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I was just looking up information on Pathfinder: Wrath of the Righteous, and there's this Trickster Mythic Path that it's possible to get, and which have very silly abilities, many of which read like meta-gaming or (sort-of) rules lawyering (if you're familiar with table top RPGs, you probably know what I mean by that).

Thing is, I seem to have a perception that WRPGs, unlike many JRPGs, tend to take themselves very seriously, even though I remember some siliy parts (Smith in the Ultima series, that one character in BG2 (not the main character) who reloads the game), and I want some more good examples that will help me see how WRPGs can have silly fun rather than just being all serious.

Games with weird meta-gamey abilities and mechanics are especially appreciated.

So, any examples of games that do this?
Haven't played it myself, so I may be wrong, but Dungeon of Naheulbeuk is supposed to be silly.

Fallout 2 was also pretty silly in a juvenile way, with lots of 4th wall breaking and pop culture jokes, and some pretty tasteless sexual stuff. imo the game suffered because of it.
Post edited November 19, 2021 by morolf
https://fallout.fandom.com/wiki/Wild_Wasteland
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dtgreene: Trickster Mythic Path
One thing to remember about this is that the mythic paths are basically sparks of divinity. Progressing in them is the way to godhood. Trickster gods are important in pantheons. It's hard to do Trickster type stuff even at the tabletop, and even harder in a CRPG. I wonder how nicely it's done in that game. I'll eventually get to playing it.

As for a real answer: There was Grotesque Tactics. It was so not-take-self-or-anything seriously that I couldn't get into it beyond the first couple bits. references
Post edited November 19, 2021 by mqstout
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dtgreene: I seem to have a perception that WRPGs, unlike many JRPGs, tend to take themselves very seriously
That’s interesting: I’m under the opposite impression that JRPG tend to take themselves too seriously while on the other hand the WRPG are often full of easter eggs.
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dtgreene: Trickster Mythic Path
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mqstout: One thing to remember about this is that the mythic paths are basically sparks of divinity. Progressing in them is the way to godhood. Trickster gods are important in pantheons. It's hard to do Trickster type stuff even at the tabletop, and even harder in a CRPG. I wonder how nicely it's done in that game. I'll eventually get to playing it.
It's not what you'd expect.

I was already interested when I saw an ability that allows the player to add sneak attack damage to healing effects as precision healing, but then there's other weird stuff, like being able to discover new feats via Perception. Then there's spells like Phantasmal Healer and Glorious Beard.

(I also read somewhere that the Trickster specific events are also silly.)

(Maybe I'll look into this game once I finish building my new computer, which will have an AMD Ryzen 5600G to replace that aging Intel i5-4670.)
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dtgreene: I seem to have a perception that WRPGs, unlike many JRPGs, tend to take themselves very seriously
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vv221: That’s interesting: I’m under the opposite impression that JRPG tend to take themselves too seriously while on the other hand the WRPG are often full of easter eggs.
Take any recent Dragon Quest localization (Dragon Quest 8 PS2 or later). You have things like an abbey in DQ5 called the Above, so when you talk to one of the Nuns, the name reads "Nun of the Above", not to mention silly monster names like DQ8's "See Urchin" (which does have an obvious eye).

Or, there's some lighthearted moments in the Final Fantasy series:
* In Final Fantasy 4, there's the developer's room, where you can talk to the developers, and even fight some of them in really strange battles. (Not in FF2US on the SNES, unfortunately, and apparently the Pixel Remaster also took this out.)
* Final Fantasy 5 has Blue Magic, which includes some fo the strangest behaved spells in the series, many of which would appear in later installments. For example, there's a spell called Level 5 Death, and it will instantly kill targets whose levels are multiples of 5. (Note that the first enemy that uses is is typically fought when your party is around level 15; it's quite possible for everyone in the party to be level 15 at that point, and in that case it's a full party wipe if the enemy uses it.)
* Romancing SaGa: Minstrel Song contains an interesting easter egg; there's a book found in a library that describes an axe that allowed a farmer (IIRC) to slay a god. That's a reference to the original SaGa, where a bug made it possible to kill the final boss with a chainsaw. Back to RS:MS, you can actually *get* the axe, and if you use its unique abiltiy, the animation shows you attacking with a chainsaw, even though said weapon does not fit within the game's setting (which is clearly styled after the ancient world, complete with gods that sometimes take the form of mortals).
Post edited November 19, 2021 by dtgreene
The "CRPG Addict" sees this series as RPGs, so I guess they also count:
https://www.gog.com/game/quest_for_glory
Off the bat, I have no examples, but I think almost all WRPGs I played had very silly elements and metajokes in them. The Divinity series is particularly full of them, but it's just the tip of the iceberg.

Don't the earlier Might and Magic games and Wizardy series have silly enemies, too? And, I mean, even the grimdark (ARPG) Diablo 2 has a secret cow level.
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Post edited November 19, 2021 by Leroux
Most of the Might and Magic series entries have some intentionally silly/over-the-top elements.

For action RPGs, there are at least The Bard's Tale, Dink Smallwood, and DeathSpank.
West of Loathing
https://www.gog.com/game/west_of_loathing
Def one of the best comedy RPG's ever, one of my top 100 games list, it will run on "stone knives and bearskins"
Monty Python would approve this game.
Post edited November 20, 2021 by rabblevox
Do mods count? Because the Penultima campaign (and its sequel, Penultima ReRolled) for Neverwinter Nights is a great comedy series.
The Bard's Tale
Grotesque Tactics (Steam)
Doom and Destiny (Android)
Edit: Doom and Destiny is a JRPG.
Post edited November 20, 2021 by paladin181
Divinity: Original Sin does not take itself all that seriously.
And it's full of meta gameplay. There is so much crap you can pull off with the teleport pyramids :D

Divinity 2 does not as well, especially if you read the minds of everyone.
I have not played much of Divinity 1 back in the day, so i can't say anything about that. But looking at the rest i would expect some silliness.

Sadly, Original Sin 2, while still filled with eastereggs, has reduced the humour by a lot.

Fallout: New Vegas and The Outer Worlds also fit.
Post edited November 20, 2021 by Ranayna
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rabblevox: West of Loathing
https://www.gog.com/game/west_of_loathing
Def one of the best comedy RPG's ever, one of my top 100 games list, it will run on "stone knives and bearskins"
Monty Python would approve this game.
This.

Utterly silly to the core, but actually a really fun, complete RPG experience. Highly, highly recommended.
Definitely The Bard's Tale (2004). And yes, the Divinity series clearly has its moments too.