kicked the door down in later games the -so many of 'em- previous ones are way more than enough. To me, at least, that's how it works! :)

But yeah. Can't speak for myself since I didn't play the last one.
Also I have to agree that the path devs chose for the SimCity always online game didn't please true fans and also scared (or scarred? ;P) newcomers alike. That's what you get when you're trying to be trendy I suppose. No hate for EA or anyone in the matter, though, but that franchise is dearly loved. Didn't they see it comin'? ;)
Post edited June 19, 2017 by vicklemos
Can't wait till I install SC4 again. Gotta try the mod. But my backlog is bigger than your mum.
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Splatsch: This is a very nice article ! I really appreciate this kind of article !
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wanderer_27: NAM is definitely a must have.

There are a few others that are good to have as well, they provide improved query information and better graphing as well as hidden information.

This is one game I always end up installing on any new Computer or OS re-install.
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Splatsch: Can you suggest some ? :)
This fixes a bug for very large Cities where the Opera House stops working as intended.

Opera House Fix - http://community.simtropolis.com/files/file/21342-opera-house-fix/


This gives some better stats info on buildings (may be a newer version).

Equinox's RCI Upgrade Mod - http://community.simtropolis.com/files/file/4243-rci-query-upgrade-mod/


Once you get more advanced, you may want to look into Hole Digger lots/mods and some other minor fix type mods.

They've changed their site around (and it's get hammered right now) so it's difficult to find some of the things I like,

There are literally hundreds or thousands of mods available to tune things to your liking.

This is a rough top 10 mod list, though I only use a couple of these:

http://community.simtropolis.com/forums/topic/36525-top-ten-modd-suggestions/