dtgreene: Trickster Mythic Path
mqstout: One thing to remember about this is that the mythic paths are basically sparks of divinity. Progressing in them is the way to godhood. Trickster gods are important in pantheons. It's hard to do Trickster type stuff even at the tabletop, and even harder in a CRPG. I wonder how nicely it's done in that game. I'll eventually get to playing it.
It's not what you'd expect.
I was already interested when I saw an ability that allows the player to add sneak attack damage to healing effects as precision healing, but then there's other weird stuff, like being able to discover new feats via Perception. Then there's spells like Phantasmal Healer and Glorious Beard.
(I also read somewhere that the Trickster specific events are also silly.)
(Maybe I'll look into this game once I finish building my new computer, which will have an AMD Ryzen 5600G to replace that aging Intel i5-4670.)
dtgreene: I seem to have a perception that WRPGs, unlike many JRPGs, tend to take themselves very seriously
vv221: That’s interesting: I’m under the opposite impression that JRPG tend to take themselves too seriously while on the other hand the WRPG are often full of easter eggs.
Take any recent Dragon Quest localization (Dragon Quest 8 PS2 or later). You have things like an abbey in DQ5 called the Above, so when you talk to one of the Nuns, the name reads "Nun of the Above", not to mention silly monster names like DQ8's "See Urchin" (which does have an obvious eye).
Or, there's some lighthearted moments in the Final Fantasy series:
* In Final Fantasy 4, there's the developer's room, where you can talk to the developers, and even fight some of them in really strange battles. (Not in FF2US on the SNES, unfortunately, and apparently the Pixel Remaster also took this out.)
* Final Fantasy 5 has Blue Magic, which includes some fo the strangest behaved spells in the series, many of which would appear in later installments. For example, there's a spell called Level 5 Death, and it will instantly kill targets whose levels are multiples of 5. (Note that the first enemy that uses is is typically fought when your party is around level 15; it's quite possible for everyone in the party to be level 15 at that point, and in that case it's a full party wipe if the enemy uses it.)
* Romancing SaGa: Minstrel Song contains an interesting easter egg; there's a book found in a library that describes an axe that allowed a farmer (IIRC) to slay a god. That's a reference to the original SaGa, where a bug made it possible to kill the final boss with a chainsaw. Back to RS:MS, you can actually *get* the axe, and if you use its unique abiltiy, the animation shows you attacking with a chainsaw, even though said weapon does not fit within the game's setting (which is clearly styled after the ancient world, complete with gods that sometimes take the form of mortals).